130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Add proper null check when dismounting weapon seats
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updating rf transmitter deploy animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Apply head animations to be in reference to the starting head position/rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                blowpipe animation updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from spectate_dontfloodsnapshots
- Fixes spectate not working in UsePlayerUpdateJobs 2 case
Tests: tried to spectate occluded player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case
Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from horse_medsyringe_healing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mission event for healing using wrong prefab ID
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Added a script to convert skinned mesh renderers to mesh renderers 
- Parking these extra changes right now (for a few days)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viewmodel camera animations for rear 50cal
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tax_convars_rename
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure the wind turbine transmission also rotates.
Rotates in the opposite clock direction (as it would in real life)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mini fridge
added gibs and updated lods 
updated deploy and item prefabs 
adjusted slot count to 30 (temp needs gameplay pass) 
updated bounds 
update manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored missing entities.RemoveAll in copypaste after filtering prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                medical syringe viewmodel
- made functional
- added anim events
- updated clip data
- removed camera animation (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> unskinned_windmill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed copypaste merge fuckery, restored copyboat commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken diving goggles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to crockery textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Null checks in UI_DropsController to prevent menu NRE when loading playground
 
                
                
                
                
                
             
         
        
            
            
            
                
                use a realmed trace for TriggerParent.HasObjUnderFeet so they don't freak out in-editor at speed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added helper functions to get boat building area player, boat, block and deployable counts.
Switched a function which wasn't freeing lists correctly to use the helper functions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed boombox.static causing errors in conjunction with culling volumes
now uses meshlod and a shadowproxy as it is an expensive object
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Birthday hat - Rebound skin mesh in the prefab, updated .item prefab reference and the vm settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                static speargun prefab cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed renderer batch on compound bow placed on non lodgroup type object
 
                
                
                
                
                
             
         
        
            
            
            
                
                gun display rack weapons wont cast shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed workbench tax convars to prevent loading old values from server configs
workbench1TaxRate -> workbenchTaxRate1
workbench2TaxRate -> workbenchTaxRate2
workbench3TaxRate -> workbenchTaxRate3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ghost ships now show a map marker
Fixed rotation of deep sea island icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from floating_cities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing farm access dialogue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes
These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant
This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting (last UI pass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from box_sorting_ui