131,670 Commits over 4,232 Days - 1.30cph!

35 Days Ago
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35 Days Ago
Atlases, cleanup
35 Days Ago
Removed ability to repair helicopters that are in flight
35 Days Ago
merge from naval_update
35 Days Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
35 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
35 Days Ago
35 Days Ago
conditional art models, textures, material and initial prefabs setup
35 Days Ago
unlock test
35 Days Ago
Added sounds and support for an audio cue for when the wheel is centred
35 Days Ago
Realign rear turret again
35 Days Ago
Merge from shadow_cascades_light_leak_fix
35 Days Ago
Merge from main
35 Days Ago
Warhammer store page
35 Days Ago
edited small engine anims as they were too subtle previously
35 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
35 Days Ago
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35 Days Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
35 Days Ago
Fix NRE in server builds when scientists are talking to each other
35 Days Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
35 Days Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
35 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
35 Days Ago
backpack unlock
35 Days Ago
Large backpack rarity
35 Days Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
35 Days Ago
naval_update -> pt_boat_2
35 Days Ago
xmas ceilingpaper tweaks
35 Days Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
35 Days Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
35 Days Ago
Add projectile info for cannonballs
35 Days Ago
iterations on the plank audio files
35 Days Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
35 Days Ago
RPG7 - adjusted weapon position on wild west DLC racks
35 Days Ago
texture import setting tweaks to xmas floor and ceilingpapers
35 Days Ago
RPG7 - weapon rack peg adjustment to fix clipping
35 Days Ago
RPG7 - world model collider and weapon rack adjustments
35 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
35 Days Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
35 Days Ago
edited vm rpg skin anims
35 Days Ago
Merge from boat_building
35 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
35 Days Ago
enabled texture streaming (mips) on halloween wallpaper textures
35 Days Ago
Merge from parent again
35 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
35 Days Ago
merge from Project_Hammer
35 Days Ago
Fixed NRE on boot caused by chicken coops
35 Days Ago
artist pack branch
35 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
35 Days Ago
Revert rotations on guide mesh now that the animation is fixed