133,553 Commits over 4,262 Days - 1.31cph!

7 Months Ago
watergun_achievements_fix -> main
7 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
7 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
7 Months Ago
merge from main -> iconrender_improvements
7 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
7 Months Ago
watergun_achievements_fix -> main
7 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
7 Months Ago
simple_snow_usage -> main
7 Months Ago
Remove some debug stuff
7 Months Ago
Fix incorrect beehive boolean trigger
7 Months Ago
main -> simple_snow_usage
7 Months Ago
main -> syncvars
7 Months Ago
main -> new_menu
7 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
7 Months Ago
compile_simulator_window -> main
7 Months Ago
Tweaked brick foundation wallpaper pos again
7 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
7 Months Ago
pooling_test_command -> main
7 Months Ago
merge from adobe_floor_split
7 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
7 Months Ago
pooling_test_command -> main
7 Months Ago
Wrap whole thing in client block instead
7 Months Ago
Compile error
7 Months Ago
pooling_test_command -> main
7 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
7 Months Ago
merge from main
7 Months Ago
Settings keybinds tab
7 Months Ago
adobe floor models split for ceiling wpp
7 Months Ago
cleanup
7 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
7 Months Ago
vine_pooling_nre -> main
7 Months Ago
Ensure vine renderer is not null
7 Months Ago
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Can put wallpaper outside on triangle foundation too
7 Months Ago
merge from wallpaper/floor
7 Months Ago
Wallpaper tool stack size and category, craft one at a time
7 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
7 Months Ago
Can put wallpaper on foundation outside
7 Months Ago
Removed ConVar logs when changing DLSS settings
7 Months Ago
Remove turntables from Wallpaper Starter Pack view
7 Months Ago
removed some jungle procedural components from empty procedural map
7 Months Ago
Floor and Ceiling pack page setup
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
7 Months Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
7 Months Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
7 Months Ago
merge from Placeholder_UIsounds