201,677 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Fixed NRE when applying workshop skins with nosteam
8 Years Ago
Rocket factory progress
8 Years Ago
Info text truncate
8 Years Ago
office_vents texture sets + mats
8 Years Ago
Debug spawning can specify whether the entity should be player controlled Revamped selected unit info, effects & vitals display
8 Years Ago
Fixed weird TMP error caused by the ° character
8 Years Ago
Added default skin ssp to player ragdoll
8 Years Ago
Save
8 Years Ago
Can place floor grills above large furnace Network++
8 Years Ago
Refactored some stuff to new HealthChangeData. DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------) Started wip CombatTracker basics.
8 Years Ago
Floor spikes block foundation placement
8 Years Ago
Furnace deploy volume tweak
8 Years Ago
Another tweak
8 Years Ago
office interior backup
8 Years Ago
Stopped welfare payments to players that are disconnected
8 Years Ago
Fixed interaction max subscriptions always being 1
8 Years Ago
Fixed Conversations.GetTopics not clearing buffer
8 Years Ago
Data save
8 Years Ago
Renamed some stamina related effects Fixed DataAsset caching display names badly
8 Years Ago
Compile fix
8 Years Ago
Exposed player controlled toggle in DebugTools spawning tab
8 Years Ago
AP data
8 Years Ago
GameInstance now has a CombatTracker. GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
8 Years Ago
mid river area
8 Years Ago
Music editor UX tweaks Better waveform texture caching Song tweaks Initial implementation of classic theme
8 Years Ago
Made welfare pay once a day using the TOD system
8 Years Ago
more CombatTracker wip
8 Years Ago
Removed seconds from TOD display
8 Years Ago
shotgun trap implementation protocol++ phrases manifest
8 Years Ago
merge from main
8 Years Ago
Fixed water lighting to match new brdf Fixed postprocess subsurface errors on non-core brdf surfaces Deprecated legacy preintegrated skin shader and lighting path
8 Years Ago
merge into main
8 Years Ago
Deleted legacy preintegrated skin shader
8 Years Ago
Fixed player preview for new core skin shader Changed UIPlayerPreview render texture to linear hdr
8 Years Ago
Final placeholder skin spec map tweaks
8 Years Ago
Merge from main
8 Years Ago
backup
8 Years Ago
can pick up shotgun trap can repair shotgun trap shotgun trap appears under trap category can no longer code lock shotgun trap
8 Years Ago
Scatterable lighting fix
8 Years Ago
final mid river area sculpt
8 Years Ago
guntrap deployment exploit fixes skin approval skin icons
8 Years Ago
splats
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated jenkinsfile: - slack reports on error - failFast on parallel - set custom job name (hopefully)
8 Years Ago
scrap pile; fbx/materials/prefab/textures
8 Years Ago
HealthChangeData now tracks the round
8 Years Ago
Window bars and embrasures now store item condition Window bar and embrasure item condition is reduced by half when picking them up Network++
8 Years Ago
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8 Years Ago
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