129,699 Commits over 4,201 Days - 1.29cph!

Yesterday
Merge from map_work
Yesterday
Merge from small_ramp
Yesterday
▉█▍▇▅ ▊▄▋▅ ▉█▇▄ (██▍▇█▋▍ █▌▇▍ ▇▊ ▉▌█▌▊, ▍▍█▍▆▌ ▉▄▉ ▍▇▉▅ ▊ ▋▇▊█ █▅▊)
Yesterday
merge from optimize_reduce_dynamic_occlusion -> main
Yesterday
Remove the IsEntityDynamic() override in CookingWorkbenchBBQ because that is not the normal BBQ :( - don't worry about normal bbq anyways, it was already static and seemed to work fine with occlusion
Yesterday
▌▋▋█▄▋▄▆ ▄ ▅▌▇▍▋ ▅▆ ▉▌▉▉▆▉▌ ▋█▌▌▆▍▊▇ ▉▇▆▌▍▇█▉█ ▄▌ █▅▌ ▌▆▉▉▆▄▉▋▅ ▊▇▍▍▍▆ ▍▋▇█ ▌▆ ▄▊▍▆ ▍▅▇▄██ ▅▋ ▌▊▉ ▆▋▋▉▋▌▅, ▊▉▍██▇▉▆█▄ ▆▊▌ ▊▉▆▆▍▆ ▊▋▆▅▆▄▆ ▊▊▄▊▌ ▅ █▌▄█▆▉▊▍▉ (▅▍▅█▆ ▌▍▋▉ █▉ █▆▇▇ ▇▋ ▇ ▅▊▌▆▌▅▅ ▅▍ ▉ ▅▍▋ ▇▆▅ ▊▆▍▋▌)
Yesterday
Paintball Gun - updated blockout mesh after animation feedback
Yesterday
Null check playable graph when setting animator controller
Yesterday
merge from playable_fixes
Yesterday
Add HideZeroWeightEdges toggle to playable graph tooling to make it easier to inspect bloated 100+ node graphs.
Yesterday
Merge from boat_building
Yesterday
Merge from health_rework
Yesterday
Fixes
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
Yesterday
Yesterday
Projectiles
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
Yesterday
merge from buoyancy_deepunderwater_fix
Yesterday
only handle deep underwater check outside of TerrainMeta bounds when not inside deepsea
Yesterday
Fix playable graph IK issues
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
Retain group id between saves
Yesterday
fixed clip check
Yesterday
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
Yesterday
added physic impact sounds for the PT boat
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
stupid pooling fix
Yesterday
Dont save the ghost ship hackable crate. Stops save nre
Yesterday
merge from ai_vehicle_clipping_check_optim
Yesterday
account for ClippingAiChecks another level up in BaseVehicle to avoid running an OverlapBox query in cases where we wouldn't run any mounted clipping checks anyway
Yesterday
▄▊▅ ▇▌▉▄▅▇▅▌▊▋▍ ▉▉▉▇▉▋▅▆ ██▋ ▇▅▋█▄▆▉▄ ▆▉▆ ▌▉▄▍▌ ▆▊▌▌ ▇▇▍▌▅▊ █▄█▄ ▋▅▊▉▉█ ▆▋▇ ▌▆▊██▇▊▄▆▊▌▍▉▉▊▇.▄▆▍▆▇▌█▊▆▋▄. ▆▍▉█▊ (█▇▍▉▋▌) █▉ ▉▊▅█▉▅ ▅▉▄▅█▅▇ ▉▍▄▌▄▆▊▆█▄ ▋▅▆█▆▊▄▊, ▅▋ █▋▋▊ ▍▄▅▉█▅ ▋▄▇ ▆▍█▌▋▋▊▌▆ (▄▉█▇ ▆▊▍▍▍▉▇ █▍▌ ▅█▌▍▄▄ ▋▆▆▊) ▌▄▉▌▋▇▌▉▍▅▊▅▅▊▌.█▊▉▆▆▋▌▇ (▄▆█▌▋▉) ▋█▌▆▋▉▆ ▅▅▆ ▊▊▌▉▋▆ ▄▆▆▅▉█▆▄ ▄▍▍▊█▉▆█ ▄▍ ▅▊▋ ▍█▄▉▇▉ ▇▉▉▍▆▉▌▆ ▆▊▊▍▇▆▌▆▌ * ▊▉▋▉▍▅ ▉▌▇▄█▄▌▆▉▆▌ ▍██▄▊▅▉▇▄ (▌█▍ ▌█▍▋▉█▄▊▄, ▇█▄▄▍ ▉█▅█▇)
Yesterday
merge from naval_update/deep_sea
Yesterday
Applied prefabs. Dummy coord fixes.
Yesterday
Re-route setting animator states to playable animation controller
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
Compile fix
Yesterday
scientist_boat_fixes_3 -> naval_update
Yesterday
Fix margin check in wander state
Yesterday
Support boat debug ddraw convars on server
Yesterday
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
Yesterday
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
Yesterday
Disabled deep sea portals debug by default
Yesterday
Give a whole second before spawning scientists
Yesterday
merge from naval_update
Yesterday
merge from industrial_pipe_batching -> main
Yesterday
merge from npc_PlayerSyncCycle_optim
Yesterday
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
Yesterday
▍▋▆'▉ ▋▍▍ ▊▄▆▍▉▆▍▊▊▆▉▋▇▉▊▌▄▅▄ ▍▄▍ ▇▇█▅▊▅▄ ▉▅█▉, ▅▋▆▋ ▊▉▅▉ ▅ ▊▉▆█ ▍▊▆▌▆█ ▊▄ ▍▊▋▍ ▉▇ ▊▌▉▅▄▅▆▅▌█▄█▉.▌█▌▇▋▄▍▆▍▌▆▇▊▋▉ ▆▄ ▉▌▅▅▉ ▊▉ ██▅▆▋▋▌ ▋▋▍▌ ▊▄▇▍ ▌▉▅'▊ ▄▇▌█ █▊▍ ▋▍ - ▆▇ ▇▆▋▆▌ ▇▌▋█▆▍▉ ▉▋▍▍▅▋▉▄▉ ▄▍ ▊▆▉ ▄▋▊▌▄▍▉ █▊▉▌▌█▊ ▍▌ ▊█▄▌▇▊▉, ▋▋▄ ▇▅'▋ ▆▇▄▍▆▆▅▅▊▅▍▍ ▄▅▇▄▇ ▆▍ ▄▋▇ ▉▊ █▆▇