137,896 Commits over 4,324 Days - 1.33cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
2 Years Ago
Checked in main
2 Years Ago
Removed some useless logs
2 Years Ago
player update. edited holster position for binoculars
2 Years Ago
merge from gnb_fix_mirror_fixes
2 Years Ago
merge from qol_pickafriend_color
2 Years Ago
merge from fix_pipe_tool_reconnect
2 Years Ago
merge from microphone_powerusage_fix
2 Years Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
Metal roof textures Update
2 Years Ago
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2 Years Ago
merged from keycard_color_fix
2 Years Ago
merge from wounded_map_fix
2 Years Ago
merged from workshoplightfix
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
2 Years Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
2 Years Ago
Merge from main
2 Years Ago
Moved NPC position a little lower to avoid floating
2 Years Ago
Tutorial NPC now looks at player when they are in range
2 Years Ago
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2 Years Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
2 Years Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
2 Years Ago
Set up skin scripts properly for things like roadsign gloves
2 Years Ago
WIP NPC "angry exit" controller state
2 Years Ago
Updated a few help prompts with new videos
2 Years Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation
2 Years Ago
Added button to reset tutorial in options menu
2 Years Ago
Change default flush interval from 1 min -> 5 min
2 Years Ago
Store session start timestamp (when demo recording started) in header Use connection Guid instead of dictionary in player lookup (to avoid players reconnecting causing issues) - change DemoPlayerInfo.SteamId -> Guid (ulong technically) Change path to `server-demos/{serverid}/sessions/{sessionid}/{chunkid}.sdem` (to make it easier to navigate in azure) Fix compressedSize in demo header being incorrect (FileStream.Length > FileStream.Position)
2 Years Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
2 Years Ago
Added loading spinner to show that a 3D skin view is loading. Added a callback for skin set failure to hide the loading circle.
2 Years Ago
Fixed rug skins not showing up
2 Years Ago
Fixed more issues with skins not loading or loading incorrectly
2 Years Ago
Updated tutorial welcome prompt with video asset + slight formatting and layout changes
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Refactor into multiple .cs files as the code has grown
2 Years Ago
Flagging prefabs
2 Years Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
2 Years Ago
Added debug.cleartutorialforplayer server convar If a player gets stuck in the tutorial for any reason, this will delete the island and reset the player back to it's regular state on the mainland (will also kill the player if they are alive)
2 Years Ago
Cleaned up kill warnings when cleaning up the tutorial
2 Years Ago
Fix most skin viewing being broken
2 Years Ago
Updated Tool Cupboard mission wording
2 Years Ago
Sunlight direction fix
2 Years Ago
Fixed viewmodel lingering for several seconds when cinematic starts
2 Years Ago
Clear rendertexture assignment when SkinViewer is destroyed
2 Years Ago
Typo fix Added ability to check existing inventory when a craft mission objective starts, will mark that step as completed if the player already has a target item in inventory Applied new behaviour to craft campfire objective Remove "Don't allow tutorial allowance to go down" log