128,746 Commits over 4,201 Days - 1.28cph!

1 Year Ago
Update: MiningQuarry drops sound assets when destoyed (though it's invulnerable) Tests: none, trivial change (same type of changes as previous)
1 Year Ago
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1 Year Ago
Update: modular car's engine drops all sound resources on disable Tests: blew up a modular car
1 Year Ago
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1 Year Ago
Update: AmbianceWaveSounds recycles sounds on disable Tests: none targetted(same type of change as before), but have been live on my branch for 2d while testing and working on other changes.
1 Year Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
1 Year Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
1 Year Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
1 Year Ago
Remove the mention of floating bottles on the load screen tips
1 Year Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
1 Year Ago
▌▇▊▅▋▆ ▋▅% █▌ ▍▆█ ▊▊▆▊▇▊▊▉█▍▆ ▅▍▆▍ ▉▍ █▊▌▆▅▇▋▊▌█▅▉█▋▋▊▍ ▋▆▋▆▌▊▅▄█▇ ▇▍▌▍ ▋▊█▇ ▇█▆▉'▇ █▍ ▉▅▉▍▄ ▆█ █▍▉ ▊▋▊▊▍▊ (▅.▊▄█▋ ▍▉ ▇.▌▍▇█ ▆▊▆ ▍▆▇ ▇█▊▄█▄▌▉▌█ ▄▌▋ ▋▇ ▋▄▌▆▄) ▆▉▊▅ ▄▄▍▄▆ ▆▇▋ ▉▇▆█▄▅ ▆▍▉▅▄▄▆▄ ▆ ▉▅█▉▇ ▋ ▅▅▌▌█▍ ▇▅▌▆▊▅▇ ▇▇ ▉▌▋▍▊ ▇▉▄█▉ ▌▄▋▇ ▌▋▊ ▍▍█▆▇▊ ▉▅▌'▌ ▊▍ █▍▌▊▌ ▄▆▋▉ ▋█▊▅█▆▊ ▍▉▋▄ █▍▅ ▇▌▅▅▆ ▆▌▋▉▌ ▅▄▊ ▍▇▍▇▉▄ ▄▆▉▋ ▅▍▇▍ ▅▆▄▊ ██▋█▌▊▌ ▄▉▋▍▍ ▌▍█▊▊▉ ▊███ ▍▍▌▄▄ ▅▌▆▊█
1 Year Ago
▇▄▍▌▆▇ ▇▊▆ █▅█▌▄ ▍▊▅▋ ▉▆▇▅▋▍ ▄▆▇▇▆▅ ▅▇█▅▋▇▍ ▍▊▍▇▆▌▉▆ ▋▊▋▅▉▅ █▍ ▍▌▅ ▆▄▌▄▍▍█▅ ▇▌▄▊ ▇▊ ▊ ▅▄▊▌▅▇ (▆▊▆▊▊▅.▊▄▊██▇▉▅▍▅▊▍█▌▋▆█▋▄▇▉▌▍▇, ▆▄▋▌▄▇▊ ▇▆▋)
1 Year Ago
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1 Year Ago
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1 Year Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
1 Year Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
1 Year Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
1 Year Ago
Added siege tower Baseline, prefabs
1 Year Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
1 Year Ago
Fixed Panel.Exec not working on SetHTML'd HTML panels
1 Year Ago
Full lighting treatment
1 Year Ago
Fixed wrong translation string used in recent changes (oopsie)
1 Year Ago
Fixed a crash to do with teleporting constrained entities Removed unused variables in Problems panels Pull Requests * Use localization strings for GMod-specific keyboard settings * TTT: Updated Turkish localization * Use 4 number overload of surface.SetDrawColor in base game for performance Tooltips for vehicles in spawnmenu akin to those for SWEPs, SENTs Resistance turrets only set the 2 valid skins (was trying to use 4) Localize NPC and Vehicle spawnmenu tab entries Added Resistance Turrets to spawnmenu if Episode 2 is mounted Adjust "Prison Guard" localization strings Also remove unintentional changes
1 Year Ago
Compile fix, cleanup
1 Year Ago
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1 Year Ago
Better physics setup (placeholder wheel movements) Added push intertaction
1 Year Ago
Remove old spline leave code
1 Year Ago
Perform strafe target check before bothering to enter orbit state
1 Year Ago
Prevent Bradley from instantly rejoining spline
1 Year Ago
tweaks to the viemodel reload anim based on feedback
1 Year Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
1 Year Ago
Update: Engine blend loop drops it's sound resources on disable Tests: none, trivial change (same type of change as previous)
1 Year Ago
Update: Tree now drops it's sound resources on client destruction - It also drops the Gain mod when fading out sound loop during fall Tests: cut down a tree, saw relevant audio events in logs
1 Year Ago
More wip
1 Year Ago
Update: Traveling Vendor drops it's sound resources on client destruction Tests: none, trivial change (same type of change as previous)
1 Year Ago
Update: Parachute and Sled drop their sound resources on destroy Tests: none, trivial changes (same type of change as previous)
1 Year Ago
Update: CCTV and SpinnerWheel drop their sound resources on disable/destroy Tests: none, trivial change (same type of change as previous)
1 Year Ago
Update: Sub, Snowmobile, Tugboar and Train drop their sound resources on disable/kill - In Snowmobile's case Ski audio was previously (accidentally?) retained when sim stopped - Train engine used to retain damage and engine reflection sounds (assume an accident/bug) Tests: none, trivial changes (same type of changes as previously)
1 Year Ago
Update: CargoShip drops sounds resources on disable - Also added a couple convenience StopXSound methods, since it has a bunch of different sounds. Tests: none, trivial change (same type of change as before)
1 Year Ago
Update: Ferry drops it's sound resources when disabled Tests: none, trivial change (same type of change as previous)
1 Year Ago
Bugfix: PatrolHeli now releases modulators alongside the sounds Tests: none, trivial change
1 Year Ago
Bugfix: Drone now releases pitch modulator on destruction Tests: none, trivial change
1 Year Ago
Update: Modular Vehicle drops sound resources on destruction Tests: plugged in engine comps on Craggy's spawned vehicle, drove around in it. Put some timed c4 and drove until explosion - confirmed resources got released via logs.
1 Year Ago
Update: Helicopter now drops sound resources when disabled/retired - Also fixed a potential NRE when requesting a sound fails Tests: spawned an attack heli and flew around in it with jumping out at various stages. Also destroyed it to trigger sound recycling.
1 Year Ago
Bugfix: Bicycle now uses it's coasting sound when not pedaling Tests: rode the bicycle with pedaling on and off.
1 Year Ago
Update: Bycicle drops all sound resources when sound definition changes - Previously it tried to manage lifetime of modulators internally, but since we can pool it'll happen automatically now. Tests: rode the bike with jumping off during different moments. Noclipped away and back, redid same actions - all stable.
1 Year Ago
Catapult reloading interaction wip
1 Year Ago
Fix wolves dying when they see a prey before the navmesh is built