userHowie Schechtmancancel

737 Commits over 2,527 Days - 0.01cph!

6 Years Ago
cleaned up player.cs a bit as well as the player's animation controller, started trying to figure out throwing
6 Years Ago
crabs flip bad over, made rollhitting feel better
6 Years Ago
crabs flip on their back and you can jump on them to kill them, lots of work on getting rigidbodies and pushing to work correctly
6 Years Ago
enemy.cs changes, added crab enemy, added some roll damage functionality started on pushing enemies with rigidbodies so I have more control outside of the nav mesh
6 Years Ago
added coins, lots of AI tweaks, some hud elements, and a coin collect mini game
6 Years Ago
more jump variable nudging
6 Years Ago
more control for jump the longer you hold a jump within jumphold time frame the higher you will jump, adds a bit more skill to jumping
6 Years Ago
more ai tweaks
6 Years Ago
fixing more AI issues, animator organization, playing with two handed attack animations
6 Years Ago
dark souls animations, bunch of ai work, new sword
6 Years Ago
cleaned up player animator a bit, fixed weird vibrations, some work on ai but still very buggy shakeyness was due to camera not being set to late update, i think?
6 Years Ago
main project folder
6 Years Ago
gitattributes
6 Years Ago
update gitignore
6 Years Ago
Initial commit
6 Years Ago
creating new branch and little bit of work on floorspawner added level counter, more work on floor spawner but not getting anywhere, going to move on for now coins Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch fixed some transform issues with spinners, added falling floors coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions added coins to other modules added game manager to keep track of floorcount/coin count, started on a checkpoint system bridge nodes unsaved bridge sections have ghost material when player is in build mode started building out a sample level around the bridge building mechanic windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more few small fixes changing some stuff to get a build working unsaved stuff Merge branch 'LevelDesignBranch'
6 Years Ago
unsaved stuff
6 Years Ago
added final form to howietest boss
6 Years Ago
added another form and made some tweaks to existing form
6 Years Ago
playing around with an idea while trying to learn
6 Years Ago
work i did on edifice a little while back
6 Years Ago
disabling plank spawners for now, causing some weird issues for clients
6 Years Ago
forgot to add sawmill to build settings
6 Years Ago
adding sawmill to missions list
6 Years Ago
changing some stuff for the mission text
6 Years Ago
finished up first pass of sawmill level
6 Years Ago
some organization and unsaved stuff
6 Years Ago
more work on saw mill level
6 Years Ago
Started on a saw mill level
6 Years Ago
changing some stuff to get a build working
6 Years Ago
few small fixes
6 Years Ago
windmills, boss stage, checkpoints, levers that trigger stuff, some ui stuff, and prob more
6 Years Ago
started building out a sample level around the bridge building mechanic
6 Years Ago
bridge sections have ghost material when player is in build mode
6 Years Ago
unsaved
6 Years Ago
bridge nodes
6 Years Ago
added game manager to keep track of floorcount/coin count, started on a checkpoint system
6 Years Ago
added coins to other modules
6 Years Ago
coins spawn on floors, each floor pics 10 coins to spawn from a list of possible positions
6 Years Ago
fixed some transform issues with spinners, added falling floors
6 Years Ago
Make controller check ahead of player Merge remote-tracking branch 'refs/remotes/origin/master' into LevelDesignBranch
6 Years Ago
coins
6 Years Ago
added level counter, more work on floor spawner but not getting anywhere, going to move on for now
6 Years Ago
creating new branch and little bit of work on floorspawner
6 Years Ago
trying to prevent modules from running into each other, still needs work
6 Years Ago
unsaved stuff
6 Years Ago
Spike Traps, spinning spike thing bug fixes
6 Years Ago
elevators
6 Years Ago
sound folder, adjusted some nav mesh values
6 Years Ago
some organization, put all the asset packs and stuff in a separate folder, added all the floor spawning and ai stuff I've been working on