141,661 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Increased the spacing of the vine launch points, should help vines overlap less
1 Year Ago
Switch sprays to Decal/Deferred Decal
1 Year Ago
Trying to fix an invisible on swing bug
1 Year Ago
Profiling Better LOD values
1 Year Ago
Fixed descend option not working when more than one vine is overlapping
1 Year Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
1 Year Ago
Update emoji with transparency
1 Year Ago
NRE fix
1 Year Ago
Add test ladder/rope ladder to vine playground
1 Year Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
1 Year Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
1 Year Ago
Initial new emoji setup
1 Year Ago
Reduce bounce values
1 Year Ago
Animate hang point and length changes with springs
1 Year Ago
main -> syncvars
1 Year Ago
Outbreak Scientist texture update
1 Year Ago
created wip prefabs and steam items for wallpapers and sprays
1 Year Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
1 Year Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
1 Year Ago
Updating skinning for coconut armour legs
1 Year Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
1 Year Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
1 Year Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
1 Year Ago
Ensure end caps have the right normals
1 Year Ago
Merge from snakes
1 Year Ago
Replaced foliage shader in the arms viewmodel
1 Year Ago
Refactor
1 Year Ago
Added weapon holster offset component for the torso armor
1 Year Ago
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1 Year Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
1 Year Ago
More cleanup
1 Year Ago
Fix occasional reposition NRE
1 Year Ago
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1 Year Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
1 Year Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
1 Year Ago
Expose position setting methods just like the line renderer
1 Year Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
1 Year Ago
Updated arms armor icon
1 Year Ago
Linux build error fix
1 Year Ago
Try to fix build errors
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
boomerang_condition_fix -> jungle_update
1 Year Ago
Ensure boomerang is losing condition
1 Year Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Year Ago
jungle_update -> boomerang
1 Year Ago
Merge some VPC changes
1 Year Ago
WM prefab and UVsets
1 Year Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
1 Year Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
1 Year Ago
merge from main