249,042 Commits over 3,959 Days - 2.62cph!

35 Days Ago
Rider galloping pose
35 Days Ago
Don't use bebas for the chat font it was driving me absolutely insane
35 Days Ago
Don't count spectators in Readying system
35 Days Ago
Super simple spectator camera controls
35 Days Ago
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
35 Days Ago
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
35 Days Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
35 Days Ago
Merge from scrap_exchange_dynamic_pricing
35 Days Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
35 Days Ago
Merge from main
35 Days Ago
Fixed a couple bugs from test
35 Days Ago
Fixed merged autotiles not patching themselves when erasing nearby autotiles
35 Days Ago
Bit of docs, clean up
35 Days Ago
Do tile validation before updating bitmask instead of during so tiles destroyed after those that already updated their bitmask don't leave behind invalid tiles Fix Autotile Rectangle Tool Fix all the issues that the last 2 fixes caused
35 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
35 Days Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
35 Days Ago
Merge from main
35 Days Ago
Move joint OnBreak action to breaking group
35 Days Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
35 Days Ago
2x2 Edge now has proper tile count Added bitmask mappings for each valid autotile position of 2x2 autotiles. Now all brush types are officially supported https://files.facepunch.com/CarsonKompon/2024/December/03_15-57-FlakyPlanthopper.mp4 Fix rectangle delete not deleting non-autotile tiles when in autotile mode Placing Autotiles near Autotiles of another type while merging is enabled will no longer override the old tile type Autotile Merge setting now visually shows how the merge will end up looking (although not yet functional when painted. will need to refactor how autotiles are saved) https://files.facepunch.com/CarsonKompon/2024/December/03_16-32-RegularAfricanbushviper.mp4
35 Days Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
35 Days Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
35 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
35 Days Ago
Change tile guide asset names Added 256 tile guides Can now create Autotile Brushes of each type. Remove Corner Type Implemented 3x3 Complete (255) Autotiling Fix Rectangle Tool preview Brush Rotation no longer incorrectly displays Autotile preview Paint Tool now supports 2x2 Autotile Brushes Fix issues when using Round brush with 2x2 Autotile Added descriptions to each tool Property Added "Merge Different Autotiles" Brush setting. Fix eraser not drawing above other tiles Check for the validity of a 2x2 Autotile existing when painting/erasing Maintain 2x2 validity check while using 255 size bitmask
35 Days Ago
Ballista - player anims for up/down - added player anims to animator, set up blendtree with up/down animing to use up param - tweaked start position of lever on ballista anims - tweaked eye position & hand ik on entity
35 Days Ago
prefab progress
35 Days Ago
Merge from simple_upgrade
35 Days Ago
Can't upgrade after recent damage
35 Days Ago
Fixed missing animator param warning when reloading the ballista
35 Days Ago
Update weapon modifiers to use new stats syntax
35 Days Ago
ExpressionBuilder -> LegacyExpressionBuilder WIP
35 Days Ago
Prevent temp ragdoll player instigated dismounts
35 Days Ago
More stats work
35 Days Ago
Prevent Scene Editor from attempting to do FPS cam when holding right click in a 2D view
35 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
35 Days Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
35 Days Ago
Update description of gmod_uncache_test Fixed crashes wiith CTriggerWind when loading a save Minor clean ups Micro optimization for SWEP think More minor clean ups Added new NPC functions Added `NPC:SetFOV`, `NPC:GetFOV` (in degrees), `NPC:IsInViewCone`( vector/entity )
35 Days Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
35 Days Ago
implemented ballista base rig
35 Days Ago
Merge from main
35 Days Ago
re-exported ballista weapon anims after rig update
35 Days Ago
merge from siege_weapons
35 Days Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
35 Days Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
35 Days Ago
Log any errors
35 Days Ago
Attempt to restart multiple times if we failed due to an exception
35 Days Ago
Double time window to ensure we restart and store DateTimeOffset of when restart was last requested
35 Days Ago
rename vars, too
35 Days Ago
Rename CommandManager to more suitable ServerRcon
35 Days Ago
Fixing branch name typo because I can't live with it.