157,475 Commits over 4,536 Days - 1.45cph!

Today
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
Today
Added destroy sounds to sandbag barricades
Today
merge from main
Today
merge from biofuel branch with stirring idle anim update
Today
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
Today
merge from sandbagbarricade_monument_fix
Today
fix frog long first jump fix pooled frog stuck in dead animation
Today
merge from main
Today
merge from main
Today
stirrer position fix
Today
Fix one more case of incorrect pool usage
Today
frog size x1.2
Today
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
Today
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
Today
merge from skinviewer_ladderhatches
Today
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Today
Added all ladder hatches to the skin viewer
Today
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
Today
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
Today
Fix look rotation viewing vector zero when bull loses its target mid observe
Today
Fix rotations on ladders
Today
Fix ladder hatches so they pull skins properly
Today
Merge from livestock_animals (new icons)
Today
Tea icons
Today
Pie icons
Today
hooked up workshop render settings scripts
biofuel_generator_sounds_fix -> main
Today
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Today
twitchdropsrender ladder hatches
Today
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
Today
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
Ensure Biofuel generator is silent at idle
Today
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
Today
merge from main
Today
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Rin
Today
merge from Crossbow_Arrow_Fix
Rin
Today
merge from PregnantUI
Rin
Today
merge from pickupnotices_flex
Rin
Today
merge from cold_overlay_lingering_fix
Today
Merge from main
Rin
Today
merge from Machete peg adjust
Today
Machete refresh weapon rack peg adjustment
Today
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Today
merge from main
Today
merge from Livestock_animals
Today
merge from main
Today
merge from skinnable_ladder_hatch
Today
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
Today
Snap cold overlay to zero to fix lingering post effect
Today
merge from main