126,165 Commits over 4,171 Days - 1.26cph!

test_generator_more_snapping_fixes -> main
Fix weird collider on test generator Fix weird deploy volumes on test generator
Today
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Today
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
Today
Set sprite packing mode to enabled again, ffs
Yesterday
more_video_optims -> main
Yesterday
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
Yesterday
floating city 2 layout polish, better connection to casino barge
Yesterday
updated arctic base puzzle respawn for fragments s2p
Yesterday
sphere tank s2p
Yesterday
Only load in the shockbyte modal when we need it, not at initialisation
Yesterday
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
Yesterday
Update sail prefab with rig
Yesterday
Anchor timed action Codegen
Yesterday
Merge from naval_update/sails
Yesterday
Sphere tank and radtown now have a basic green card puzzle
Yesterday
merge from hackweek_crosshair_customization
Yesterday
merge from main
Yesterday
Fix crosshair being visible in main menu
Yesterday
exported large sail animations
Yesterday
Sort steering wheel menu priorities
Yesterday
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Yesterday
Water bucket and jerry can entity, hold type and anim update
Yesterday
merge from burst_1_8_25
Yesterday
Sails and steering wheel can only be placed on construction
Yesterday
Empty more store pageoverlay texture refs
Yesterday
Basic fragment always spawn at blue card desk, remove from green manifest
Yesterday
More store texture refs moved to sprites
Yesterday
added lod setup for cannon
Yesterday
manifest
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
greencard desk always spawns a single basic blueprint fragment
Yesterday
supply drop always spawns basic fragments
Yesterday
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
Yesterday
floating city 2 layout polish
Yesterday
merge from meta_shift
Yesterday
Medical barge, shifted location of security tower a bit for better flow
Yesterday
merge from main
Yesterday
Merge from foliage_instancing (indirect instancing fix)
Yesterday
Merge from main
Yesterday
Make foliage instancing compatible with indirect instancing
Yesterday
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed
Yesterday
pt_boat_gameplay -> naval_update
Yesterday
We are moving! Fuel storage Item storage
Yesterday
Adjust water plane points for PID
Yesterday
Fix engine access Place mount points properly
Yesterday
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
Yesterday
Add AI support to the new PT Boat
Yesterday
Higher HP than RHIB Slower than RHIB Setup test item