744 Commits over 2,557 Days - 0.01cph!
added spriteData files for orb textures
new textures for orb, not showing in game for some reason though
implemented clench animations and shake for bosses
tweaked gun destroy reaction for intro form 1
clench animation
Merge branch 'master' of SpaceUsurperUnity
made some adjustments to the cores/guns for invasion
slowed down bgClouds for invasion and fixed issue with hunter pestilence affect
Merge branch 'master' of SpaceUsurperUnity
progress on backgrounds for claw, storm, frame, laser
Merge branch 'master' of SpaceUsurperUnity
star bgs now use 256x256 texture, various edits to backgrounds in first campaign
Merge branch 'master' of SpaceUsurperUnity
merge
Merge branch 'master' of SpaceUsurperUnity
little bit more work on octopus background
satellite background stuff
updates to background for intro
changed the way stars are drawn, modified intro background, added mech background
worked on intro background
new tentacle animation for invasion
Added assets for half of the new core designs along jsons for each
dirt material and some more fixes
fixed one last issue with wood material
cleaning up some texture stuff, added painted brick
added small tutorial screen in options
adding some facepunch files that i think are needed for building
deleting some scenes that might be using probuilder stuff
another try and making some classes editor only
switching some classes to editor only
trying to fix some errors jenkins is spitting at me due to pro builder stuff
changed unity version to 2017.3.1p4 for jenkins/steam build
fixing some directory issues
adding necessary files for jenkins/steam
adding another #if Unity_editor to get it to build
player jumping up cliff issue should be fixed now i think
added sound fx when breaking wood with spike sword, trying to fix bug that allows player to jump up cliffs but not getting anywhere
some map cleanup, armor only spawns once per chest
undoing some map testing stuff, also meant crab not crap :P
fixed some issues with crap enemy, each item of type melee,range and helmets now only spawn once
#if unityeditor for triggertrap