249,177 Commits over 3,959 Days - 2.62cph!

35 Days Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
35 Days Ago
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35 Days Ago
Remove redundant allies vislog
35 Days Ago
Use convars directly in debug aiarena script when ppossible instead of running commands
35 Days Ago
Add vislog to confirm that fallback roam EQS works correctly
35 Days Ago
Combining back wheel of ballista base
36 Days Ago
ruin_a backup
36 Days Ago
merge from fix_swamp_water_reflection
36 Days Ago
merge from main
36 Days Ago
prepatch phases, codegen and manifest
36 Days Ago
special spitter spitter elite special dont despawn enemy bullet if it kills player spiker special charger special
36 Days Ago
Leaderboard backup, run #15869
36 Days Ago
Fixed asset labels on all new shields, manifest
36 Days Ago
Only apply auto turret behaviour when actively bocking with the shield
36 Days Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
36 Days Ago
Update attack loops on reinforced shield
36 Days Ago
One more delete
36 Days Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
36 Days Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
36 Days Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
36 Days Ago
Shore vector fix
36 Days Ago
Test map scene 2
36 Days Ago
Horse proper headlook setup, disabled old headlook
36 Days Ago
Horse mountable blend tree tweaks
36 Days Ago
Test map scene
36 Days Ago
Codegen
36 Days Ago
Adjust TOD scattering direction clamp to avoid normalising zero vector (stop NaNs)
36 Days Ago
Can quickly open the prefab from CardRow
36 Days Ago
Major wip: - Set up fractional reload - Setup fast reload values (purely wip and testing) - Setup Mini Crossbow script (sets shots left value) - Use shots left to blend anims
36 Days Ago
Fixed Thick Skin card
36 Days Ago
WIP Card Explorer editor window
36 Days Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
36 Days Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
36 Days Ago
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
36 Days Ago
Raw anim import
36 Days Ago
Rider galloping pose
36 Days Ago
Don't use bebas for the chat font it was driving me absolutely insane
36 Days Ago
Don't count spectators in Readying system
36 Days Ago
Super simple spectator camera controls
36 Days Ago
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
36 Days Ago
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
36 Days Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
36 Days Ago
Merge from scrap_exchange_dynamic_pricing
36 Days Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
36 Days Ago
Merge from main
36 Days Ago
Fixed a couple bugs from test
36 Days Ago
Fixed merged autotiles not patching themselves when erasing nearby autotiles
36 Days Ago
Bit of docs, clean up
36 Days Ago
Do tile validation before updating bitmask instead of during so tiles destroyed after those that already updated their bitmask don't leave behind invalid tiles Fix Autotile Rectangle Tool Fix all the issues that the last 2 fixes caused
36 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta