143,591 Commits over 4,383 Days - 1.37cph!

12 Months Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
12 Months Ago
harvesting tea icons
12 Months Ago
Crafting tea icons
12 Months Ago
merge from main
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Clear placement list on destroy
12 Months Ago
Handle when no foliage placements are created
12 Months Ago
put mie scattering in remaining far field
12 Months Ago
Tooltip images
12 Months Ago
Ensure build looks in the correct path
12 Months Ago
Settings tooltip setup
12 Months Ago
Call patch assembly anytime scripts reload
12 Months Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
12 Months Ago
fog light color includes ray color
12 Months Ago
12 Months Ago
12 Months Ago
Renamed UISettings class
12 Months Ago
Gameplay settings
12 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
12 Months Ago
Settings menu dropdown, cleaned up styles
12 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
12 Months Ago
Decay menu options
12 Months Ago
further adjustment
12 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
12 Months Ago
Lets try not delaying material/texture cleanup until render end
12 Months Ago
Codelock leak tightness improvements.
12 Months Ago
12 Months Ago
Electric furnace tweaks.
12 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
12 Months Ago
Settings scrollbar Toggle tweaks
12 Months Ago
IO bugfixes batch 1
12 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
12 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
12 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
12 Months Ago
Removing extra default material from coco torso fbx
12 Months Ago
Jungle biome distribution teaks & fixes
12 Months Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
12 Months Ago
Settings menu progress
12 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
12 Months Ago
Cocoknight setup
12 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
12 Months Ago
Cocoknight update
12 Months Ago
Cocoknight update
12 Months Ago
Re-enable texture streaming jobs
12 Months Ago
main -> new_menu
12 Months Ago
Updating coco armour female torso prefab with new mesh
12 Months Ago
Re-enable bootstrap check
12 Months Ago
main -> syncvars
12 Months Ago
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