141,339 Commits over 4,383 Days - 1.34cph!

4 Hours Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
4 Hours Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
5 Hours Ago
merge from main
5 Hours Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
5 Hours Ago
Merge from Main
5 Hours Ago
Workbench NRE fix
5 Hours Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
5 Hours Ago
Handled disabling the shadow caching convar when exiting play mode and changed default light cookie textures to be loaded via resources instead of being serialized on LightLOD components
5 Hours Ago
prototype initial implementation
6 Hours Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
6 Hours Ago
Merge: from main
6 Hours Ago
Slots
Today
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Today
Updating skinning for female legs
Today
Set upgrade limits to 4,5,6 for now
Today
merge from new_texture_suffixes_naming_convention
Today
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Today
merge main -> rust_relay_server
Today
Fixing arm skinning for female player model
Today
Merge from terrain_renderer (culling ConVar)
Today
Merge from main
Today
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Today
Merge from main
Today
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
Today
Make terrain culling ConVar accessible
Today
Merge from main
Today
Disable VM broadcast option Route vm admin to a control panel
Today
Can now paint the sign while interacting with the rentable shop
Today
Merge from main
Today
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Today
Change contact image render to WaitForEndOfFrame coroutine
Today
Make apartment entity class partial for codegen
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
Today
Made logging editor only
Today
.meta files
Today
Add purchase price for apartments (placeholder values)
Today
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
Today
Apply tax to hqm & sulfur
Today
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
Today
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
Today
Fixed bugbait crashing in a certain scenario Prevent invalid VTF file flags from crashing the game For TEXTUREFLAGS_RENDERTARGET / TEXTUREFLAGS_DEPTHRENDERTARGET flags, instead of refusing to load these files, simply remove the flag so we don't crash later on. These flags are invalid to be in files. Move ANISOTROPIC stuff from DImage to notification lib Added SENT_AI:ResolveCustomFlyCollision( trace, vecVel ) Fix player NPC squad HUD not having a background * Also make the HUD element fit all NPCs following you (up to 16 right now) Delete some unused CGarrysMod stuff * Also block building_cubemaps convar (can still read it) * Removes IGarrysMod::MD5String, PlaySound, GetMapName * Removes CGarrysMod::SteamLogon, UpdateVGUI, MD5String, PlaySound, LoadDLLModule, GetMapName, GetServerAddress, m_ServerAddress, IsSteamOverlayActive, OnGameOverlayActivated Bump renderData to 16MB max * Was 4.4 MB. This is a bandaid fix for many skinned meshes existing on screen at once causing crashes (on x86-64)
Today
Sort network cell tile offsets so the closer ones queue up to be networked first
Today
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Today
Swap the apartment rooms from static prefabs to entities
Today
Add new entities to manifest
Today
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
Today
Add code for apartment rooms and the apartment building controller