144,078 Commits over 4,413 Days - 1.36cph!

Today
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Today
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
Today
Restored chippy arcade assets filtering mode
Today
merge from workbench_upgrades
Today
wb2 fix for the fix
Today
Save the last open category in F1 items and vehicles tabs
Today
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update
Today
fixes for surplus and reinfored upgrade icons
Today
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Today
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Today
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
Today
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
Today
merge mortar_prototype
Today
remove default value on recoil pitch duration
Today
Phrase contexts
Today
Fixed copypaste names not being truncated in list view
Today
Added confirmation popups when deleting loadouts and copypastes files
Today
Cherry picking Jenkinsfile changes
Today
Added FPBuild to list of files that should be ignored by plastic
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
Today
merge from defaultsortingorder_update
Today
Merge from main
Today
removed gear crafting cost from binoculars
Today
merge from workbench_upgrades
Today
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
Today
efficency now excludes beancans and gunpowder
Today
server compil;e fix
Today
Merge from parent
Today
Merge from main
Today
merge from main
Today
merge from mortar_prototype
Today
Fix terrain and foliage RenderParams rendering layer mask
Today
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Today
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
Today
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
Today
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Today
Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Today
Fix animator window always opening (only inject the playable dropdown when the window is focused)
Today
mortar flight sound tweaks frag/he mortar explosion variations
Today
Fix mortar first person arms disappearing sometimes
Today
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Today
Merge from main