142,135 Commits over 4,383 Days - 1.35cph!

Yesterday
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Yesterday
This fixture was messed up and missing all mesh LODs
Yesterday
Skinning pass for cocoknight armour
Yesterday
More shadow light cleanup.
Yesterday
merge mortar_prototype to main
Yesterday
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Yesterday
Fix client predicted reloads not stopping on mortars
Yesterday
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Yesterday
Removed Old Apartment Kitchen Folders
Yesterday
Dye collection syncs between head hair and faciar hair
Yesterday
updated blendtree names
Yesterday
adjusted wooden shutter collision
Yesterday
Added walk footstep events
Yesterday
Fix crash when shooting mortar :facepalm:
Yesterday
Fix compile error
Yesterday
merge from Electric_Furnace_Workshop
Yesterday
Add spotilight and pulsing support
Yesterday
Bone club Inventory sounds and Icepick tap sound changes
Yesterday
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Yesterday
Roof structures LODs, colliders and prefabs
Yesterday
Tweaks for updated light fixtures.
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
deployablesnapping_preview_fix -> main
Yesterday
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Yesterday
testlist
Yesterday
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Yesterday
Shutter A collision and LODs
Yesterday
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Yesterday
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Yesterday
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Yesterday
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Yesterday
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Yesterday
windmill_fixes -> main
Yesterday
Rebase on /main
Yesterday
merge from tincanalarm_v2
Yesterday
Updated tin can alarm description
Yesterday
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Yesterday
Reduced loaded molotov light range
Yesterday
Kiosk A - LODs, collision, shutter LODs, prefab setup
Yesterday
Added tin can alarm open/close sounds
Yesterday
Merge from workbench_upgrades
Yesterday
Tooltip repurpose.
Yesterday
merge from main
Yesterday
Roof structures progress
Yesterday
Fix windturbine gib scale
Yesterday
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Yesterday
merge from main
Yesterday
removed overhang from crypt window collider
Yesterday
added temporary oven model to apartment prefabs for preview
Yesterday
exported edited boombox 3p anims