224,191 Commits over 3,684 Days - 2.54cph!

36 Days Ago
36 Days Ago
Re-add text null check
36 Days Ago
Subtract broken prefab
36 Days Ago
Re-enable tooltip text for single vendor names
36 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
36 Days Ago
Merge from bradley_scientists
36 Days Ago
Updated stationary scientist AI design. Switch scientists to stationary AI design instead of immediately killing them if the Bradley gets destroyed.
36 Days Ago
Whitelist common_samplers.fxc (hate this)
36 Days Ago
Fix nexus map not appearing until you close and reopen it
36 Days Ago
player update. p17, glock and m92 pistols entities and override controllers updated to use new pistol anim set
36 Days Ago
Change the zone details on nexus map to use flex layout Use a separate prefab for the zone labels on the details panel vs. the map markers
36 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces
36 Days Ago
Merge from main -> 2022_3_20f1
36 Days Ago
Fix game jam button not being in header
36 Days Ago
Stationary design update
36 Days Ago
Added support for LOD cross fade
36 Days Ago
PresentYUV420Texture sets its sampler state (this whole func is manual?), fix random crash from using an unbound sampler
36 Days Ago
Added a stationary AI design and fille. Updated Bradley scientist prefabs to reference it as an additional design.
36 Days Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
36 Days Ago
moved screen back more
36 Days Ago
Revert verifying bound samplers & images until I fix these bad bindings
36 Days Ago
screen placement position move
36 Days Ago
Compiled shaders with normalization brightness fixes for cubes without SH, reenable cube normalization
36 Days Ago
Fix right clicking attachments going onto held gun instead of into open backpack
36 Days Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
36 Days Ago
Debug string for CTextureManagerVulkan::GetTextureResource Whitelist some more common exception types Vulkan: Verify bound samplers and images
36 Days Ago
Nicer exception logging / stack trace for Action Graph exceptions Push EditorNodeLibrary in Asset.TryLoadGameResource()
36 Days Ago
Vendor UI now closes automatically when map is closed.
36 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
36 Days Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
36 Days Ago
Hide Poncho models/ materials/ prefabs
37 Days Ago
Reposed Burlap Gloves to match updated player rig
37 Days Ago
Clean up opening editor for a given action graph Implement inspecting action graph elements Make sure ActionGraph GUIDs are unique too Make sure embedded expression graphs have an input node Fixes Facepunch/sbox-issues#5253 Hide input node for expression graphs with no inputs
37 Days Ago
S2P all
37 Days Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
37 Days Ago
Added snow setup to roads prefabs
37 Days Ago
Merge from bradley_scientists
37 Days Ago
Compile fixes
37 Days Ago
First pass of fixes
37 Days Ago
Merge from bradley_scientists
37 Days Ago
CI fails building shaders when machine is coming from a branch that was deleted, full checkout action should be enough for pulling? If cubemap has no normalization set, don't consider it for NormalizeCubeBrightness
37 Days Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
37 Days Ago
Push NodeLibrary scope for ActionGraphResource Facepunch/sbox-issues#5244 Make sure NodeLibrary scope is pushed when deserializing components Facepunch/sbox-issues#5244
37 Days Ago
Added snow material setup to compatible structures prefabs
37 Days Ago
Results page final tweaks
37 Days Ago
Moved some mesh decals from Structures to Mesh Decals
37 Days Ago
Added snow material setup to static vehicles
37 Days Ago
- Fixed bunny hat view - Fixed egg suit view - Fixed forceCamUpPivot option not functioning
37 Days Ago
These exceptions are no longer needed
37 Days Ago
Leaderboard backup, run #10491