136,484 Commits over 4,324 Days - 1.32cph!

Today
Added sign to kiosk F blockout
Today
kiosk B block in. plywood, glass and corrugated metal textures added.
Fix compile error
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Today
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
Today
toggle-abble shutters for rentable kiosk F blockout
Today
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Today
banner large - fixed layers and physics mats
Today
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Today
Added artist pack store page
Today
Silly dance anim update
Today
Gesture animation updates
Today
fix camera not resetting in painting menu
Fix rear turret using the wrong forward direction when shooting
Today
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
Today
wood shutters - assigned correct physics mat
Today
easel - assigned correct physics mat
Today
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Today
placeholder signage and decal atlas + material
Today
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
Today
Merge from main
Fix pool leak from generating missions protobuf data
Today
edited paintball gun backpack holstered position in the paintball gun entity
Today
correct artist pack icon
Today
M16A2 blockout
Today
XL and XXL frames set to unlootable to stop photoframe ui element
Today
Boat damage fix
Today
Merge from naval_update
Today
Tweaked deep sea timer color, easier to read
Today
tweaked names on some frames so they display correct size (large, extra extra large)
Today
apartment large and medium greybox
Today
Fixed deep sea buoys always having orange lights enabled on top of green or red
Fix pt boat turrets bricking themselves when leaving and coming back into network range
Today
merge from artist_pack_dlc
Today
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
Today
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
Today
LNY horse armor setup
Today
Small beaufort reflection tweaks for deep sea.
Today
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
Today
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
Today
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
Today
LNY horse armor is a skin of the road sign horse armor Cleanup folders
Today
easel crafting pass
Today
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Today
Updated scale and proportions of rental shop kiosk F (blockout)
Yesterday
Resolved various slightly clipping and floating crate / barrel spawns across all ghost ship variants
Yesterday
merge form artist_pack_dlc
Yesterday
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
Yesterday
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
Yesterday
Update paintball ammo UI sounds and fix description localization key