userHowie Schechtmancancel

744 Commits over 2,557 Days - 0.01cph!

6 Years Ago
swapped two card unlock positions
6 Years Ago
more map work, new sword item, in game cards now show as transparent if you've already collected them, spinning spike trap, key/gate
6 Years Ago
started working on another branch of the level, added stick weapon, large gate prefab, optimized interactable stuff some
6 Years Ago
respawner item works, handled wait times and camera movment better for death
6 Years Ago
made some changes to punching transitions out of punch a little quicker, disabled rotate to face camera during attacks, made going from punch to roll a little smoother
6 Years Ago
more level work and a start on respawner item
6 Years Ago
more map work
6 Years Ago
adding back probuilder Tools meta file
6 Years Ago
redid most of the canyon rock areas with new models, added point light to coin, increased shadow draw distance
6 Years Ago
more info on exit screen, separate ingamemenu script, unlocked cards text on main menu main menu shows number of unlocked cards out of total, separated GameManager and InGameMenu stuff into separate scripts, collected cards and number of collected coins show on exit screen Merge branch 'master' of EphyraUnity
6 Years Ago
range weapons equip/unequip more predictably
6 Years Ago
fixed trace points not being properly lined up with sword
6 Years Ago
small amount of level work
6 Years Ago
fixed some issues with armor, exit points now necessary to reach to unlock cards, collected cards show on hud
6 Years Ago
added an extra primary inventory slot
6 Years Ago
armor can now properly be equipped/unequipped
6 Years Ago
reworked inventory a bit, can only hold one of each type of wearable(ie helmet, chest armor) if you pick up a helmet/chest armor while you are already wearing one you will swap them instead Merge branch 'master' of EphyraUnity
6 Years Ago
fully hooked up enemy deaths triggering stuff like opening doors that trapped you
6 Years Ago
start on area where all enemies must be killed to open path, start on chest armor, other small stuff
6 Years Ago
bunch of map work
6 Years Ago
fixed some holes in nav mesh do to agent radius being too small
6 Years Ago
CardDefinitions work in build, some more map work
6 Years Ago
in game menus, exit point, made item prefabs take info from card definitions, fixed item bugs, some map work
6 Years Ago
Deck/card saving working in editor, having some issues in build though
6 Years Ago
more progress with card/deck saving, just about there!
6 Years Ago
save system stuff, broken for now though
6 Years Ago
can now save deck from main menu and only items in deck will spawn in game
6 Years Ago
some ui help text
6 Years Ago
fixed a reference issue
6 Years Ago
Deck section of main menu now works, doesn't have any affect in game yet though
6 Years Ago
start on main menu screen
6 Years Ago
bombs now bounce and explode after delay, added bomb varient that sticks to surface it hits
6 Years Ago
added helmet item, helmet now required for roll hitting
6 Years Ago
insect can now attack and has his own nav agent layer
6 Years Ago
reworked the jump a little, fixed issue with dropping bombs, some map edits, added a helmet, some work on platform arrow
6 Years Ago
chests spawn loot a little more sensibly, added trigger trap, some more map work, random bug fixes
6 Years Ago
health potion, more bug fixing, and more level building
6 Years Ago
started working on larger level, fixing a ton of bugs in the process
6 Years Ago
few maze2 changes
6 Years Ago
progress on maze2stage
6 Years Ago
more turret stuff
6 Years Ago
turrets
6 Years Ago
started on a maze2 stage
6 Years Ago
upgraded unity version, started on loot chests
6 Years Ago
more bow and arrow and inventory, feeling pretty good now
6 Years Ago
yup more inventory stuff, and bow and arrow
6 Years Ago
yet more inventory work, some work on bow/arrow, fixed some animations
6 Years Ago
added shield and bow, fixed a bunch of inventory issues, added blocking
6 Years Ago
some inventory aesthetic stuff, tool tip stuff, can now drop items
6 Years Ago
fixing a few issues with aiming/throwing