198,620 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Apply fix #2 in redid commit
1 Year Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
1 Year Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
1 Year Ago
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1 Year Ago
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1 Year Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
1 Year Ago
Fixes Dirt trail iteration.
1 Year Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
1 Year Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
1 Year Ago
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1 Year Ago
Mud splat FX.
1 Year Ago
Replace default cubemap texture with the one VBSP generates by default This affects maps that are renamed after compilation Fix CmdSeq.wc being broken on local builds Fixed Ceiling Turret trying to play non existent sounds on dry fire Was spamming warnings in console Fixed Alyx not being blinded by flashlight in Episode 1 More episodic behaviors, for Zombies and Headcrabs Fixed Alyx still following the player in darkness mode without flashlight Fix Alyx's darkness breathing breaking other voice lines Remount subbed addons if we unmounted server addons In case some file(s) were overwritten by server addons, which are now gone Clean up rope materials on disconnect, not game shutdown Allows rope materials to reach 0 refcounts Fixed intro screen material not being freed Also fixed __error material getting an extra forever refcount Also fixed __loading and __background getting forever refcounts Fixed certain sprites (such as physgun beam) being forever referenced if drawn
1 Year Ago
Motorbike wheel FX wip.
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from optimize_asset_warmup_tunnels
1 Year Ago
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1 Year Ago
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1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Anim source/working file backups
1 Year Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Lock/unlock backpack correctly
1 Year Ago
added ground ramp glue trim to storage warehouse.
1 Year Ago
more work on storage warehouse.
1 Year Ago
Added "Remove Hood" radial menu option
1 Year Ago
Cherrypick FirstPerson_Greybox scene from main/viewmodel_camera_anim_v2
1 Year Ago
Parent merge
1 Year Ago
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1 Year Ago
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1 Year Ago
Change remove handcuffs icon
1 Year Ago
Added radial menu option to unlock and return cuffs from a player
1 Year Ago
Remove now unused params
1 Year Ago
Merge from main
1 Year Ago
Additional restrained check
1 Year Ago
Fixed text formatting
1 Year Ago
Fixes, move the price multiplier UI element into it's own widget so we can just nest it into various vending UI's Add price multiplier to vending UI when clicking on a store on the map
1 Year Ago
Implemented a dynamic NPC vending price system based on sales in a rolling window -Prices are increased when an item is sold a certain amount of times in an in-game day (PriceIncreasePerSalesInterval and PriceIncreaseAmount control this behaviour, so if they were set to 3 and 0.1, for every 3 purchases of an item in a 24 hour window the price will increase 10%). The rolling window is configured via the IntervalHours convar and defaults to 24 -Prices are decreased if an item isn't sold for a certain amount of hours (PriceDecreaseInterval and PriceDecreaseAmount, so if they were set to 3 and 0.1, every three hours the price of the item will drop by 10%) Currently clamped between a 50% discount and a 300% price increase Currently only applies for purchases that are made using scrap as the currency Updated the in-person vending machine UI with a UI indicator displaying the current discount/surcharge, the dozen other places we show vending machine prices still need updating All time and discount values are currently using the examples provided above, they are just for testing and will be changed
1 Year Ago
Better asphalt wheel fx.
1 Year Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
1 Year Ago
Gauge setup.
1 Year Ago
Fix corrupted CodeGen lines in ConsoleSystem. Code gen seems to be broken on Aux2.
1 Year Ago
Merge Bikes -> Aux2
1 Year Ago
Merge from debugcamera_dof_save
1 Year Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
1 Year Ago
Light setup.