162,226 Commits over 4,597 Days - 1.47cph!
Charge wood, stone and metal for what the hub unlocks
Make paying towards a hub unlock take a held key
Merge branch 'main' of rust
Merge branch 'generic_animator'
Rebake a bunch of cinematic animations, fixes some real nightmare fuel in the tutorial
Rebake held-attack-anim, remove some unused instrument animations
Deleted 3p_lr300_sprint_idle_edited.anim, cleaned up some chainsaw humanoid refs
Mark extraction balloons on the map with a timer and close them in turn
Upload custom client builds from the custom client Steam scripts
Break out the reporting process from BuildAssetBundles, keeps the diff more manageable
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial
Allow HV ammo to bypass projectile protection added by armor inserts
* Allow HV ammo to bypass projectile protection added by horse armor, player only
* https://files.facepunch.com/el-hog/2026/November/12_13-09-LightseagreenLemur.mp4 (all players are wearing max metal armor inserts)
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Adjusted sockets on dropbox
* Will now always be flush with wall, fixes some awkward storage adaptor placements
Horse armour rework
* Remove rider protection
* Buff horse protection
* Remove speed penalty
* Allow heavy plate mounting
* Add increased stamina drain with horse armour
* Road sign gains 12 storage slots
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Some minor changes to the player pose class to keep backwards compatibility with media version
Add eye look at support to PlayerLimbIkModule
Rebaked a small selection of clips that were using the mirror functionality or still targeting the old model
Make a missing bone in IK just spam warnings in the editor
Add building guide shader for guide blocks
Add guide flag for building blocks
Merge remote-tracking branch 'origin/main' into generic_animator
Extended the show hands anim preview option to support showing the whole player body
Cleaner looking F8 perf UI
* Before: https://files.facepunch.com/cipeax/2026/November/12_01-08-CoarseAmericanbobtail.png
* After: https://files.facepunch.com/cipeax/2026/November/12_01-20-RobustCaudata.png
Keep what players carry between sessions, at stake once they deploy
Give the safe pocket a place of its own on the inventory screen
Halve the main inventory on the extraction map
Keep players who are not in a raid inside Outpost
Export held entities, distance flares, particle effects, and more animations
Changeset:
169457 Prototype Rust+ camera that renders real models, textures, etc. withn the app
Merge branch 'filestorage_demo_fix'
Fix InvalidOperationException when trying to play demos created before the FileStorage key refactor
Give items a scrap value and show what loot is worth
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Show the safe pocket while the stash is open
Work the grass out before the loading screen lifts
Bring dead players straight back to the hub
- Merge Pull Requests
- Micro optimization for Player:AddCount
- TTT: Stop traitors from disarming a living traitor's C4 by using the concommand directly
- Fixed workshop icons left side on small resolutions
- They were poking out even when not hovered over, and now they don't.
Merge together nearby buildings into bases
Keep history of buildings and players using them
Optimize: Only find the nearest building block for deployables near the part of the base that split off
Keep the building ID on the largest part of a base when it splits instead of giving every part a new ID
Add building split benchmark
Setup build menu items, builds server+bundles+copies bundles
Merge remote-tracking branch 'origin/main' into hackweek_local_tutorial