131,492 Commits over 4,232 Days - 1.29cph!

12 Months Ago
move clouds to branch off main - clouds can cast approximate shadows on world - add exposure/contrast parameters - add dedicated configuration for coverage worley - adjust atmospheric haze mie scattering
12 Months Ago
Setup default text
12 Months Ago
- Got recent transactions displaying - Fixed index
12 Months Ago
main -> vendingmachine_transaction_history
12 Months Ago
radiation_cube_support -> main
12 Months Ago
Removed logs
12 Months Ago
- Code cleanup - Minor bugfixes - Reserialised sprinkler
12 Months Ago
Female skinset setup
12 Months Ago
Cherrypick menu loading screen change
12 Months Ago
Cherrypick code changes from queue_improvements onto new branch
12 Months Ago
player preview fixes
12 Months Ago
Fix compile error by adding missing namespace
12 Months Ago
Delete .private files
12 Months Ago
Undo the subtract
12 Months Ago
Update: change indent_style to 4 spaces Tests: regenerated projects and tabbed a couple times - it's spaces
12 Months Ago
Update: PerfFwkManager can switch scenes - Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines) - renamed PerfFwk.IsReady to IsDone Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
12 Months Ago
merge from main
12 Months Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
12 Months Ago
better gibs and saved better icon position
12 Months Ago
player_model prefab work
12 Months Ago
Remove now uneeded sound defs.
12 Months Ago
Fix double ifdef
12 Months Ago
Refactor to remove duplication.
12 Months Ago
Effects
12 Months Ago
More minor cleanups Check allocated edict count before allocating more this should prevent`ED_Alloc: no free edicts` crashes when spam spawning hundreds of entities per second.
12 Months Ago
Show building blocked message in upgrade menu.
12 Months Ago
Give box collider support to trigger radiation: - Ensured modding radiation cubes work - Applied Cube Prefabs
12 Months Ago
merge ice_sculpture -> main
12 Months Ago
updated ice sculpture icon - updated render scene as it needs custom tweaking to get an icon rendered
12 Months Ago
Catapult projectiles cleanup
12 Months Ago
Added new ballista bolt items
12 Months Ago
Compile fix
12 Months Ago
ice sculpture pedestal gibs first pass
12 Months Ago
re-baked construction guide mesh
12 Months Ago
Layer exclusions when upgrading
12 Months Ago
update deployment bounds
12 Months Ago
mesh collision for ice sculpture pedestal
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Update: Executing deferred command and waiting for it's execution - also fixed the deferred command not being executed because it's missing the prefix (this took weirdly long to spot) Using it to pass control for the actual testing top the game assembly Tests: Ran LoadProcTest, it passed
12 Months Ago
lods and meshlod setup
12 Months Ago
mini crossbow viewmodel animations updated
12 Months Ago
Increase stone wall player deploy volume area to include collision area. Set time placed.
12 Months Ago
- Wrote a script to resolve duplicate bone names by appending digits - Removed the vast majority of duplicate bone warnings on siege tower (rest will need looked at after art pass)
12 Months Ago
- Fixed door NRE still happening sometimes - Changed my stupid OnChildAdded override
12 Months Ago
Siege tower prefabs
12 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
12 Months Ago
merge from main
12 Months Ago
Disallow sending voice packets unless fully connected Try to mitigate server reconnect spam Also reset owner SteamID in more places don't throttle loopback connections Minor code cleanups
12 Months Ago
Initial setup