252,505 Commits over 3,990 Days - 2.64cph!

6 Months Ago
Fix bulk uploader NRE when no events are submitted
6 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
6 Months Ago
Backport scenesystem GPU profiling
6 Months Ago
Add 0% state for all trees
6 Months Ago
Merge world_update_2
6 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
6 Months Ago
added tree trunks Merge branch 'main' of sbox-hc2
6 Months Ago
mining laser texture update
6 Months Ago
more WIP
6 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
6 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
6 Months Ago
divesite fixes
6 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
6 Months Ago
wallpaper icon file wasnt checked
6 Months Ago
wallpaper icon
6 Months Ago
Sword recipe makes a bit more sense
6 Months Ago
mining laser textures
6 Months Ago
Don't show .0000001 on damage numbers
6 Months Ago
split DPV into client/server/shared files
6 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
6 Months Ago
Fleshed out world damage Now uses passed in Damage value Has falloff up to Radius Got rid of multiple CarveModification hack A bit slow with large radius ATM https://files.facepunch.com/ziks/2024-08-16/sbox-dev_7gsWLQoZrz.png
6 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
6 Months Ago
Patrol heli fixes -> Main
6 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
6 Months Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
6 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
6 Months Ago
Compile shaders with SSR fixes
6 Months Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
6 Months Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
6 Months Ago
Added rolling sound to the roller mob
6 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
6 Months Ago
Fix IsValid logic
6 Months Ago
Remove random using statement
6 Months Ago
Added VoxelChangeListener. Listen for modifications within any volume. Added TestListenerComponent
6 Months Ago
bothy now spawns slightly lower in to the ground
6 Months Ago
Fixed "Target socket is occupied" not being translated client side
6 Months Ago
merge from digitalclock
6 Months Ago
Pitch the drone's idle sound with it's speed
6 Months Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
6 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
6 Months Ago
Make sure it also works for brush sizes larger than 1
6 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
6 Months Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
6 Months Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
6 Months Ago
Merge from dropsrender main
6 Months Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
6 Months Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
6 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
6 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
6 Months Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.