198,618 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from debugcamera_dof_save
1 Year Ago
Save/load sales history
1 Year Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
1 Year Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
1 Year Ago
Merge from FrontierHazmat_cinematic
1 Year Ago
Parent merge
1 Year Ago
Handcuff anims + assets backup
1 Year Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
1 Year Ago
Merge from PrisonerHood_Cinematic
1 Year Ago
Merge from main
1 Year Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
1 Year Ago
Manifest
1 Year Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
1 Year Ago
Reapply animator changes
1 Year Ago
Merge from main (many conflicts, stomped local animator changes)
1 Year Ago
Codegen
1 Year Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
1 Year Ago
Test map loop edit
1 Year Ago
Test map loop
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from qol_give_improvements -> main
1 Year Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
1 Year Ago
Do not precache particle materials on the server (game.AddParticles) Allows particle materials to reach 0 refcount on disconnect from singleplayer, and also makes no sense to precache particle materials serverside anyway. Show "Unknown Addon #X" as invalid in addons menu So there's no confusion why they don't appear in-game. Make sure to restore gamemode on server disconnect to what it was file.Remove returns success Potential fix for a sound DSP crash Prevent NPCs complaining about sequence -1 This could happen when a combine solider has no gun and tries to chase the player. Fixed NPCs complaining about bone access on death HL2 model changes * Moved stalker model to overrides/, next to other override models * Include EP2 combine mine model, so its skins appear on that EP2 map * Include EP1 ceiling turret model so it functions correctly when dry firing Fixed "skill" no doing anything for HL2 content Also enable Alyx darkness mode Correct AIClassText for some CLASS_ enums Also block "skill" from being modified by Lua ( game.SetSkillLevel exists) Disable .sw.vtx generation in studiomdl.exe Also made the program work out of the box without specifying `-nop4`. Minor changes Fix NPC death poses (Thanks MapBase) garrysmod-issues/issues/5361 Enabled a bunch more episodic behaviors Most of it is locked away behind hl2_episodic, most of it is relating to Alyx Darkness mode stuff
1 Year Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
1 Year Ago
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1 Year Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
1 Year Ago
Rename
1 Year Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
1 Year Ago
codegen
1 Year Ago
Added and Setup Vintage Bedside Table Prop Prefab
1 Year Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
1 Year Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
1 Year Ago
added base trim for storage warehouse.
1 Year Ago
more work on radtown storage warehouse
1 Year Ago
Further hood tweaks
1 Year Ago
Hood wearable mask tweaks
1 Year Ago
merge from build_leave_bundles_symlink -> main
1 Year Ago
Prisoner Hood cinematic assets
1 Year Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
1 Year Ago
LOD0 progress backup
1 Year Ago
Updated rig so wheels rotate in the z axis
1 Year Ago
Added extra hours method to wipe timer
1 Year Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
1 Year Ago
Removed unused retro TC localization tokens
1 Year Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
1 Year Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
1 Year Ago
merge from spawnview_command