147,241 Commits over 4,444 Days - 1.38cph!

Yesterday
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
Yesterday
Piano anim update pass
Yesterday
merge from bc_simspace_jank_fix
Yesterday
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from menu_notifications
Yesterday
Updated debug notif commands descriptions
Yesterday
merge from menu_notifications
Yesterday
merge from forcemode_fixes
Yesterday
Added notifications.addcustomnotification debug command
Yesterday
Notification entry layout fixes
Yesterday
merge from main
Yesterday
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
Yesterday
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
Yesterday
Subtract 153827 "merge from streamermode_fix"
Rin
Yesterday
Clan table craftable Default bp (for now)
Yesterday
Fixed UIEscapeCapture not working in editor when main menu is disabled
Yesterday
S2P apartment complex
Yesterday
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
Yesterday
Initial first pass on setting up the other rentable shop variants
Yesterday
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Yesterday
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
2 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
2 Days Ago
Merge from sleeper_rotate_fix
2 Days Ago
Fixed new layer fuckery on kiosks.
2 Days Ago
Possible fix for sleepers getting rotated incorrectly
2 Days Ago
Lighting WIP
2 Days Ago
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
2 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
2 Days Ago
jesus_animation_fix -> main
2 Days Ago
merge from wire_doors_fix
2 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
2 Days Ago
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2 Days Ago
Use small delta changes for water level model state rather than exacts with ==
2 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
2 Days Ago
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2 Days Ago
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2 Days Ago
fix shader bug causing GPU crash (RRP)
2 Days Ago
Lighting prefab & related files
2 Days Ago
Increase mailbox texture size from 1k -> 2k
2 Days Ago
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2 Days Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
2 Days Ago
merge from streamermode_fix
2 Days Ago
merge from bradley_inactive_error_fix
2 Days Ago
merge from large_furnace_place_effect_fix
2 Days Ago
merge from spawngrid_spacing_fix
2 Days Ago
merge from catapult_ragdoll_error_fix
2 Days Ago
merge from spraycan_reskin_refactor