141,176 Commits over 4,383 Days - 1.34cph!

12 Months Ago
Fix editor ifdef compile errors
12 Months Ago
Fix compile error
12 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
1 Year Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
1 Year Ago
Do not write variables at default value to config.cfg
1 Year Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
1 Year Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
1 Year Ago
vine_integration -> jungle_update
1 Year Ago
Laser detector facelift. SSS improvements.
1 Year Ago
Refactor reposition logic to determine target position before disappearing.
1 Year Ago
Merge from snakes
1 Year Ago
Stay visually alert briefly if attacked form out of range
1 Year Ago
Cherrypick 119021
1 Year Ago
Setup a small line of max length vine swings in the test scene
1 Year Ago
Tweaks
1 Year Ago
Merge from turn
1 Year Ago
merge from softcore_update/tc_antigrief_fix
1 Year Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
1 Year Ago
Added spatial environment volume transition support to transparent objects
1 Year Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
1 Year Ago
Half wall and low wall additional LOS check pos
1 Year Ago
Don't allow placement on single racks
1 Year Ago
Reexported the vine view model to get rid of unneeded geometry
1 Year Ago
Broken: WIP
1 Year Ago
offset for wall corners zfight
1 Year Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
1 Year Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
1 Year Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
1 Year Ago
LOS check position fixes Added new check pos for walls
1 Year Ago
smoothed out an erosion line in canyon A
1 Year Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
1 Year Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
1 Year Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
1 Year Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
1 Year Ago
set dressing push on the remainder of the jungle ruins, s2p
1 Year Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
1 Year Ago
Make croc drop croc meat instead of placeholder bear meat
1 Year Ago
Viewmodel anim update and adding requested animation
1 Year Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
1 Year Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
1 Year Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
1 Year Ago
wip
1 Year Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine
1 Year Ago
Line of sight checks on the client
1 Year Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
1 Year Ago
Bugfix: don't leak ProtoBuf.Entity during loading of a save Loading a 4.3k staging server save drops ~129k objects (almost all get spilled, but that's okay after a load) Tests: loaded craggy save, loaded default editor procgen save and stagign server procgen save
1 Year Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
1 Year Ago
Added spatial environment volume transitions for opaque objects