199,258 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Rivers are no longer green
7 Years Ago
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
7 Years Ago
added unit mod protobuf defs CareerUnitMod and CareerUnitMods serialization
7 Years Ago
NRE fix
7 Years Ago
CareerUnit protobuf/serialization of mods
7 Years Ago
Another NRE
7 Years Ago
unit mods serialize with career saves. removed test code.
7 Years Ago
UI fxies
7 Years Ago
added unit mark to careerunit. protobuf and serialize it.
7 Years Ago
Reduced effectList max pool size
7 Years Ago
show mark in career UI
7 Years Ago
Removed some reproduction logs
7 Years Ago
GC etc
7 Years Ago
Actions.WaitRealtime uses TimeSince
7 Years Ago
Updated most render library functions to not lock up when a Lua type error occurs during function execution
7 Years Ago
Added type error to render.Capture
7 Years Ago
update text mesh pro wip career ui stuff created a portrait prefab and replacing it in the squad editor etc..
7 Years Ago
cleaning scene UI
7 Years Ago
fix for market tab
7 Years Ago
missing file
7 Years Ago
Fixed Current Goal being reset by the high priority module evaluation pass. Better logging.
7 Years Ago
Grinding through more npc corpse setups.
7 Years Ago
UIWidget/Screen refactoring to better support management of graphics components
7 Years Ago
Disabled vsync, removed Low quality setting (ultra default)
7 Years Ago
Fixed some issues with UIWidget not toggling components properly
7 Years Ago
TabbedWindows properly toggles child widgets
7 Years Ago
Hopefully actually fixing child widget component toggling
7 Years Ago
Removed DataAsset equality operators/overloads
7 Years Ago
NRE fixes
7 Years Ago
Another ragdoll.
7 Years Ago
Item pickup cleanup Tutorial widget graphics cleanup Version++
7 Years Ago
And another one.
7 Years Ago
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
7 Years Ago
Unit indicator gfx fix
7 Years Ago
Senses.SimTick returns if the unit's grid position hasn't change since our last tick
7 Years Ago
Senses position change gate has a timeout
7 Years Ago
Fix
7 Years Ago
IVehicleUser no longer needs a character reference
7 Years Ago
merged from main
7 Years Ago
meta
7 Years Ago
merged to main
7 Years Ago
Merge from main
7 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
7 Years Ago
Merge from main
7 Years Ago
First pass single frame imposter runtime and tools
7 Years Ago
7 Years Ago
B key now toggles build menu, instead of just opening it
7 Years Ago
#define and rename
7 Years Ago
New trees / polish / prefab settings / LOD distances / snow variants
7 Years Ago
less highlighting coroutines