140,206 Commits over 4,505 Days - 1.30cph!

1 Year Ago
Adding burstcloth setup to pilot hazmat
1 Year Ago
network++ sav++
1 Year Ago
merge from distanceglowfix
1 Year Ago
merge from rainimprove
1 Year Ago
merge from benchmark_fpslimit_fix
1 Year Ago
merge from car_radio_rpc_fix
1 Year Ago
merge from weapons_attachment_stats_updating
1 Year Ago
merge from fix_terrain_hole_clipping
1 Year Ago
merge from fix_primitive_typo
1 Year Ago
Re-encode foliage asset data
1 Year Ago
update from naval_update
1 Year Ago
Merge from tutorial_baked_foliage_removal
1 Year Ago
Scene changes
1 Year Ago
Update some outdated splats on tutorial island
1 Year Ago
Merge from main
1 Year Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
1 Year Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Year Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
1 Year Ago
Allow the mannequin inventory to be opened
1 Year Ago
Codegen
1 Year Ago
Merge from pilot_hazmat_dlc
1 Year Ago
Merge from main
1 Year Ago
new_menu -> main
1 Year Ago
Compile fix (remove old convar)
1 Year Ago
new_menu -> main
1 Year Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
1 Year Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
1 Year Ago
new_menu -> main
1 Year Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
1 Year Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
1 Year Ago
Added new WearableRandomMaterial component, allows material randomisation per item
1 Year Ago
Merge from main
1 Year Ago
Added helmet pattern tests
1 Year Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
1 Year Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
1 Year Ago
Use SetPositionAndRotation when taking a prefab from a pool
1 Year Ago
Fixed store "no connection" failure message using the wrong loc key
1 Year Ago
Fixed empty store triggering the NEW notification
1 Year Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
1 Year Ago
MainMenu reset static fields
1 Year Ago
merge from slot_pooling_fix
1 Year Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
1 Year Ago
Background aspect ratio fitter uses the cached main menu canvas
1 Year Ago
Cache Main Menu canvas
1 Year Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
1 Year Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
1 Year Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
1 Year Ago
Rebuild translations json (to fix server restart toasts)
1 Year Ago
Merge from more_worldgrid
1 Year Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor