183,021 Commits over 3,106 Days - 2.46cph!

Yesterday
Asset Dump
Yesterday
Steam link button
Yesterday
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Yesterday
portal setup
Yesterday
baseline, merge from worldpositiongeneratorimprovements
Yesterday
merge from main
Yesterday
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Yesterday
Campaign Dates, participant stripped, hero styling
Yesterday
Merge from nexus
Yesterday
Revert Header, Rivals and add new branding
Yesterday
Catch exceptions in nexus init coroutine to try and handle boot failures better
Yesterday
Fix assertion condition when getting world config from nexus
Yesterday
Lumberjack page
Yesterday
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Yesterday
World config toggle for rivers
Yesterday
CResourceAsset::CanRecompile - don't care about leafiness
Yesterday
material tweaks to ao
Yesterday
ao fix so shiny metal isnt black
Yesterday
RenderDoc API Early out of CPixEventScope if !IsRenderDocEnabled
Yesterday
correct specular setup material values
Yesterday
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Yesterday
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Yesterday
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Yesterday
Scene backup
Yesterday
Fuel canister prop
Yesterday
Add convar to control CPixEventScope Delete water layer sc_log_submits depth buffers too Delete DrawOverWorld layers Optimize CPixEventScope Fixed render hooks resolving Clean up
Yesterday
Kill lpv_skycoverage and lpv_sdf from vrad3 too
2 Days Ago
Fixes
2 Days Ago
Beginnings of Lumberjack page
2 Days Ago
Scene directory changes + backups
2 Days Ago
Get rid of unused Bake SDF compile option that made map compiles always take forever and hide deterministic charting comptations option behind dev flag since that's what its for Cloud assets use PATH_ADD_TO_TAIL so they don't get prioritized over anything you have locally
2 Days Ago
Fixes
2 Days Ago
Modeldoc morph frame (#548)
2 Days Ago
Stretch morph frame editor
2 Days Ago
Refactor/handle playing taking multiple actions during their turn properly
2 Days Ago
World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
2 Days Ago
Revert debug card choices
2 Days Ago
More general WIP
2 Days Ago
Prefab blacklist / whitelist implementation
2 Days Ago
fixed skinning on wedge
2 Days Ago
Remove some obvious unused netvars from baseentity
2 Days Ago
Merge from static_group
2 Days Ago
Merge from copydebuginfo
2 Days Ago
Build compile fixes
2 Days Ago
Added debug.showWorldInfoInPerformanceReadout that adds the current world position, level name, seed and size to the f8 performance menu Won't display in hardcore mode
2 Days Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
2 Days Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
2 Days Ago
Fixed dynamic mouse cursor not working in main menu
2 Days Ago
Card game player widget card count is now dynamic (previously hard coded to two cards). Implemented "split" action.