166,509 Commits over 2,863 Days - 2.42cph!

Yesterday
Hammer: Attempt to make tile grid step height changeable instead of fixed 32
Yesterday
Renamed "Debris" tag to "Gibs" + Tagged assets with Gibs tag.
Yesterday
Manifest changes
Yesterday
Rotated the garages in the scene as last export placed them correctly facing Z
Yesterday
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Yesterday
Comment edit only
Yesterday
Merge Snowmobile -> Aux
Yesterday
Allow mount interaction to proceed if the unmounted player is looking at another player that is mounted to the mountable
Yesterday
Button styles
Yesterday
Add an option to filter servers on the server browser by their tags
Yesterday
Adjusted snowmobile passenger mount pos back a little
Yesterday
- Fixed snowmobiles not controlling correctly when a passenger is mounted - Stopped snowmobile passenger being able to access fuel storage
Yesterday
Prevent duplicate leaderboard entries
Yesterday
Add leaderboard entries for Friends leaderboard ui
Yesterday
Add leaderboard entries for session leaderboard ui Navigate to session leaderboard by default
Yesterday
Merge Main -> Snowmobile
Sam
Yesterday
Initial work on foliage vertex data generator Add FoliageVertexSwayGenerator node to editor
Yesterday
Display a gold crown over the #1 player's head Move nametag slightly up if the player is crowned
Yesterday
Give bots a random completion time for debug purposes Fix game end screen not showing top 3 players
Yesterday
Temp map textures
Yesterday
Merge from arctic_bases
Yesterday
update to icicle meshes reduced the depth and reach to work better on railings fixed a normal flipped mesh
Yesterday
Whitelist System.IO.StreamReader/TextReader ( explicitly the Stream constructor only )
Yesterday
Basic key bind menu https://files.facepunch.com/matt/1b2411b1/sbox_VIhmptifiG.png Remove old unused default controller binds Allow changing audio output device in tools Save key binds
Yesterday
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Yesterday
Added Hole 6
Yesterday
FPArms: updates to skinning (wrist/thumb) and skeleton (thumb)
Yesterday
Added out bounds volumes
Yesterday
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Yesterday
Added back removed tileset Fixed missing models on minigolf park
Yesterday
Audio Device Selector (#151) * Added audio device selector to then settings menu
Yesterday
A few AI data tweaks for the new portacabin building. S2P.
Yesterday
Fixed hobo barrel pickup kick
Yesterday
merge from arctichazmat
Yesterday
Add more movement types to DoorHelper visualizer, and use that for ent_platform Update base.fgd Minor fixes to ent_platform Fixed a typo in LogicEntity description
Yesterday
Update Index.cshtml
Yesterday
Start thinking about new addon system downloads
Yesterday
Update/Set CurrentVersion when updating manifest Pass asset version and manifest if we have one
Yesterday
Added foam pits to current holes
Yesterday
Arctic hazmat suit protection - slightly more cold protection .item setup icon manifest
Yesterday
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
Yesterday
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Yesterday
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Yesterday
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Yesterday
Removed unused content Merge branch 'main' of minigolf_funland
Yesterday
Moved Funland files to minigolf_funland/
Yesterday
merge from arctic_bases
Yesterday
Create README.md
Yesterday
int commit
Yesterday
Remove old FGD, update .addon