129,162 Commits over 4,201 Days - 1.28cph!

1 Year Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
1 Year Ago
Updated Wooden Shield Textures Updated Wooden Shield World Model and View Model to have better strap positions
1 Year Ago
Merge: from requesttrees_spike Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars. Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
1 Year Ago
Rig V3 setup
1 Year Ago
Cardinal Splines offering little improvement with increased complication. Lets fake a porabola instead
1 Year Ago
Restrcting player seeds to single model for now
1 Year Ago
Update: Log TreeManager's treaming grid dimension on init - Available as part of Network level 1 logging Tests: booted in editor with server-only mode
1 Year Ago
Merge: from main Tests: editor boot
1 Year Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
1 Year Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled
1 Year Ago
Update: adding doc string to Pool.FreeUnmanaged(ref Stopwatch) Tests: none, trivial change
1 Year Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
1 Year Ago
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1 Year Ago
exported wolf swim animation
1 Year Ago
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1 Year Ago
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1 Year Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
1 Year Ago
Polish on catapult. Fixed missing material slot on catapult entity
1 Year Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
1 Year Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
1 Year Ago
reinforced wooden shield viewmodel
1 Year Ago
battering ram temporary greybox
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
Hook up accessibility color options
1 Year Ago
Cleanup and fix debug spam
1 Year Ago
Hook up options menu
1 Year Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
1 Year Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
1 Year Ago
Improved mushroom texture quality - now uses native resolution
1 Year Ago
Add a per layer weight slider
1 Year Ago
Merge from elevator_world_deploy_fix
1 Year Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
1 Year Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
1 Year Ago
Add Facepunch.AdditiveTimeline plugin
1 Year Ago
Merge from set_local_player_visible
1 Year Ago
Show the white cubes and arrows when deploying IO entities too
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
Fixed error when deleting a folder with demo shots inside
1 Year Ago
Hemp slightly more neon for visibility
1 Year Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
1 Year Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
1 Year Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
1 Year Ago
Item icons
1 Year Ago
Wooden shield variant setup
1 Year Ago
Set up improvised shield prefab variants
1 Year Ago
Merge from main
1 Year Ago
TowingAttachment compile fix
1 Year Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation