139,294 Commits over 4,352 Days - 1.33cph!

3 Years Ago
Fix wood ramp using Standard material instead of Rust/Standard
3 Years Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
3 Years Ago
Fix clan table map shader showing the framebuffer sometimes
3 Years Ago
Merge from main
3 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
3 Years Ago
Fix HAB armor icon and text
3 Years Ago
merge from global_networked_bases
3 Years Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
3 Years Ago
#CLIENT out material changes
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
merge from weapon_racks
3 Years Ago
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3 Years Ago
merge from global_networked_bases
3 Years Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
3 Years Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
3 Years Ago
Pooling fix for weapon rack lights
3 Years Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
3 Years Ago
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3 Years Ago
Secondary spritesheet files
3 Years Ago
Fixed detail tint randomization when mesh batching is enabled
3 Years Ago
Add a prhase to fix load ammo text display
3 Years Ago
First batch of fixes to texel density view
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
3 Years Ago
Remove reflection probe from triangle container floor (making it look like stone)
3 Years Ago
Updated textures of the microwave model
3 Years Ago
merge from homing missile launcher
3 Years Ago
Updated homing missile reloadTime
3 Years Ago
merge from global_networked_bases
3 Years Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
merge from Attack Helicopter
3 Years Ago
update homing missile launcher override controller with correct idle stand animation linked
3 Years Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
3 Years Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
3 Years Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
3 Years Ago
Minor wording change to the attack heli storage loot UI
3 Years Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
3 Years Ago
New rocket/flare storage UI design and setup
3 Years Ago
merge from parachute
3 Years Ago
merge from Attack Helicopter
3 Years Ago
Scraptransportheli v homing rocket damage changes
3 Years Ago
phrases
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
merge from Attack Helicopter
3 Years Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
3 Years Ago
Disable active loot panels in loot panel scene
3 Years Ago
Got SeekerTest working again
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Merge Main -> HomingMissileLauncher