userLaylacancel

2,472 Commits over 2,131 Days - 0.05cph!

46 Days Ago
Fix fmt/color logging when not running through debugger (ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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46 Days Ago
Add last write time to asset archive entry so it can be compared against
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46 Days Ago
Add asset loaders outside of asset classes so they don't depend on them
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46 Days Ago
Add FileLogger
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46 Days Ago
Fix StandardOutputLogger color text
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46 Days Ago
Start loading compiled models and animations from asset archive
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46 Days Ago
Add AssetSystem lib
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47 Days Ago
Add IModelRenderResource and a asset post process system so that model asset doesn't depend on render code
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47 Days Ago
Move asset compiling test code to its own class
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48 Days Ago
Rename game class to application
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48 Days Ago
Add logging labels
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48 Days Ago
Add info, warn, error to log class
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48 Days Ago
Allow Log class to add multiple loggers (stdout and debugger)
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48 Days Ago
Add open modes to FileSystem::GetFileStream (Read, Write, WriteAndAppend)
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48 Days Ago
Remove render dependency from animation code, move animation into it's own library. Add Fbx library.
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51 Days Ago
Draw temp splash screen
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51 Days Ago
Start splitting project up into libraries
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52 Days Ago
Add Create Capsule, Cylinder and Cone to PhysicsWorld
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52 Days Ago
Add PhysicsObjectInitializer
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52 Days Ago
Start work on asset compiler
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56 Days Ago
Add CSBoxInput to allow IsMouseLookEnabled and disable some calls to GetHud to allow mouse look
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56 Days Ago
Fix annoying IsLocalPlayerResolvable spam
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2 Months Ago
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2 Months Ago
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2 Months Ago
Cleanup collision shapes
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2 Months Ago
Cleanup constraints from physics world
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2 Months Ago
Only allow physics objects to be created through physics world
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2 Months Ago
Initialize and run physics world in world class
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3 Months Ago
Add PhysicsWorld and PhysicsObject classes
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3 Months Ago
Link bullet, add helper classes, add physics model class
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3 Months Ago
Fix debug camera jitter
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3 Months Ago
Fix player accumulating velocity while in debug camera
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3 Months Ago
Turn character in place
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3 Months Ago
Replace all std::cout
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3 Months Ago
Add Log class using FMT
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3 Months Ago
Move HumanAnimationController to its own file
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3 Months Ago
Include any bone indexes needed in HumanAnimationControllerInitializer
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3 Months Ago
Add AnimationController helper method to create sequence pose node from animation
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3 Months Ago
Don't request animation assets inside HumanAnimationController, pass them through with an asset collection struct instead
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3 Months Ago
Add PreInitialize to AnimationController
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3 Months Ago
Add Quaternion LookAt. Rename Vector Normalise to Normalised.
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3 Months Ago
Add transform multiplication
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3 Months Ago
Add FreeCamera LookTo
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3 Months Ago
Basic character controller. Allow ObjectModelSkinned to be parented to bones of others.
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3 Months Ago
Test crouch walking blend matrix
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3 Months Ago
Remove pose node global params and let animation controllers handle it
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3 Months Ago
Add AnimationController so that animations can be controlled independent from ObjectModelSkinned
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3 Months Ago
Move SpineIK to its own pose node
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3 Months Ago
Add header above toolbar to show demo name and recorded date
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3 Months Ago
Add new toolbar
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