141,091 Commits over 4,505 Days - 1.30cph!

Rin
20 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
Scene dupe lights fix
21 Days Ago
Launch site control panel area lighting progress.
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Remove some of the crud on the ground so the red recycler can sit in the green recycler spot
21 Days Ago
Remove the green recycler nearby the control room at power plant, now just the new red recycler there
21 Days Ago
satellite control computer sounds
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Fix some airfield terminals NRE's when loading a save in client+server Delete some unused powergrid classes Fix turbine loop sound sometimes not playing
21 Days Ago
Optimise PowergridToggle to update through stage change events instead of polling the current stage every frame Removed the distance check on PowergridToggle, just update immediately. We aren't rippling out the powergrid stage updates anymore so this isn't being utilised and it's a ballache to support Renamed to PowergridClientToggle as it's now clientside only, we weren't utilising the options to run it serverside
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
21 Days Ago
Setup powered turbines at launch site
21 Days Ago
Fix turbine smoke particle LOD component making it visible when it shouldn't be Setup powered turbines in water treatment plant
21 Days Ago
Merge from PlayerMaintainedMonuments
21 Days Ago
Merge from main
21 Days Ago
Fixes for turbine FX switching toggle whilst toggle already in progress
21 Days Ago
Merge from PlayerMaintainedMonuments/satellite_crash_audio
21 Days Ago
Editted audio files pitch variations
21 Days Ago
Added audio support for satellite crash and new sound for the fall and explosion :collision:
21 Days Ago
merge from ddraw_panels_fix
21 Days Ago
Fixed comment
21 Days Ago
merge from ddraw_panels_fix
21 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
21 Days Ago
fix NREs in screenshot.takescreenshot/takehiresscreenshot
21 Days Ago
ao optimization
21 Days Ago
added pressure gauge to gearbox asset so theres some visual feedback for players
21 Days Ago
Make _rt_ResolvedFullFrameDepth use IMAGE_FORMAT_R32F Remove math.Cot * It's too simple of a function, shouldn't have included it in the first place Fixed Hammer crash when giving sprites a .mdl model Fixed a crash with removing npc_attackchopper effects Fixed a crash with removing func_fish_pool fish Fixed another decal related crash Fixed combine drop shop being able to remove players Merged Pull Requests * Micro optimizations for table lookups in Sandbox tools and TTT spawnpoint selection Fixed prop_effect in dupes having wrong bounds, causing weird icons Partially merge edict limit pull request + some other changes * Make the trails tool not play "success" animation when we failed to create the trail
21 Days Ago
merge from PlayerMaintainedMonuments -> main
21 Days Ago
merge from main -> PlayerMaintainedMonuments
21 Days Ago
merge from water_treatment_plant_maintainables
21 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
21 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
21 Days Ago
hook up water treatment plant lighting to powergrid generator
21 Days Ago
Added posed world model, updated icon
21 Days Ago
merge from PlayerMaintainedMonuments
21 Days Ago
merge from game_room_dlc
21 Days Ago
merge from darts_game
21 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
21 Days Ago
game_room_dlc -> main
21 Days Ago
Add correct pool racking for Shadowfrax
21 Days Ago
merge from game_room_dlc
21 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
21 Days Ago
game_room_dlc -> main
21 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
21 Days Ago
added postit note to dartboard - updated textures and prefab