userLaylacancel

3,606 Commits over 2,465 Days - 0.06cph!

53 Days Ago
mdlimport: misc crashes
53 Days Ago
Possible fix for GetAnimInt when param is an enum
53 Days Ago
Convert vtx header to new version when converting mdl, should fix most crashes
53 Days Ago
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
53 Days Ago
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
53 Days Ago
Fix possible crash in CMapDotaTileGrid::BakeLayer
53 Days Ago
Fix possible crash in CMapEntityIONode::TargetNameMatches
53 Days Ago
Don't add viewmodel layers when rendering to cubemap
54 Days Ago
Sfm: Also output image with both color and alpha for poster rendering
54 Days Ago
compiled bench gibs that wasn't commited
54 Days Ago
Animgraph: Support grid snapping for state machine items
54 Days Ago
ModelDoc: Don't try to init null node when adding new node
54 Days Ago
Fix qt deprecation assert when saving new material
54 Days Ago
Fix cubemaps getting fucked on every other level load
54 Days Ago
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
54 Days Ago
Animgraph: Support grid snapping, snap value can be changed in options window
55 Days Ago
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
55 Days Ago
ModelDoc: Fix render mesh preview not taking into account its parent bone
55 Days Ago
Fix mapbuilder adding incorrect search path after recent change
55 Days Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
56 Days Ago
Add remaining properties for PrismaticJoint
56 Days Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
57 Days Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
57 Days Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
58 Days Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
58 Days Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
58 Days Ago
Invalidate glowproperty on internal entity destruct, fixes #732
59 Days Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
59 Days Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
59 Days Ago
Fix body groups being reset to default when hiding all of them, fixes #560
59 Days Ago
Network asset file list ignores vmap, los, psd, unignore vpk
59 Days Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
59 Days Ago
Fix vmix assets not opening with vmix editor
59 Days Ago
Texture.Update now uses span
59 Days Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
60 Days Ago
Only create reverb processor if there's baked reverb data
60 Days Ago
Add reverb node to mixgraph vmix
2 Months Ago
USE_STEAMAUDIO for sbox
2 Months Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
2 Months Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
2 Months Ago
ModelDoc: Fix @ name stripping incorrectly working
2 Months Ago
Sfm: Fix export window not closing when finished
2 Months Ago
Hammer: Apply map entity render color down to any map mesh children
2 Months Ago
Fix shot power line rendering due to render entity changes
2 Months Ago
Revert rubikon "fix" for TOI bodies getting stuck, would rather they get stuck than completely fail collision
2 Months Ago
Don't render viewmodel layers in tool scenes. Fixes #687
2 Months Ago
SFM: Fix - SFM stops functioning if you cancel mid movie render #202
2 Months Ago
Add sfm to vgc groups Fix some SFM features hidden behind game feature sets
2 Months Ago
Don't add physics body runtime to model builder if there's no shapes to add. Fixes #693
2 Months Ago
Don't need to update lights every tick in Home.Avatar