221,920 Commits over 3,653 Days - 2.53cph!

Yesterday
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
Yesterday
Cherry picking 94968
Yesterday
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
Yesterday
Updated minigun ammo pack with final model (placeholder materials for now)
Yesterday
Orbit strafe now attempts to point at interest zone wilst orbitting
Yesterday
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
Yesterday
edited minigun view model deploy and admire anims
Yesterday
cctv controls, microphone, notepad, telephone
Yesterday
Fire extinguisher and poster meshes
Yesterday
Docs, GameControllerExtensions to internal Why the fuck are you there
Yesterday
Fixed resource boxes disappearing after leaving network range and returning
Yesterday
CVfxStackMachineBuilder::FindConstant case insensitive
Yesterday
fixed LOD texture
Yesterday
Fixed screens not appearing on lowest object quality
Yesterday
Tweaked LOD culling distance to match regular TC
Yesterday
Tweaked front storage adaptor position
Yesterday
edited 3p minigun idle and shooting anims
Yesterday
merge from main
Yesterday
More block out, set up scene with doors
Yesterday
Free vs. FreeList
Yesterday
Fixed "Occlusion Culling" UI option using the wrong conva
Yesterday
Merge harbor tweaks 4
Yesterday
Small changes
Yesterday
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
Yesterday
maintenance_door asset added pipe_group_01 prefab
Yesterday
Block out path to end
Yesterday
protobuf
Yesterday
merge from main
Yesterday
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
Yesterday
Merge from main
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
merge from oilrig_sat_tube
Yesterday
setup wider idle stance for 3p minigun
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
cracks grass environment volume mask - removed submarine
2 Days Ago
Initial orbit strafe state
2 Days Ago
S2P all
2 Days Ago
merge from harbor_tweaks_4_cargoship
2 Days Ago
merge from oilrig_sat_tube
2 Days Ago
Change InputMotionData to reflect new API
2 Days Ago
Structures folder particle accum setup directly on materials
2 Days Ago
Start blocking out lower level
2 Days Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
2 Days Ago
Added placeholder sounds
2 Days Ago
- fixed issue with 3p anims being submerged - updated clip naming
2 Days Ago
Props folder particle accum setup directly on materials
2 Days Ago
Force screens to update when first deployed
2 Days Ago
Tweaked boxes placement and scale
2 Days Ago
merge from SignFix