224,189 Commits over 3,684 Days - 2.54cph!

35 Days Ago
Make Items more modular
35 Days Ago
Better starting state
35 Days Ago
Mesh Editor: Add snap to vertex
35 Days Ago
Leaderboard backup, run #10533
35 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
35 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
35 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
35 Days Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
35 Days Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
35 Days Ago
Refactor how viewmodels are made, to work in multiplayer
35 Days Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
35 Days Ago
progress
35 Days Ago
Add LOD fading integration
36 Days Ago
Added SSS support - doesn't pass through to deferred stage but compiles
36 Days Ago
Leaderboard backup, run #10515
36 Days Ago
Don't switch to object tool after creating block
36 Days Ago
Block tool saves last material used
36 Days Ago
Add PrimitiveBuilder.Material
36 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
36 Days Ago
Clean up mesh control widget
36 Days Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
36 Days Ago
minigun spin + gunshot sound WIP
36 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
36 Days Ago
Add modeldoc PhysicsMeshFromRender
36 Days Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
36 Days Ago
Physics hull from render works on render primitive meshes
36 Days Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
36 Days Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
36 Days Ago
Allow alpha on MeshComponent
36 Days Ago
Fixed Fluid Switch Pump being unwirable
36 Days Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
36 Days Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
36 Days Ago
Added NodeLibrary.VoidTaskFaulted event
36 Days Ago
36 Days Ago
Use high quality GGX filtering if baking cubemap as OnEnabled
36 Days Ago
Screen content iteration. Oscilloscope.
36 Days Ago
36 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors Tweak how ValidationExceptions are thrown on invoke
36 Days Ago
Adjust things on fast envmap filtering, major cleanup, rename shader to envmap_filtering
36 Days Ago
Tweak lambda naming Generate a throwing lambda when compiling a graph with errors
36 Days Ago
Fixed incorrect terrain height in harbor 1
36 Days Ago
Reserialized materials
36 Days Ago
Wip fast cubemap filtering ( 2.5ms > 0.09ms 😱 )
36 Days Ago
Tweak lambda naming
36 Days Ago
Update art_showcase.scene
36 Days Ago
hanging clothes
36 Days Ago
throwpillow_a + b assets
36 Days Ago
Add __guid and rename Version to __version in json Nicer stack traces Fix "The node already has a parent." when deserializing
36 Days Ago
36 Days Ago
Re-add text null check