144,198 Commits over 4,413 Days - 1.36cph!

11 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
11 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
11 Months Ago
merge from main
11 Months Ago
patrol_heli_Infinity_number_fix -> main
11 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
12 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
12 Months Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
12 Months Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
12 Months Ago
Twig and armored roof wallpaper clipping fixes
12 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
12 Months Ago
Minor code cleanup
12 Months Ago
merge from main -> biome_visuals_2
12 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
12 Months Ago
merge from fix_editor_monument_menu -> main
12 Months Ago
Run codegen to fix monument paths for menu that loads monument scene
12 Months Ago
Update all monument scene spawners with their legacy prefab path
12 Months Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
12 Months Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
12 Months Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
12 Months Ago
Update SourceGenerator DLL - better error messages
12 Months Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
12 Months Ago
updated icons
12 Months Ago
latest icons
12 Months Ago
merge from wallpaper/floor
12 Months Ago
Wallpaper added to all triangle roof skins
12 Months Ago
Wallpaper added to all roof skins
12 Months Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
12 Months Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
12 Months Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
12 Months Ago
removed "wip" from treadplate description
12 Months Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
12 Months Ago
Roof triangle wallpaper Manifest
12 Months Ago
merge from hackweek_command_block
12 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
12 Months Ago
boomerang_anim_tweaks -> main
12 Months Ago
merge from main -> biome_visuals_2
12 Months Ago
missing .mat file
12 Months Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
12 Months Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
12 Months Ago
merge from main
12 Months Ago
Finally displaying server listings. Tags working correctly.
12 Months Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
12 Months Ago
Merge from graphics_settings_size_fix
12 Months Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
12 Months Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
12 Months Ago
Wallpaper roof prefabs Stone and adobe setup
12 Months Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
12 Months Ago
Additional cleanup
12 Months Ago
Gun display rack extra files that were missed on the previous upload
12 Months Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags