252,505 Commits over 3,990 Days - 2.64cph!
Add video headers for Sunburn and Soundtrack
Added Rust.Localization.Editor assembly for localization Editor code
Hook new wolves to population, allow spawning packs
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Fix DamagePerItem on node_tree_5
Hooked up fuel and health flashing warning lights
- they sync up if they're both activated
Fallback Carriable starts enabled now (disabling if you have items to start with)
Don't network mob state machines
Compile fix in LanguageSwitcher
Restructure world gen so we can modify heightmap while placing objects
Actually fix drone NRE
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
tree spawns
trees spawn less on flat ground and more on the slopes.
Skinning updates, burst cloth tweaks
Fix wolf leap attack being too spammy
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
Fixed screen fading NREs when getting out of network range
Blocked rotation
Tweaked clock deploy volumes and socket mods order
Fixed errors preventing Arabic language to load correctly
Merge: from main
Tests: built all modes, built small house, cut a tree
Add error log to identify missing scene items
hooked up speedometer and fuel ticks
Clear WorldPersistence.FileToLoad when exiting play mode in the Editor, fixes Terrain not showing up
setting up wallpaper viewmodel.
Fixed nametag styles import, increased water plane size
spike mountain added to proc gen
Merge branch 'main' of sbox-hc2
Merge branch 'main' of sbox-hc2
Changed LOD settings for Digital Clock
Fixed reported NRE in MeleeWeapon
addad flattenground comp to farmhouse_01 prefab
Skeleton FlattenGroundComponent
https://files.facepunch.com/ziks/2024-08-16/sbox-dev_JiSjz6Jl5u.png
Use Swing HoldType for Sword... for now
Ignore debris tag in player collision
replace vmdl with node prefab in farmhouse_01
update farmhouse_01 prefab
Update libstates
Possible fix for NRE in drone FSM