198,865 Commits over 4,140 Days - 2.00cph!

23 Days Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
23 Days Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
23 Days Ago
Immediately send respawn options when finishing the mission so it appears on the map
23 Days Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
23 Days Ago
More comments and minor code changes
23 Days Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
23 Days Ago
Merge from abyss_containers/cinematic
23 Days Ago
snap_deployables -> main
23 Days Ago
More minor adjustments with placement code
23 Days Ago
Fix items like planters and furnaces from not snapping
23 Days Ago
Don't bother with any padding, the calculations seem to be perfect
23 Days Ago
Can't static the directions array, use a pooled list instead
24 Days Ago
add some per-weather+per-biome fog mults
24 Days Ago
fix override/live edit weather not respecting cloud configs
24 Days Ago
Reduce noise made by melee and bow
24 Days Ago
Various consistency tweaks.
24 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
24 Days Ago
Remove unnecessary things related to SyncVars source generator
24 Days Ago
Overcast profile RC
24 Days Ago
Clean up reaction time visualization code
24 Days Ago
Fix shooting scientists not making them aware after reaction time rework
24 Days Ago
Fix bow projectiles not making noise (regression)
24 Days Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
24 Days Ago
Fix hearing and being hit boosting scientist accuracy too fast
25 Days Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
25 Days Ago
merge from party_system -> main
25 Days Ago
Add `party_invites_enabled` convar to disable receiving party invites
25 Days Ago
Fix party invites not hiding names in streamer mode
25 Days Ago
▄▅▊▊▉ ▌▊▄▆ ▉▊▆_▄▄▍█▌█▋_▊█▄▍█▉▍▇▅▋ -> ▆█▌▉
25 Days Ago
▉▌▍█▄▍ ▆▉▅▅▌▉▇ ▉▆▌█▌▋▇▇▌▋ ▅█▆██ ██▄▉ ▅▊▍▉ ▅▆▅▇▌▆▄ ▆▌▄▌▅█▇ ▍▄ ▅▇▌▋▄▌▄ ▋█▋ ▅▋▄ ▆▇▊▉▋▊ ▅▋ ▇█▅▌ █▆ - ██▇▄▄▉ ▍█▌▌▆█▇ ▆▇▍▅▄▆ ▅▉▊▅▉▊ ▋▋▇▌▌▋ ▍▉▉▉ ▇▅▊▄▅▄▌▉ ▌▇▆▇ ▍▇█▇▄▉ ▆▊▋▇ ▋▇
25 Days Ago
▄▉▆▆▊ ▄▋▄▄ ▋▅▋▊ -> ▄▉▆_▄▆▋▍▆▉▊_▋▇▊▊▌▅▊▋▇▋
25 Days Ago
▉▆▉ ▄▅▆▇▉▍██▍ ▍█▌ ▊▉▊▋▉▄ ▇██▆▄ ▋▆▌ ▌▇▄▇▊▆█ ▉▌▌▆▇▊▌▄▌ ▆▅▅▆▅▊▅ - ▋▍█ ▅▌▅▋▅ █▄▊ ▄▄▇▊▇ ▆█▅▋▌█ ▆█ █▇▊▍▌ ▊▄ ▋▅▅ ▇█▅▄▊▇ ▄▊▌▆▍▋▍ █▊ ▋▍▌ ▄▍▇▆▊▄▋ █▉▋▇▋▄▍▍▍ - ▍▅▅▅▌ ▋▊▅▊▄█▊ █▅▇▄▋ ▆▋▅▋▄▋▅ ▇▅▌▆▇ ▄▅▄▌▄█ █▊▋▍▇▇▅▊▊ ▊▄ ▄▇█▆▄ ▌▆▋ ▅▍█▄▋ ▊▌▇▌▉▌▇▌ ▇▊▌█▍▆ ▇▌▊█▄▉▆ ▅█ ▌▅▄▇ ▌▅▌ ▉▄▉▍ ▇█ ▍▇▅▌▆▆▊▋ - ▊▋▄▊▌ ▌▉▉▇▉ ▉▉▇▉▋▉ ▉▉▊█▄▋ ▌▄▌▍▌▇▇▆▆ ▄█▋▅▇▍▊▄▆ ▇▄ ▋▄█▌ ▄█▉ ▉▆▋▉▅▊ ▌▍▄▋▌ - ▍▅▆▄▆█ ▄▊ ▇█▉▌ ▉▇▅▄▄ ▋▉▄▌█ ▋▋ ▍▉█ ▇▄▆▇▍▍ ▅▆▅ ▌▊▌▍ ▋█▄ ▅▍█▅ ▅▄ ▉▌▅▉ ▊▍▉ ██▅▋ ▍▋▉▅▄▊▍▇▄ ▍▆ █▍▉ ▇█▇ ▊▋▉▇▆▆ ▉█▅▇ ▆▅▋▋▇█▅▄▄ ▌▍▄▇█▌ ▄▅▇▇▆▍▆ - █▅▋▋▉▇ ▋█ ▄▋▌▇▊▆ ▇▅ ▍▍▌ ▉▇▊█▉█▄▉ ▆▅ `▅▄▍▇▍▊▊_▍▊▍▋▆▉▋_▅▆▄▌▉▋▄▇█`
25 Days Ago
Clean: minor comment fix Tests: none, trivial change
25 Days Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
25 Days Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
25 Days Ago
merge from party_system -> main
25 Days Ago
Add leave party button
25 Days Ago
fix missing shader input on scene load
25 Days Ago
merge from party_system -> main
25 Days Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
25 Days Ago
shadow map cheapification
25 Days Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
25 Days Ago
merge from indirect_instancing
25 Days Ago
Some .FBX.meta I didn't catch because they were uppercase
25 Days Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
25 Days Ago
Revert even more .fbx.meta and .mat files to the state they have on /main
25 Days Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
25 Days Ago
Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)