userLaylacancel

2,472 Commits over 2,131 Days - 0.05cph!

8 Months Ago
Add skeleton instance override to allow a master pose (tshirt uses playermodel pose)
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8 Months Ago
Allow ObjectModelSkinned to hide mesh sections
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8 Months Ago
Test hat parenting
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8 Months Ago
Rename StaticMesh shader to MeshSkinned. Add world transform to ObjectModelSkinned
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8 Months Ago
Add bone name to index map to SkeletonReference
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8 Months Ago
Move pose nodes to their own file
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8 Months Ago
Move material list to ObjectModelSkinned class. Model SubMeshInfo instead has a material index computed on model commit
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8 Months Ago
Add chain function forssetting pose node root result
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8 Months Ago
Add PoseNode_Link to run nodes one after another (eye flicker ontop of anim sequence)
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8 Months Ago
Add Util::RandomVector
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8 Months Ago
Move animations and eye flicker to pose nodes
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8 Months Ago
Split skinned model rendering from the asset data
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8 Months Ago
Store asset load time in nano seconds
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8 Months Ago
Add stopwatch class
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8 Months Ago
Add load time to assets
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8 Months Ago
Asset base class for shared info (name, is special, etc etc)
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8 Months Ago
Serializer for animation data
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8 Months Ago
Read animation scaling keys from fbx Store components of bone transform so they can be interpolated easier
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8 Months Ago
Add FileStream class to get read/write data stream as file Set shader uniforms directly instead of deferring them Don't compile shader in constructor Rename StaticModel to Model for now Move demo reading code to own file
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8 Months Ago
Add read support for data serialization. Test reading player model from serialized data.
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8 Months Ago
Implement slot machine entity save/load
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8 Months Ago
Award winning player with payout at end of spin if results match
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8 Months Ago
Add a few random payout info entries to test
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8 Months Ago
Take scrap from inventory to allow spin, don't allow if player doesn't have enough scrap
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8 Months Ago
Don't allow handle to be pulled if UI is open
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8 Months Ago
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8 Months Ago
serialize model data to get an idea of filesize
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8 Months Ago
fix matrix uniforms
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8 Months Ago
Fix icons compile errors
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8 Months Ago
Fix most compile errors in Rust.MovieMaker plugin
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8 Months Ago
Add MovieMaker and VideoOut plugins
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8 Months Ago
merge from cinematic_tools
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8 Months Ago
test eye flicker and blinking
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8 Months Ago
fbxutil casts
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8 Months Ago
Hide recorder with demo.togglehud
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8 Months Ago
Finish demo recorder frontend, record time elapsed, saved notification
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8 Months Ago
bit of cleanup
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8 Months Ago
more anim fixes
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8 Months Ago
finally fix dodgy bone transforms in animations, use bind pose when animation for a bone has no curve keys
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8 Months Ago
Initial frontend UI for demo recording
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9 Months Ago
animate root bone
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9 Months Ago
animations
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9 Months Ago
FbxUtil. Animation and loader classes
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9 Months Ago
apply poses to bone buffer
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9 Months Ago
vertex weights, bone buffer
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9 Months Ago
bone parents
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9 Months Ago
draw bone names
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9 Months Ago
Add first person spectating of other players in demo playback
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9 Months Ago
Make ent_find_radius find all entities, not just ones with colliders
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9 Months Ago
Add debug_camera_target convar, set debug camera target entity by netid
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