199,230 Commits over 4,140 Days - 2.01cph!
Fixed UIWidget init order resulting in pooled elements having some components disabled at the point of instantiation
Added UIElement for more nested caching of various UI components
Updated Facepunch.Steamworks
Hapis Island loot tweaks (smaller monuments have slightly less spawns)
Hapis Island old cave lighting
Hapis Island Site A tweaks
exporting with NMO (still need processing)
Recycler loot panel text updated
added CareerDefines.TotalTeamCount which gets set based on all leagues.
career unit database now generates the correct amount of unique units (1500)
added skinhairtest unity scene with skinhair cap and test head
Image storage to database
NPC cover points for Military Tunnel.
Updated Savas KOTH Tier 1 2 3 loot tables
More resources in construction loot box (Savas KOTH)
Removed results entry prefab from career UI scene
reworked career unit database creation, now creates units per league
Added yuge rocks to hilltops (proof of concept)
added starting league to CareerUnit, protobuf/serialize.
roster generation now pulls units from the correct starting league brackets.
Big desires system cleanup
Fixed humans having no default posesssions
Fixed tooltips showing shit they shouldn't
Re-ordered some AI logging
Removed item value for building.
Added DrawFields and DrawProperties methods to BaseDebugDrawer.
Tidied up Building a bit and started adding registering of items.
unit mark now gets set at unit db creation
unit mark now factored into repair cost
Fixed various canvas group extension methods using wrong overloads
New trees / improved douglas firs snow variants / adjusted LOD distances
Worked out a lot of parenting issues.
Fixed radial hint icon being badly positioned
Hopefully fixed item pickup failures
Mining quarry A / fixed a uniform dirt circle around the monument
Updated skin hair test scene
Disabled compression on test mesh
Simplified base color mask mixing
updated water well monuments with working well prefabs
Correctly call OnSendNetworkUpdate when spawning static map entities