201,677 Commits over 4,171 Days - 2.01cph!
Fixed NRE when applying workshop skins with nosteam
office_vents texture sets + mats
Debug spawning can specify whether the entity should be player controlled
Revamped selected unit info, effects & vitals display
Fixed weird TMP error caused by the ° character
Added default skin ssp to player ragdoll
Can place floor grills above large furnace
Network++
Refactored some stuff to new HealthChangeData.
DamageTracker reworked to use the HealthChangeData. (any future killfeed bugs, look here <----------)
Started wip CombatTracker basics.
Floor spikes block foundation placement
Furnace deploy volume tweak
Stopped welfare payments to players that are disconnected
Fixed interaction max subscriptions always being 1
Fixed Conversations.GetTopics not clearing buffer
Renamed some stamina related effects
Fixed DataAsset caching display names badly
Exposed player controlled toggle in DebugTools spawning tab
GameInstance now has a CombatTracker.
GameInstance::ModifyHealth() now uses HealthChangeData and calls CombatTracker.
Music editor UX tweaks
Better waveform texture caching
Song tweaks
Initial implementation of classic theme
Made welfare pay once a day using the TOD system
Removed seconds from TOD display
shotgun trap implementation
protocol++
phrases
manifest
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
Deleted legacy preintegrated skin shader
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Final placeholder skin spec map tweaks
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
final mid river area sculpt
guntrap deployment exploit fixes
skin approval
skin icons
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
scrap pile; fbx/materials/prefab/textures
HealthChangeData now tracks the round
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++