135,793 Commits over 4,293 Days - 1.32cph!

11 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
11 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
11 Months Ago
Fixed testrunner.runall command Added testlist command, returning the server test list json Added current branch and changest in the test result filename
11 Months Ago
Merge from modding_prefabs
11 Months Ago
Apply root motion
11 Months Ago
Collider tweaks for food cache static prefabs
11 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Months Ago
Better fail message for blocker and door controller tests
12 Months Ago
drawbridge wip anims and set up controller/avatar
12 Months Ago
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12 Months Ago
Updated anchor point for medieval door single static prefab
12 Months Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
12 Months Ago
wip drawbridge greybox and anims
12 Months Ago
Removed nunit.framework refs
12 Months Ago
12 Months Ago
RPC & Protobuf for server to send custom phrases
12 Months Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
12 Months Ago
Update description Update socket names
12 Months Ago
merge from main -> hackweek_modding_improvements
12 Months Ago
merge from protobuf_skip_default_fields_2 -> main
12 Months Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
12 Months Ago
horizon angle fog
12 Months Ago
Reduced cook time to 1 second
12 Months Ago
merge from cui_button_colors -> hackweek_modding_improvements
12 Months Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
12 Months Ago
nunit.framework preserve in link.xml
12 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
12 Months Ago
cooking workbench model and textures
12 Months Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
12 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Months Ago
Trees call combat entity die on tree destruction rather than kill
12 Months Ago
merge from dropped_item_name -> hackweek_modding_improvements
12 Months Ago
fog adjustment, remove commented out stuff
12 Months Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
12 Months Ago
Change how SRCDS text color is applied Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
12 Months Ago
Fix items dropped on ground not using their server-sided name
12 Months Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
12 Months Ago
hackweek_swarms -> bees
12 Months Ago
Splashable water items actually increase the wetness value of the attacked player
12 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
12 Months Ago
Fixed test runner not loading the test list correctly
12 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
12 Months Ago
Reapply brace in correct place
12 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
12 Months Ago
Fixed test list export failing on startup
12 Months Ago
torch - initial 3p anims and prefab updates
12 Months Ago
3p rock anims and set up
12 Months Ago
updated 3p ak deploy to remove jitter
12 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.