125,576 Commits over 4,171 Days - 1.25cph!

38 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
38 Days Ago
Stop Battlefield tag from overflowing
38 Days Ago
Bug fixes - ensure its hidden at the right point
38 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
38 Days Ago
Code cleanup
38 Days Ago
Fix tutorial modal video not playing correctly for some people
38 Days Ago
Improvised walkways progress
38 Days Ago
cleanup to try and find the bug
38 Days Ago
Merge from main
38 Days Ago
merge from new_menu2
38 Days Ago
merge issue fix
38 Days Ago
wip logs
38 Days Ago
main -> new_menu2
38 Days Ago
Hide ddraw when the main menu is opened
38 Days Ago
merge from fetchDLCprice_error_fix
38 Days Ago
merge from storesearch_fix
38 Days Ago
merge from rustbutton_nre_fix
38 Days Ago
Add damageFX for minicopter
38 Days Ago
merge from store_pilotpack_fix
38 Days Ago
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38 Days Ago
merge from safe_menudata
38 Days Ago
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38 Days Ago
Replace twitch rivals old header with new generic header
38 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
38 Days Ago
Fixed missing media in store pilot showcase
38 Days Ago
merge from scene_warmup_fixes
38 Days Ago
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38 Days Ago
merge from connect_modal_nre
38 Days Ago
merge from pilotpack_storepage
38 Days Ago
merge from skinviewerquality_fix
38 Days Ago
merghe from christmaslights_fix
38 Days Ago
merge from skinviewer_connect_fix
38 Days Ago
merge from connect_modal_dont_cache
38 Days Ago
Prevent connect modal from ocassionally throwing an NRE
38 Days Ago
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38 Days Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
38 Days Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
38 Days Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
38 Days Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
38 Days Ago
Use a single shared 200 x 200 texture to keep costs down
38 Days Ago
Show the real ingame map on a RHIB screen
38 Days Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
38 Days Ago
prison update
38 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
38 Days Ago
Updated fluorescent light icons
38 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
38 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
38 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
38 Days Ago
Animate the throttle level on the new RHIB Support reverse
38 Days Ago
Fixed game view indirect lighting when in prefab mode