141,764 Commits over 4,383 Days - 1.35cph!

12 Months Ago
jungle storage lods and gibs
12 Months Ago
Submitting wood armour 3rd person updated skinning
12 Months Ago
Updating skinning for wood armour gloves
12 Months Ago
tiger sounds
12 Months Ago
merge from underwater-effects
12 Months Ago
disable material/rig/animation import on new river mesh
12 Months Ago
merge from jungle_update
12 Months Ago
configurable caustics chroma separation, shader adjustments
12 Months Ago
jugnle wallpapers materials and icons
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
1 Year Ago
Excluded rock and jungle rock from stand type weapon racks
1 Year Ago
Some shader tests
1 Year Ago
converted wooden buildings and dredge used in bandit town monument
1 Year Ago
converted wooden buildings used in stables and fishing village monuments
1 Year Ago
Jungle Rock - tweaked LOD3 to reduce popping
1 Year Ago
converted airfield hangars
1 Year Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
1 Year Ago
office building and industrial buildings converted, including prefab variants
1 Year Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
1 Year Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
1 Year Ago
caustics modulate sun light color rather than add separately
1 Year Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
1 Year Ago
water caustics work for all water types, show up underwater, and receive shadows
1 Year Ago
prevent halfheight shelves to be deployed on top of each other endlessly
1 Year Ago
merge from jungle_dlc
1 Year Ago
merge from jungle_dlc
1 Year Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
1 Year Ago
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1 Year Ago
fixed leaking tarp parts on bamboo barrel texture
1 Year Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
1 Year Ago
hooked up jungle dlc sprays
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
1 Year Ago
renamed half height bamboo shelves and rebuilt manifest
1 Year Ago
better naming for emojis
1 Year Ago
added updated jungle emojis
1 Year Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
1 Year Ago
set up wip jungle emojis and moved to better folder structure
1 Year Ago
prefab header and social
1 Year Ago
converted mining warehouse
1 Year Ago
converted lighthouse
1 Year Ago
changed steam# on spray skins to be in line with other items
1 Year Ago
set up floor half shelves sitem
1 Year Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
1 Year Ago
converted supermarket + some material tweaks on glass
1 Year Ago
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
1 Year Ago
converted gas station monument
1 Year Ago
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
1 Year Ago
VPC changes Minor clean ups from x86-64 Minor clean ups from x86-64 Rename v_byteswap.h to byteswap.h more minor clean ups static prop physics have their contents set consistently between all versions of the game now
1 Year Ago
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor