139,744 Commits over 4,505 Days - 1.29cph!

4 Years Ago
Front wheel steering
4 Years Ago
Fixed being able to pickup locker while storage adaptor is attached
4 Years Ago
Restored attack heli ground control, but at a reduced amount
4 Years Ago
NPCs can specify separate SoundDefinitions to use for idle footsteps NPC idle foosteps are occludable Set up horse idle footsteps
4 Years Ago
Fixed scrap heli being on fire all the time
4 Years Ago
Motion inheritance progress Mat vertex displacement fix
4 Years Ago
Possible OSX fix
4 Years Ago
In flight emission-over-time damage stuff WIP
4 Years Ago
merge from main -> door_unlock_fix
4 Years Ago
setup some test weapon configs for rotation
4 Years Ago
Make string.ToTable work with numbers again Merge branch 'main' into prerelease
4 Years Ago
Make string.ToTable work with numbers again
4 Years Ago
tweaking perimeter wall for flush placement around garages
4 Years Ago
peg rotation fix
4 Years Ago
SmallScope remake models, textures and material setup
4 Years Ago
Merge from industrial
4 Years Ago
Damage states
4 Years Ago
Compound cover and flow polish, narrowed some areas down a notch for extra coziness static version of small planters for decor and misc
4 Years Ago
WIP process for setting default skin tone for emoji
4 Years Ago
Initial support for multiple skin tones per emoji (supports + notation so :happy: :happy+1: :happy+2: etc)
4 Years Ago
Fix horizontal squish
4 Years Ago
Compile fixes Happy test
4 Years Ago
Merge from main
4 Years Ago
wip vertical mount pegs
4 Years Ago
merge from industrial
4 Years Ago
Fixed furnace power PowerConsumption = 3
4 Years Ago
fixed conveyor volume not equal on top and bottom
4 Years Ago
Don't include default ammo in ammo list if you don't have any.
4 Years Ago
Restore UI and manifest after merge.
4 Years Ago
Fix accidental file change commit
4 Years Ago
merge from main
4 Years Ago
re-disable fishing_village c xmas decor
4 Years Ago
merge from save233 - minor changes
4 Years Ago
Merge from industrial
4 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
4 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
4 Years Ago
Merge from industrial
4 Years Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
4 Years Ago
Fix client compile error
4 Years Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
4 Years Ago
Fixed incorrect gib sfx for stone triangle floor frame + ramp
4 Years Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
4 Years Ago
Merge Main -> Attack Helicopter
4 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
4 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
4 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
4 Years Ago
Merge from main
4 Years Ago
Merge Main -> Misc Fixes Feb 23
4 Years Ago
Final turbine fx
4 Years Ago
Iteration on engine & lighting.