198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
10 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
10 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
10 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
10 Years Ago
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure FOR FUCK SAKE wip transition room
10 Years Ago
Cowboy rig - 1st pass skinning
10 Years Ago
Slightly better river-ocean transition
10 Years Ago
- Started Laser Link player ability
10 Years Ago
- More Wearables groundwork
10 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
10 Years Ago
More rock params from HapisIsland
10 Years Ago
Fixed up KD tree system. World props are 10x faster.
10 Years Ago
Aeolian Transport FX
10 Years Ago
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100 FOR FUCK SAKE cleaning prefab room files
10 Years Ago
Don't spawn field rocks on prefab mountains
10 Years Ago
Forest splat tweak
10 Years Ago
unwrapped all trees and long roots for temple court
10 Years Ago
added temple stairs roots 2 to temple court with correct maps
10 Years Ago
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
10 Years Ago
Folder
10 Years Ago
Removed shitty cliffside decor
10 Years Ago
Occasional barrel around powerlines
10 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
10 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
10 Years Ago
- rough barricade ability test
10 Years Ago
canyon splat painting
10 Years Ago
Terrain alpha distance cutoff tweak
10 Years Ago
Monument LOD adjustments
10 Years Ago
Static mining quarry entity bounds
10 Years Ago
Exclude monuments from auto-cliff-splatting
10 Years Ago
Enabled range for shot power Tweaked Igor / Mavis config Fixed anim looping bug on idle
10 Years Ago
Highland cliffs
10 Years Ago
military_tunnel_1 splat painting backup
10 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
10 Years Ago
- TriggerSettingsEditor tweak
10 Years Ago
Rock material parameter blending fix
10 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
10 Years Ago
Field rock splat modifier tweaks
10 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0
10 Years Ago
Stealing some rock tints from HapisIsland since those suck a bit less
10 Years Ago
finally found that sweet spot for the terrain-rock blend material, yay military_tunnel_1 splat painting backup
10 Years Ago
unhooked bubble sound from underwater FX
10 Years Ago
Fixed missing linux config
10 Years Ago
Satellite dish terrain adjustment improvements
10 Years Ago
Monument terrain placement supports negative padding
10 Years Ago
wip animations and rigging
10 Years Ago
Powerplant splat painting backup
10 Years Ago
Debugging
10 Years Ago
Prefab mountain scale adjustments
10 Years Ago
SatDish work backup