183,019 Commits over 3,106 Days - 2.46cph!

Sam
Today
Double the dof resolution, fix massive slowdown on zooming in backfacing samples
Today
Disable Dof in avatar menu
Today
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
Sam
Today
Fix DoF plane readd smooth mask Merge branch 'post-processing-sucks' of sbox into post-processing-sucks
Today
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Today
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
Today
Do not try to write RPC bodies for abstract methods Also fixed methods with explicitly typed [Sandbox.ClientRPC] not being detected as RPC methods by codegen
Today
Post processing, render hooks, graphics
Today
Make ServerQuery look less like we're ddossing
Today
Add some documentation Fix chromatic aberration always set to 1 Fixed hooks creating a bunch of resolves Pass postprocessStencilDepth to AfterPostProcessing Fixed motion blur on by default 🙈 Pixelate effect from center of pixel Avatar editor view screen effects Tie GlowComponent.Active to Enabled RenderTarget.GetTemporary will automatically get the right hdr/sdr rt if ImageFormat.Default is passed Do our own ResolveFrameBuffer Add RenderDoc scopes for our RenderTool calls Post process shaders support transparency Home avatar post process so we keep everything working Unclamp some post post process vars
Don't try to update firemode if new result is the same as last
Today
axe bake changes on to media_projects branch
Today
level update and S2P
Today
ferry terminal grounds - final art models/colliders/LOD bakes
Fix FireModePanel NRE
Fixed CycleFireMode not listening to the weapon's supported modes
Today
Re-enable physgun glow Turn outline effect on and off properly
Today
fixed and rebaked out bad triangle in axe bottom, relodded
Today
Fixed prediction errors, player not animating
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Today
merge from namehelper_cache
Today
Old Skin is back! Plus some thumbnails for the buttoned shirt and Skin6
Today
Fixed industrial strip light glass not being translucent Merge branch 'master' of sbox
Today
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Today
New Outfit Piece! - White Buttoned Shirt https://files.facepunch.com/daniel/1b2911b1/Police_Shirt_V3.png LODs and Adjustments / Fixes to the Skinning coming ASAP. Plus some small adjustments to the police hat textures
Today
Final adjustments to Skinning files for Maxime
Today
Small adjustments to skinning files for Maxime
Today
Buttoned Shirt skinning files for Maxime
Today
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Today
merge from item_move_fixes
Today
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status scrolling
merge from main
Today
merge from save229 - Staging wipe
protobuf
merge from main and resulting proto conflict fix
Sam
Yesterday
Remove grass clusters
Yesterday
status icons
Yesterday
Revert sweep normal fix, distance query result needs to be more reliable instead
Sam
Yesterday
Return DofPanel far point to 10k units, but will get to fix focal plane reprojection
Yesterday
dashing status tooltips
Yesterday
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Yesterday
network++
Yesterday
merge from main
Yesterday
Glass shader rewrite (#486)
Yesterday
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface) Each toggle was taking 0.3-0.5ms
Yesterday
Handling all types of payouts
Yesterday
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
Yesterday
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