136,343 Commits over 4,293 Days - 1.32cph!

12 Months Ago
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12 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
12 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
12 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
12 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
12 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
12 Months Ago
merge from laserlight_green_fix
12 Months Ago
Update phrases
12 Months Ago
Add ownership phrase to easter egg items
12 Months Ago
Add ownership phrase to christmas presents
12 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
12 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
12 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
12 Months Ago
Add ownership when item is taken from advent calendar
12 Months Ago
siegeweapons_terrain_proxy_fix -> main
12 Months Ago
Put on the other catapult World Colliders
12 Months Ago
bees -> crafting_update
12 Months Ago
- Beehive trigger fix - More material changes
12 Months Ago
merge from sirenlight_culling_fix
12 Months Ago
bees -> crafting_update
12 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
12 Months Ago
More circular test bee particles
12 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
12 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
12 Months Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
12 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
12 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
12 Months Ago
flameexplosive_effect_alignment_fixes -> main
12 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
12 Months Ago
merge from horse2_fixes/handling
12 Months Ago
Fixed horse head motion going crazy at low framerates
12 Months Ago
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12 Months Ago
merge from horse2_fixes/handling
12 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
12 Months Ago
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12 Months Ago
Fixed DLSS server compile errors
12 Months Ago
Merged DLSS/DLAA AMD crash fix into main
12 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
12 Months Ago
tiger ledge attack reexport with no vertical movement
12 Months Ago
wip food anim events
12 Months Ago
Merge from fast_debug_draw (expand character set)
12 Months Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
12 Months Ago
Merge from main
12 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
12 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
12 Months Ago
merge from main
12 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
12 Months Ago
reverting flashbang anim controller change
12 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
12 Months Ago
Adding first pass chicken reaction animation