129,310 Commits over 4,201 Days - 1.28cph!

5 Days Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
5 Days Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
5 Days Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
5 Days Ago
Fix monster mesh rendering issue
5 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
5 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
5 Days Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
5 Days Ago
Updating medical syringe refresh rig fbx
5 Days Ago
Disable the large vehicle colliders around BBS netting
5 Days Ago
Adding viwmodel rig for binocular refresh
5 Days Ago
merge from naval_update
5 Days Ago
▅▋▊▅ ▆▌█▋▍▍ ▄▋▌ █▄▉▊▉▄▋▄▌▇▄ ▄▅▇▋
5 Days Ago
S2P on FCs after farm changes
5 Days Ago
Added a few more chainlink fences around the farm
5 Days Ago
merge from Project_Hammer
5 Days Ago
merge from boat_building
5 Days Ago
Merge from texture_streaming_delay_fix
5 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
6 Days Ago
Compile fixes
6 Days Ago
Merge from floating_cities
6 Days Ago
Cleaned up some LODGroups from various floating city bits
6 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
6 Days Ago
Merge from parent
6 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
6 Days Ago
Merge from small_ramp
6 Days Ago
Only allow interaction when looking at the base of the bridge
6 Days Ago
Merge from naval_update
6 Days Ago
Fixes
6 Days Ago
Last island.
6 Days Ago
merge from Halloween_25_Update/PH/storepage
6 Days Ago
Updated krieg backpack store media
6 Days Ago
Merge from main
6 Days Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
6 Days Ago
Make fold out colliders convex, general prefab setup
6 Days Ago
Fixed button text that broke after merge
6 Days Ago
Setup 3rd person reload effects on turrets
6 Days Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
6 Days Ago
▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅. █▆'▆ █▆▌▇▍▄▌ ▄▋ █▋▌▍ ▇▄▆▊ ▅▄▌▊ ▊▊▅▊▋ ▄▉▊▌▍▋▋▊ ▊▍▆▌▆▄▆▆ █▅ ▊▆'▆ ▇▊▉█▄██▊▌ ▊▋▋▆▍▇ █▌█▄ ▅▆▋▅▍▋▍▄▉▇_▅▉█_█▉▊▍▄█▍▆
6 Days Ago
Merge from parent
6 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
6 Days Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
6 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
6 Days Ago
Merge from Project_Hammer
6 Days Ago
Merge from slots_optimize
6 Days Ago
Fixed caboose slot machine
6 Days Ago
Add max texture resolution information for skinnables in the workshop scene
6 Days Ago
Merge from main
6 Days Ago
Merge from boat_building