136,216 Commits over 4,293 Days - 1.32cph!

12 Months Ago
Update: added batched WaterLevel.GetWaterInfoFromVolumes - there's a number of inefficiencies - left TODOs to address later Continuing to propagate batching support upwards, only got 1 level left to swap out a serial query with batched. Tests: none, editor compile
12 Months Ago
Limit how often the client can call the Discord friends lookup endpoint Incrementally update Steam friends list based on persona state change events instead of polling every 15s Still do polling when the friends list UI is visible to make sure it's in sync
12 Months Ago
Further panel adjustments
12 Months Ago
merge from iocounter_settarget_fix
12 Months Ago
Fixed IO counter "set target" interaction description
12 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
12 Months Ago
Beehive Updated textures
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Added packed mask setup for exterior zigg pipes
12 Months Ago
Progress backup
12 Months Ago
Bump shadow cascades to four in max graphics preset
12 Months Ago
Merge from main
12 Months Ago
merge from ballista_mountchaining_fix
12 Months Ago
Update manifest, and change rUpdate manifest, and change ratio of trees markedatio of trees marked
12 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
12 Months Ago
skinned updated minicrossbow viewmodel mesh on vm rig and edited targetpoint and ironsight default point in viewmodel so the arrow shoots where expected when ADS
12 Months Ago
Removed some redundant settings, exposed extra ones in UI.
12 Months Ago
Have tiger mark the trees in their territory with their claw, serving as an early warning for players
12 Months Ago
Updated the deferred indirect lighting additional flags buffer to be cleared via a compute shader
12 Months Ago
fixed gibs import settings
12 Months Ago
Update: Added batched version of Vis.Components Still building up to engage it as part of main parallel logic. Also still need to cover with tests. Tests: compiles in editor
12 Months Ago
Merge from /main
12 Months Ago
- Missed file settings - Lootpanel changes
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
manifest
12 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
12 Months Ago
Some minor optimisation to Tree addition spawning
12 Months Ago
Icon setup Deployment progress
12 Months Ago
Names
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from playerlights_culling_fix
12 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
12 Months Ago
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12 Months Ago
Rough techtree pass
12 Months Ago
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12 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
12 Months Ago
Material Update Beehive
12 Months Ago
- Setup proper despawn rarities - Remove from loot tables
12 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
12 Months Ago
mini crossbow sight alignment fix
12 Months Ago
cookingv2 -> bees
12 Months Ago
coop update
12 Months Ago
main -> cookingv2
12 Months Ago
Made the train tunnels environment volume type also block out sunlight. Also moved the indirect lighting shader and flags to their own IndirectLighting folder
12 Months Ago
base palceholder techtree
12 Months Ago
merge from train_prevent_building
12 Months Ago
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