userLaylacancel

3,662 Commits over 2,465 Days - 0.06cph!

9 Days Ago
ModelDoc: Extra safety checks for multi-take support
10 Days Ago
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
10 Days Ago
Disable light rendering if entity shouldn't draw
10 Days Ago
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
10 Days Ago
ModelDoc: Revert multi-take support, needs to be handled differently
10 Days Ago
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
11 Days Ago
cubemap fix attempt
11 Days Ago
try again
11 Days Ago
temp revert
11 Days Ago
Fix broken cubemap rendering in tools
11 Days Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
11 Days Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
12 Days Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
12 Days Ago
Support running static events that have args
12 Days Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
12 Days Ago
Fix rare divide by zero when compiling sounds
12 Days Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
12 Days Ago
Another potential access violation fix in CResourceSystem::GetFileName
14 Days Ago
Asset Browser: Copy multiple asset names with quotes, useful for coders
14 Days Ago
Potential access violation fix in CResourceSystem::GetFileName
14 Days Ago
Potential access violation fix in CModel::IsValidSequence
14 Days Ago
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes
14 Days Ago
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets Don't show asset rename dialog for single assets that don't have content Asset Browser: ctrl+c to copy asset name
17 Days Ago
Possible fix in CTraceSolver::ComputeSeparation for ray tests reporting as start in solid when they're not
19 Days Ago
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
21 Days Ago
ModelDoc: Also check for _phys and _collision suffix when importing model file
21 Days Ago
ModelDoc: Support opening session with fbx asset
21 Days Ago
Don't hide fbx_asset by default, fbx is common enough to be shown by default
21 Days Ago
AssetBrowser: Bring up delete helper when pressing delete on selected assets
22 Days Ago
ModelDoc: Add "import model" which tries to construct useful nodes based on the model file. Also works from drag and drop. https://files.facepunch.com/layla/1b0611b1/sbox_8AeQQydblD.png
23 Days Ago
toolrenderutils: allow drawing of translucents in ortho
23 Days Ago
ModelDoc: Fix model sometimes not showing up in ortho views. Reframe camera when switching camera mode.
24 Days Ago
Asset Browser: Add delete assets menu https://files.facepunch.com/layla/1b0311b1/sbox_LOSvhJYD8R.png
24 Days Ago
Hammer: Switch to object selection mode before switching tool to selection when showing context menu in outliner, fixes sbox-issues/issues/1033
25 Days Ago
Default some surface audio properties
25 Days Ago
Hammer: Fix prefab display color not being used in 2d view wireframe
26 Days Ago
AssetBrowser: Add a "free scroll" option to stop scrolling snapping to items
26 Days Ago
Update rubikon materials when surface asset hotloads
26 Days Ago
Animgraph: Add color tags to create node context menu https://files.facepunch.com/layla/1b0211b1/sbox_YrOOD4mpt2.png
26 Days Ago
Fix crazy impact force with car
26 Days Ago
Animgraph: Highlight blend list using blend weights https://files.facepunch.com/layla/1b0211b1/4lfU2YhGgT.mp4
27 Days Ago
Animgraph: Give a proper title to sequence picker dialog
27 Days Ago
Animgraph: Blend 2D: animation picker should be case-insensitive
27 Days Ago
ModelDoc: Add orthographic view and camera alignment modes
27 Days Ago
Left and right punch anims
28 Days Ago
Add fists weapon for Max
28 Days Ago
Fix compile errors
29 Days Ago
And "operator end cap state"
29 Days Ago
ParticleEditor: Make some common properties not hidden by default "Screen Space Effect" "Operator Fade" "Time Offset" "Timescale Modifiers" and "Strength Modifiers"
29 Days Ago
Rubikon: Don't backup body if we're stuck