198,813 Commits over 4,140 Days - 2.00cph!

19 Days Ago
Merge from main
19 Days Ago
Various fixes & consistency tweaks.
19 Days Ago
Iterating Moved underground neutral to custom tonemapper for better blending.
19 Days Ago
Merge from softcore_respawn_fix
19 Days Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
19 Days Ago
Remove 'exact' corner snapping for the sleeping bag - works way better
19 Days Ago
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
19 Days Ago
abyss storage container deploy and interaction sounds
19 Days Ago
19 Days Ago
Merge from main
19 Days Ago
▌▌▇▌▍ █▍▉▇ █▄▊_▄▍█▉▇▇▇_▋▍█▇▉██▊▇▉ -> ▌▅▊▇
19 Days Ago
merge from QA_Island
19 Days Ago
▋▆▍ ▇▄▋▄▉▅▋▉▅ ▊▌▄ ▆▉ ▅▇▍▋▍▍▌▆▅▍▄▍▆▇▅▉▊() ▇▆ ▆▌▇ ▄▄▊█▆▋ ▍▅ ▆▋▉▇▊▍▌▄▌ - ▆▄▅▌▌ ▍▊ ▌▇█▉▍█ ▋▄ ▋▋▆▌▄▉▊▅▇ - ▍▊▇█▍▋ ▅▋▉▉▄▅▋█▆▅▄▉▍▇▇▅▋() ▍█▊▌ ▊▍▍ ▇▊▍▋▌▅ ▉▅▍▉▆▌ ▇▍ ▋▌▍▆▄▋▄▍▊
19 Days Ago
▆▇▌▋ ▊▅▋▄▋▉▇▋
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▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
19 Days Ago
Add QA Island to scene loader
19 Days Ago
merge from party_system -> main
19 Days Ago
Fix joinKey not being reset when team enters pool
19 Days Ago
Update build settings
19 Days Ago
merge from party_system -> main
19 Days Ago
subtract 124432 - restore CraggyIsland
19 Days Ago
Cherrypick 123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
19 Days Ago
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
19 Days Ago
merge from party_system -> main
19 Days Ago
Fix party invites that arrived before the main menu was fully setup not being shown
19 Days Ago
fix editor error
19 Days Ago
Merge from fix_eager_cctor
19 Days Ago
fix merge to main
19 Days Ago
merge from party_system -> main
19 Days Ago
Merge: from autoturret_optim - switch timing variables from float to double Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
19 Days Ago
Update: AutoTurret.nextShotTime -> double Tests: editor builds C+S
19 Days Ago
Update rich presense for party members at the same time the rich presense is updated for a friend
19 Days Ago
Update: AutoTurret.nextIdleAimTime -> double Tests: editor builds C+S
19 Days Ago
Clean: delete AutoTurret.lastShotTime Was never set, and the code that depended on it had to do extra calcs, only to discard results. Tests: editor builds C+S
19 Days Ago
Update: AutoTurret.nextVisCheck -> double Tests: editor builds C+S
19 Days Ago
Fix rich presence not updating for friends inside your party
19 Days Ago
Update: AutoTurret.lastDamageEventTime -> double Tests: editor builds C+S
19 Days Ago
Update: AutoTurret.lastTargetSeenTime -> double Tests: editor builds C+S
19 Days Ago
Update: AutoTurret.lastScanTime -> double Tests: builds in editor C+S
19 Days Ago
Sanity checks for VTF loading Minor cleanups Fixed some issues with save/load system UniqueID/SteamID consistency for multirun clients UniqueID will still be inconsistent for multirun clients because its based on data clients can't know Only allow sound precache on level transitions/game load Should help with singleplayer players and addons with hundreds of sounds per weapon
19 Days Ago
Steam inventory fixes, modal buttons are wired correctly
19 Days Ago
Merge: from main
19 Days Ago
merge from fogmethod1
19 Days Ago
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays - fog tweaks when going underground
19 Days Ago
merge from indirect_instancing
19 Days Ago
fix server build
19 Days Ago
Merge: from pooledlist_fixes - Bugfix for invalid pooling of PooledList-subclassed types (like Eqs.PooledScoreList) Tests: unit tests + print_memory PooledList tracking in editor with Wolf2
19 Days Ago
Bugix: Reimplement PooledList(and others) via BasePooledList - Fixes incorrect pooling of inherited-from PoolingList types Tests: spawned wolf2 on craggy, enabled Ai, print_memory reports correct numbers of Eqs.PooledScoreList and no negative PooledList cases
19 Days Ago
F7 Player reports (abusive/cheat/spam/offensive name/breaking server rules) now send to the configured reports endpoint (server.reportsserverendpoint), previously only the generic feedback reports did. Tested in editor with separate client/server and locally hosted endpoint