140,251 Commits over 4,505 Days - 1.30cph!

11 Months Ago
- fix pivot missing from normal UI elements - fix rotation missing from ScrollRect
11 Months Ago
Make new empty methods for oxide to hook, original ones got deleted when fighting with codegen
11 Months Ago
merge from main -> modding_cui_merges
11 Months Ago
merge from optimize_windows_console -> main - fix colored text being logged on main thread instead of queued to console thread
11 Months Ago
merge from fix_puzzle_reset_analytics -> main
11 Months Ago
Fix puzzle analytics having "Submit()" commented out. whoops
11 Months Ago
Spawning
11 Months Ago
Switch the default limitBias of the effect mipmap group from +1 -> +0 to rule out the mipmap from being stripped out at build time (even though the setting is disabled, who knows)
11 Months Ago
merge from main -> test_effect_quality
11 Months Ago
Codegen
11 Months Ago
Fix showing "Died to KillerName" with random death reason when joining a server at the start of a wipe - caused by lifestory being persisted from a previous wipe in the death database - include wipeId inside the LifeStory protobuf and invalidate the lifestory when loading if the wipe id doesn't match
11 Months Ago
Finalized sculpt
11 Months Ago
Fix nothing actually rendering with new Graphics.DrawMeshInstancedIndirect based draw call submission
11 Months Ago
Fix NRE in Indirect Instancing debug overlay
11 Months Ago
Add agressive optimisation attributes to the hot path of Indirect Instancing.
11 Months Ago
Buoys spawned closed to the entrance portal Some cleanup, baseline for climate effects when crossing the portals
11 Months Ago
Fixed entrance portal spawning out of the terrain margin on small terrain maps, player were killed before reaching it
11 Months Ago
Make username optional field since it's not included anymore
11 Months Ago
Optimize turret & TC to use HashSet<ulong> instead of List<PlayerNameID> - makes it faster for them to check auth - protobuf data still uses PlayerNameID but only saves steam id for backwards compatability
11 Months Ago
11 Months Ago
Apply oil rig changes via S2P Add support for different sounds for large/small oil rig
11 Months Ago
Merge cleanup
11 Months Ago
Merge from main
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
merge from main
11 Months Ago
Optimize BasePlayer.FindById() since it's used throughout the codebase - add Dictionary<ulong,BasePlayer> for online & offline players - speed up string search methods by first seeing if the string is a steam id & calling FindById() methods first
11 Months Ago
chainsaw sound updates
11 Months Ago
updated viewmodels anims, re-designed animator
11 Months Ago
extend_menu_loadingscreen -> main
11 Months Ago
logs
11 Months Ago
extend_menu_loadingscreen -> main
11 Months Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
11 Months Ago
prioritise_premium_community_2 -> main
11 Months Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
11 Months Ago
twitch_modal_dash_support -> main
11 Months Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
11 Months Ago
server_browser_budgeting -> main
11 Months Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
11 Months Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
11 Months Ago
Fixes for hit particle timings
11 Months Ago
protobuf codegen
11 Months Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
11 Months Ago
Merge from main
11 Months Ago
Add `forceaddtoteam <steamid> <team?>` command to add online (or offline) players to team
11 Months Ago
Do not allow queueing again tiles that are actively being rebuilt, removes the need for locks on the hashset. Maybe we need to remove from the queue the tile, and add it to the end of the queue if someone asks to rebuild it again.
11 Months Ago
Replace concurrent queue and semaphore with blocking collection for job requests, and ConcurrentQueue with ConcurrentBag for job results (order does not matter)
11 Months Ago
Fix tile never being removed from dict if using sync mode
11 Months Ago
merge from menu_stalls_fix
11 Months Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
11 Months Ago
Reserve some background threads for the navmesh