139,279 Commits over 4,352 Days - 1.33cph!

3 Years Ago
Fix shaders to make cliffs work with multidraw Set default mode of copying meshes via GPU (CPU mode has incorrect indicies for cliffs)
3 Years Ago
Fixcars convar adds flares. Manifest update.
3 Years Ago
parachute sounds
3 Years Ago
Merge Main -> AttackHeliFlares
3 Years Ago
Fixed regular hazmat tank not getting re-enabled after unequipping a hazmat (pooling issue)
3 Years Ago
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
3 Years Ago
chute anims and animator update
3 Years Ago
Merge HAB Armor Damage -> Main
3 Years Ago
Set up HAB armour damage visuals
3 Years Ago
Protection redirect test
3 Years Ago
Standardize the way we detect meshes with read/write disabled
3 Years Ago
Merge Bill's hammer repair branch. Removed my commented debug logs.
3 Years Ago
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3 Years Ago
Armor now modifies HAB health directly. Armor entity forwards damage to parent HAB. Save/load support.
3 Years Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
3 Years Ago
Fix compile error
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Mark instancing meshes readable
3 Years Ago
Change path of prefab converter to only prefabs to speed it up
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
3 Years Ago
Mark meshes readable for instancing
3 Years Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
3 Years Ago
exported edited homing missile launcher rig and view model animations
3 Years Ago
Fix global entities being hidden when leaving network range
3 Years Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
3 Years Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
3 Years Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
3 Years Ago
Fix twig foundation having renderers disabled in prefab
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
merge from global_networked_bases
3 Years Ago
Fix server compile error
3 Years Ago
3 Years Ago
network++
3 Years Ago
merge from global_networked_bases
3 Years Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
3 Years Ago
Fixed shadow outline artifact when SQ=3
3 Years Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
3 Years Ago
Removed HAB debug print
3 Years Ago
Enabled repairing the HAB armour (with hammer)
3 Years Ago
added 1st pass handle anims for parachute, updated animator
3 Years Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
3 Years Ago
Removing unused using from SeekingServerProjectile
3 Years Ago
network++
3 Years Ago
merge from HAB_armor
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
LOD distance tweak on briefcase