143,725 Commits over 4,413 Days - 1.36cph!

12 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
12 Months Ago
merge from fix_corpse_limited_slots -> main
12 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
12 Months Ago
Settings controls tab
12 Months Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
12 Months Ago
Working graphics presets Some layout and toggle fixes
12 Months Ago
▌ ▌▍▌▆█ ▋▉▋▅█▊▊▊█▋▍ █▉▄ ▋█▆▄▆▊▊█▆▋ ▉▆▉▆ ▌▍▇▋▇▄▄█▌▇ ▊▊ ▋ █▄▍▅▍▋
12 Months Ago
▆ ▉▆▊▌▊ ▆▄▊▋ ▊▌▍▄
12 Months Ago
Turn down bootstrap image opacity
12 Months Ago
Remove flex transition from page animations
12 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
12 Months Ago
Headers
12 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
12 Months Ago
created WIP ceiling and floor paper viewmodels
12 Months Ago
More WIP work on floating walkways
12 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
12 Months Ago
Added Ping to the performance logging
12 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
12 Months Ago
Merge from large_demolishing
12 Months Ago
Item fixes
12 Months Ago
debug command wrapped in proper infdef + codegen
12 Months Ago
merge from main
12 Months Ago
all caves S2P
12 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
12 Months Ago
merge from main
12 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
12 Months Ago
Merged from naval update
12 Months Ago
merge from main
12 Months Ago
trawler - checking in pending files
12 Months Ago
Merge from main
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Correct invalidation offset calculation error
12 Months Ago
Settings graphics tab
12 Months Ago
Settings experimental tab
12 Months Ago
Buncha fixes/compensations for overbrightness bug.
12 Months Ago
Settings image effects tab
12 Months Ago
12 Months Ago
Restored bootstrap fonts on bootstrap scene texts
12 Months Ago
first pass at floor triangle and guide mesh
12 Months Ago
merge from main
12 Months Ago
Fixed pirate english language not working
12 Months Ago
Settings menu: Some layout fixes Opening transition
12 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
12 Months Ago
fix missing billboard clouds if vclouds are initially off
12 Months Ago
merge from bee_catapult_bomb
12 Months Ago
12 Months Ago
wind shear animation, fix shadow map when vclouds off
12 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
12 Months Ago
merge from fix_outbreak_death_icon -> main
12 Months Ago
Fix outbreak scientist loadout losing the DeathIconPrefab reference as well