223,938 Commits over 3,684 Days - 2.53cph!

Today
merge from Tier3CrateRotationFix
Today
merge from cargo_double_dock
Today
merge from hobobarreliconfix
Today
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Today
merge from fix_uncompressed_tags
Today
merge from teslacoil_igniter_damagepickup
Today
merge from nexus
Today
merge from fix_storage_adapter_blocking_looting
Today
merge from helk_qol_01
Today
fixed black line at top of hobobarrel icon
Today
merge from helk_qol_01
Today
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
Today
More test items
Today
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Today
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
Today
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
Today
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
Today
fixed muted spread of incendiary rockets, updated visuals
Today
sks holster position updates
Today
3p sks updates
Today
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
Today
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
Today
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
Today
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
Today
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
Today
Line anchors now updated based on a client side event
Today
actually replace getconvarstring usage this time (#2077)
Today
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
Updated mesh and materials
Today
remove duplicate id on input which breaks ReverseFilter() (#2079)
Today
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
Today
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
Today
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
Today
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
Today
reduce hv ammo gp cost
Today
Fix hover looting clothing inside full backpack not doing anything
Today
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
Today
small clean up of style
Today
Camera placements for other menus
Today
Update menu.scene
Today
Port over Opium menu camera
Today
radtown scene update
Today
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
Today
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
Today
player update. edited 3p hmlmg anim set
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
Today
Clean up and improve customise menu
Today
Tiny tidyup