200,687 Commits over 4,171 Days - 2.00cph!
FOR FUCK SAKE playerprefab booster
FOR FUCK SAKE playership prefab, change idle state
Start cleaning up the Socials API
Fixed Units not having the Socials component by default
EntityComponentManager renamed to EntityComponentSystem
BaseEntity adds/removes itself to GridManager rathe than relying on EntityManager events
AI modules can now be installed/uninstalled for a specific Entity at runtime via the debug tools panel
- Upgrade cost colour fix
- Shield upgrade price increase
ActionChain state debug object ref
Prerelease steam scripts (need to merge this change into preeelease branch)
Refactoring Socials to include the concept of Roles
all bugs fixed until I find more bugs
turned off exit time on some movement modes
Player anim source -single bullet reloads for bolt & shotgun
Added Social editor, bunch of editor tweaks
fixed slight hitching on the double shotgun viewmodel animations
Initial implementation of QuadTrees (still a little slow)
Merging QuadTrees in because actually they aren't too bad
Quad Tree nearest neighbour search is in.
Ore spawn compensation, based on Alistair's figures.
Optimised QuadTree nearest neighbour a bit.
▅▄█▊▋▍▆ - ▋▅▄▇▌ █▄▍▉█▉▆▌▄▆▍▋, ▅▊▉▊▌ ▍▅▍, █▇█ ▇▅▌▌▄, ▆▆▋▌▍▇ ▅▉█ ▆▆▉▊▆▄▍
Automated Windows Build #412
Automated Linux DS Build #412
Fixed text chat / mission list after mode restart
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now
- Added ability charges upgrade and functionality
- Abilities can now be set as unlimited
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
- Ability pickups now rotate on all axis
Moving social types to files
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Applied settings from save.