133,539 Commits over 4,262 Days - 1.31cph!

7 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
7 Months Ago
compile_simulator_window -> main
7 Months Ago
Tweaked brick foundation wallpaper pos again
7 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
7 Months Ago
pooling_test_command -> main
7 Months Ago
merge from adobe_floor_split
7 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
7 Months Ago
pooling_test_command -> main
7 Months Ago
Wrap whole thing in client block instead
7 Months Ago
Compile error
7 Months Ago
pooling_test_command -> main
7 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
7 Months Ago
merge from main
7 Months Ago
Settings keybinds tab
7 Months Ago
adobe floor models split for ceiling wpp
7 Months Ago
cleanup
7 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
7 Months Ago
vine_pooling_nre -> main
7 Months Ago
Ensure vine renderer is not null
7 Months Ago
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Can put wallpaper outside on triangle foundation too
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Wallpaper tool stack size and category, craft one at a time
7 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
7 Months Ago
Can put wallpaper on foundation outside
7 Months Ago
Removed ConVar logs when changing DLSS settings
7 Months Ago
Remove turntables from Wallpaper Starter Pack view
7 Months Ago
removed some jungle procedural components from empty procedural map
7 Months Ago
Floor and Ceiling pack page setup
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
7 Months Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
7 Months Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
7 Months Ago
merge from Placeholder_UIsounds
7 Months Ago
merge from Missing_Physimpact_sounds
7 Months Ago
merge from adminui_fireworkpattern_fix
7 Months Ago
Merge from main
7 Months Ago
Add spinning wheel to render scene, setup.
7 Months Ago
Merge from main
7 Months Ago
vine_swing_dismount_fix -> main
7 Months Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
7 Months Ago
sticky_vines_fix -> main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Weather progress
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Various clipping fixes across different skins
7 Months Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds