188,071 Commits over 3,197 Days - 2.45cph!

4 Days Ago
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4 Days Ago
Added support for entities tagged with IPersistent (that are not players) to serialize/deserialize
4 Days Ago
Made chocolate trims texture brighter Added more padding Tweaked chocolate UVs on the entrance
4 Days Ago
Run "Autofill MapRenderers" on all the xmas dungeon cell prefabs so they will render on the map
4 Days Ago
Merge from dungeon_map
4 Days Ago
More stats
4 Days Ago
Created LODs and proper colliders for the xmas tunnel entrance Set collider type to gingerbread
4 Days Ago
Moved serialization stuff into ForsakenPlayer.Serialization and add crafting queue serialization/deserialization
4 Days Ago
Fix dungeon map layer not re-rendering when switching to a different dungeon
4 Days Ago
When reading an item entity and its world entity is no longer valid, remove it if we are the server
4 Days Ago
Add dungeon map layer button to map UI Auto disable dungeon map layer when no longer in a dungeon Fixes to get the dungeon to actually show up on the map
4 Days Ago
adding images, header, and beginnings of stats
4 Days Ago
Give Hammer asset browser object name and icon again
4 Days Ago
rebuild bandit town xmas prefab , re nested prefabs, created individual ice roof per building, S2P
4 Days Ago
Merge from water5
4 Days Ago
Fix crash when closing console and restoring default layout Fix unable to close/open game view dock Arrange View/ menu alphabetically Fix gameframe fullscreen
4 Days Ago
Updated Unicycle Frenzy for Client Input
4 Days Ago
Updated Jumper for Client Input
4 Days Ago
Updated Minigolf for Client Input
4 Days Ago
more cleanup/refactor/wip
4 Days Ago
Update spawnmenu, package spawning tests Fix spawnmenu invert Entity/Npc/Model list use new package/find/ api Merge branch 'master' into custom-client-input
4 Days Ago
Updated Gunfight for Client Input
4 Days Ago
some fixes, more wip, codegen
4 Days Ago
Updated Boomer to support new Client Input stuff
4 Days Ago
Allow access to material attributes without asserting, if modes have loaded
4 Days Ago
Delete Jenkinsfile
4 Days Ago
Switching ReadyToRun off
4 Days Ago
Added queue barrier
4 Days Ago
2022 recap page starter
4 Days Ago
"Projcet" -> "Project"
4 Days Ago
Diagnostic fixes Move Debug Overlay options Asset party type selector Move TagPicker to TagPicker files Fix NRE when hotloading after closing hammer TagEdit - updated asset browser & publisher https://files.facepunch.com/garry/cfb1e92e-6654-43c7-95ec-b587a7fe34b4.png Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate Merge branch 'master' into custom-client-input Asset Browser handle spaces better https://files.facepunch.com/garry/0c89437d-84c0-439e-85e5-6fb5e5232f8b.png Fixed comboboxes in assets firing OnChanged event when first created Also fixed not changing the combo box selected item firing OnChanged event SoundEvent preview extra uses Audio.Play Some documentation UI2: Hook up "not-allowed" cursor type Update citizen eyes materials Fix assets not firing PostReload when updated from memory New Outfit Piece! - Skater Helmet https://files.facepunch.com/daniel/1b2911b1/sbox-dev_M98p5o19LV.png WIP and in need of LODs that will be coming ASAP. Add a palette to the color picker Add ParticleSnapshot resource class Bind UpdateParticleSnapshotFromVertices Add Particles.SetSnapshot from resource Allow procedural particle snapshot to be created from managed Add ParticleSnapshot.Vertex Update particle snapshot from vertices Documentation Include creation time in snapshot vertex Show facets in asset browser https://files.facepunch.com/garry/ad56d755-b646-4e12-a854-f43e1b1cad49.png Fix ParticleSnapshotVertex_t being incorrect Hammer API: Add event Selection.OnChanged which fires when your selection set changes Fix crash with Hammer.MapAsset when there's no map asset Hammer Asset Browser: Add @selected and @inmap tag filters https://files.facepunch.com/matt/1b2911b1/sbox_zPl9iqmF1Z.png @selected shows map mesh materials too Add Hammer specific locations to asset browser for Selected, In Map, Prefabs https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars Don't cock up MainAssetBrowser with double spacing Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps Fix SceneSunLight using invalid native pointer Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing Actually hook up a count for TextureArrayBuilder to work.. Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/ Skater Helmet Reskins White Checker and Camo Skater Helmet skins Sorting out the Sub categories of the tops and bottoms Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds Fix handle leak in RenderTools.ResolveDepth/FrameBuffer causing huge vram leaks when using glow Fix compiler refs to System.Security.Cryptography, in .NET 7 they've merged the 5 dlls into 1 Hammer: Selection API only supports object mode currently, fixes crashes using it when the active selection mode is non-object Fix material editor not writing to image meta, fixes texture settings Allow boneless hitboxes Add a dict of native to manged materials so we can grab them from native Merge branch 'master' into custom-client-input
4 Days Ago
Citizen/animgraph: increased long idle tag trigger time from 5 to 60 seconds Merge branch 'master' of sbox
4 Days Ago
Fixed an issue with bind proxies change detection but passes tests now Fixes cases when the value of a bind proxy target or source changes after assigned but before the hash was calculated., making the 2 sides desynced until the next value change. Fixes sboxgame/issues/issues/2594
4 Days Ago
Compile addons in tools GameData.LoadEntitiesFromPackage works with addons Save / load map entities' addon packages to meta data Download and use addons specified by the map at runtime for local maps Entity tool can use packaged addons tagged map + entity
4 Days Ago
Make Window.StatusBar able to handle late initialization of statusBar() - fixes Hammer asset browser assets disappearing due to native ptr in StatusBar being null
4 Days Ago
some cleanup / deletion
4 Days Ago
more grid wip
4 Days Ago
Tweak
4 Days Ago
Fixed issues with submarine transitions. Added window shader materials etc.
4 Days Ago
Adjustments
4 Days Ago
update all_shaders.txt
4 Days Ago
Simplify mat_reloadshaders, just do a shader and used materials blocking reload Fix assert on material layer destructor, static combo ref count should be fine to be zero here, we probably should reloaded shader
4 Days Ago
Update Facepunch.SymStore.exe
4 Days Ago
Switch back to using resource system to get shaders for material, remove vfx dictionary Free shaders for static combos that have zero ref count Destroy static combo shaders when deallocating shader resource Create all modes for error material.. again Switch to error resource if setting up static combos for mode fails Switch to ResourceIsError for other places that need to check if a shader is error Remove deallocate logs
4 Days Ago
Embed shader macros so we know what combos are set when viewing shader debug info
4 Days Ago
Fix crash caused by invalid vertex stages trying to be loaded on material compilation
4 Days Ago
Report exceptions passively
4 Days Ago
Update Facepunch.SymStore.exe
4 Days Ago
Make damn sure all shaders are packed from vcs from master Material doesn't grab shaders from resource system anymore until I figure out why it was fucking up
4 Days Ago
S2P'd fishing ABC