199,286 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Documented ILuaBase for intellisense
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8 Years Ago
Automated Linux Build #632
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8 Years Ago
Automated Linux DS Build #632
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8 Years Ago
Automated Windows Build #632
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8 Years Ago
Automated OSX Build #632
8 Years Ago
Commented out quad tree profiling hooks because it seems laggy as shit
8 Years Ago
fixed up hex block 27 to new scale
8 Years Ago
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8 Years Ago
Automated Linux Build #633
8 Years Ago
Replaced all usage of FixedArray where we do NOT pre-allocate and use it as a pool, with List
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8 Years Ago
Automated Linux DS Build #633
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8 Years Ago
Automated Windows Build #633
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8 Years Ago
Automated OSX Build #633
8 Years Ago
PerceivedUnitData.IsPerceived no longer does cooldown calc in it's getter, instead we update the value in Senses.TestUnitPerception
8 Years Ago
wip
8 Years Ago
Spawnlist UI
8 Years Ago
Replaced use of old pool with new pool and added profiler hooks.
8 Years Ago
Effects removal bookkeeping only happens in TickOnMinute
8 Years Ago
YAMFM
8 Years Ago
Merged from Pool V3 branch, replacing pooling in Unit Manager and AI Manager for now.
8 Years Ago
Bunker rooms - polishing - removing/moving floating objects
8 Years Ago
map editor prep work
8 Years Ago
more
8 Years Ago
fixed up hex blocks, lodded all pavement sections
8 Years Ago
8 Years Ago
Airfield underground loot spawns / doors / door barricades setup
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8 Years Ago
Automated Linux Build #634
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8 Years Ago
Automated Linux DS Build #634
bot
8 Years Ago
Automated Windows Build #634
bot
8 Years Ago
Automated OSX Build #634
8 Years Ago
Added surfing
8 Years Ago
don't create find desires for food, this stops people gathering mushrooms and not eating them.
8 Years Ago
Split into 3 scenes
8 Years Ago
map editor basic terrain functionality
8 Years Ago
Waterpipe shotgun world model re-creation
8 Years Ago
hooked up all bed spawning stuff. Needs testing.
8 Years Ago
merge with bed spawn
8 Years Ago
Mouse look restrict
8 Years Ago
Working on rewriting FixedArray into PooledList.
8 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
8 Years Ago
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
8 Years Ago
Attempted fix for bad saved data schemas causing errors. Building persistence improvements.
8 Years Ago
possible fix for respawn bug.
8 Years Ago
Effect detach tweak
8 Years Ago
Manifest
8 Years Ago
Another spawn fix.
8 Years Ago
wip
8 Years Ago
Replaced the old bed
8 Years Ago
Merge from decor branch
8 Years Ago
Merge from decor branch