130,904 Commits over 4,232 Days - 1.29cph!

2 Days Ago
codegen
2 Days Ago
merge from gui_sculpting
2 Days Ago
Triangulated obj mesh
2 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
2 Days Ago
Burlap pants repose Male/Female + LODs
2 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
2 Days Ago
codegen
2 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
2 Days Ago
sculpture item not hidden
2 Days Ago
Jackhammer animation updates
2 Days Ago
RPG7 - Weapon rack position fixes
2 Days Ago
Shorts repose/lods
2 Days Ago
Fixed censorship not working on female torso
2 Days Ago
Fix lighting on render scene
2 Days Ago
Merge from parent
2 Days Ago
Cassette recorder animation updates
2 Days Ago
updated minifridge box collider
2 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
2 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
2 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
2 Days Ago
minifridge techtree unlocking
2 Days Ago
merge from diving_goggles_fix
2 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
2 Days Ago
Merge from main
3 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
3 Days Ago
Merge from minifridge
3 Days Ago
Setup mini fridge softcore corpse
3 Days Ago
merge from fix_has_respawn_options -> main
3 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
3 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
3 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range
3 Days Ago
Plastic missed a file
3 Days Ago
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
3 Days Ago
Merge from main
3 Days Ago
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
3 Days Ago
Merge from island_scenes
3 Days Ago
Fixed the AI boat triggers on the islands as well, S2P everything
3 Days Ago
Merge from parent
3 Days Ago
Merge from floating_cities
3 Days Ago
Fixed death screen fade not working correctly in deep sea
3 Days Ago
Merge from naval_update/floating_cities
3 Days Ago
Fix boat avoid triggers on floating cities not marked as triggers, causing players to get yeeted out of every floating city at high speed Added DynamicSafeZoneArea to floating cities, triggers the hostile top right warning indicator when close to the floating city
3 Days Ago
Merge from parent
3 Days Ago
Show a right click context option to add the selected item to the current tech tree graph
3 Days Ago
Merge from rpg_skin
3 Days Ago
Fixed death screen not showing rocket icons from the RPG skin
3 Days Ago
Update TerrainCopyPaste to generate undo snapshots before pasting
3 Days Ago
Merge from main
3 Days Ago
Fixed tech tree editor window populate buttons not working
3 Days Ago
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around