141,662 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Adjusted kapok lods
1 Year Ago
Setup obsidian knife for weapon racks.
1 Year Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
1 Year Ago
rebuilt manifest just incase
1 Year Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
1 Year Ago
vine_visuals_line_up_fix -> jungle_update
1 Year Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
1 Year Ago
vine_visuals_render_fix -> jungle_update
1 Year Ago
Possible fix for vines not rendering until within interact range
1 Year Ago
Setup death info
1 Year Ago
fixed gloves clipping with clothing
1 Year Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
1 Year Ago
merge from cocoknight_armour gloves conditionals
1 Year Ago
fixed missing hands on cocoknight gloves
1 Year Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
1 Year Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
1 Year Ago
Added conditional mesh component to arms armor
1 Year Ago
Try to orient the starting trail towards the player
1 Year Ago
bug fixes for 3p player rope climbing anims appearing stretched
1 Year Ago
merge from wood armour gloves
1 Year Ago
Fixed an issue with exporting default normal maps from the rust workshop
1 Year Ago
turned srgb off cocoknight ao
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed a potential scale issue
1 Year Ago
merge from cocoknight branch
1 Year Ago
added floor half shelves and shallow wall shelf prefab placeholders
1 Year Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
1 Year Ago
Clean up some invokes
1 Year Ago
Merge from deferred_indirect_lighting_occlusion_fix
1 Year Ago
Merge from jungle_update
Rin
1 Year Ago
Fixed Snake Venom worldmodel collider
1 Year Ago
Bump all dart velocities after feedback I nerfed them too hard
1 Year Ago
merge from jungle_dlc (items still WIP)
1 Year Ago
merge from jungle
1 Year Ago
Merge from jungle_update
1 Year Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
1 Year Ago
More blowpipe vm tweaks
1 Year Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
1 Year Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
1 Year Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
1 Year Ago
compile error
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
UV support
1 Year Ago
vine_3d_renderer -> jungle_update
1 Year Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
1 Year Ago
Reduced vine travel speed by 25%
1 Year Ago
Force vine visual to stay on 2d rendering only
1 Year Ago
Improved rotation snapping when starting a vine wing
1 Year Ago
Passed intial performance tests: disabling tube rendering until art is done
1 Year Ago
Fix LOD flickering issue again