131,428 Commits over 4,232 Days - 1.29cph!

Yesterday
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
Yesterday
Add back parent parameter in InstantiateAsync() since it actually works in Unity 6
Yesterday
Entered commands always generate a new timestamp
Yesterday
Put console command input box at the very bottom of the window
Yesterday
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
Yesterday
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
2 Days Ago
Port CS:GO's TexturePacker and FontTextureCache * Fixes a weird font corruption issue Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
2 Days Ago
Fixed multibone static props flashing across the map randomly Limit physics rescaling to prop_physics and sent_anim Fixed `props_phx\trains\tracks\track_switch2.mdl` (Community Contrib)
2 Days Ago
Console null check, removed unused vars
2 Days Ago
Developer tools tab init fix Console UI NRE fix
2 Days Ago
Pressing enter with the item tab open focus on the search bar Updated search bar styling
2 Days Ago
merge from unity_6.0.58 -> hackweek_pool_refill/unity_6
2 Days Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
2 Days Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
2 Days Ago
Pressing tab with F1 menu open cycle through all the tabs
2 Days Ago
Added HasConsoleInput()
2 Days Ago
Deer skull mask repose
2 Days Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
2 Days Ago
Clean: get rid of debug logs Tests: none, trivial change
2 Days Ago
npc_missiledefense model + code adjustments * works better now Deduplicate "Failed to CreateQueryUserUGCRequest" warnings * So it is known exactly where its coming from Disable vmevent API Fixed Enemy Rebels refusing to use RPG against the player * Also fixed them commenting on players death as if they weren't hating them Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
2 Days Ago
giveequip put the item in the inventory main container before moving it to the wear container, otherwise the swap logic doesnt work
2 Days Ago
Final (WIP) values for shirt/jacket/pants on Attire branch of tech tree
2 Days Ago
Update: remember selecter row index between dissasm states Tests: viewed BasePlayer::BoxTest
2 Days Ago
Update: use consecutive int3s to stop decoding Doesn't always apply, but when it does saves a lot Tests: viewed BasePlayer::BoxTest
2 Days Ago
Ensure input is displayed brighter than logs
2 Days Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
2 Days Ago
Update: allow inspecting instructions at address-like values Need to improve stream decoding in those cases, as it can run away to 12k lines of assembly even though the method was over on line 10. Tests: viewed BasePlayer::BoxTest
2 Days Ago
Added "Equip" button for wearable items Added giveequip command Works half of the time, it can't swap existing items currently
2 Days Ago
simple modders red puzzle prefab
2 Days Ago
Final cliff placement.
2 Days Ago
Added prevent movement volumes to the casino above the big wheel room to stop players from getting to inaccessible areas
2 Days Ago
Floating cities scene2prefab
2 Days Ago
merge from vehicle_large
2 Days Ago
merge from boat_building
2 Days Ago
slick ball arcade game updated the game board and tweaked light positions and added sunken submarine backlit lights prefab balls per game increased
2 Days Ago
compile fixes
2 Days Ago
breaking BaseSculpture down into multiple files, getting unmanageable
2 Days Ago
Bump mp_decals default to 1024, add description Cleanups * Delete r_norefresh, CRender::m_frameStartTime, duplicate definition for mat_depthbias_normal Improve dedicated server workshop error handling Now loads the cache (overwriting) if ANY of the server collections fail to be retrieved. Fixed retry logic for Fixed decals not rendering in Hammer
2 Days Ago
merge from pointgrid_to_sdf
2 Days Ago
small cleanup
2 Days Ago
Slightly broken attempt at parallelizing ball collisions
2 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
2 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
2 Days Ago
2 Days Ago
Item list tab: - Added Recents tab, holds the recently used items - Added a scrollbar - Fixed some bugs
2 Days Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
2 Days Ago
Clean: logic refactor in prep for multiple view support Tests: viewed BasePlayer::BoxTest
2 Days Ago
2 Days Ago
Snow jacket has armor inserts, buffed cold and melee resistances so it's a somewhat meaningful choice
2 Days Ago
merge from boat_building