221,839 Commits over 3,653 Days - 2.53cph!

35 Days Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
35 Days Ago
Parent merge
36 Days Ago
Anim converter temp directory
36 Days Ago
Skeleton prefab/asset tweaks
36 Days Ago
Simple bones menu context script update
36 Days Ago
Show/Hide fixes for item store model
36 Days Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
36 Days Ago
Codegen
36 Days Ago
Merge from main
36 Days Ago
Missed prefab
36 Days Ago
Removed SkinViewer's old built-in UI
36 Days Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
36 Days Ago
Improving some skin viewer item layout
36 Days Ago
Materials
36 Days Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
36 Days Ago
Flamethrow WIP
36 Days Ago
Add support for connecting to servers using SRV DNS records
36 Days Ago
Merge from tutorial_island
36 Days Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
36 Days Ago
More merge fixes
36 Days Ago
Merge from main -> full_server_demos
36 Days Ago
Disable global networked bases until we get a fully custom rendering pipeline
36 Days Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
36 Days Ago
Compile fixes, manifest, codegen
36 Days Ago
Merge from main
36 Days Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
36 Days Ago
Remove unintended change to ClientsideModel
36 Days Ago
Editor tools can create subtools, move, rotation, scale become subtools
36 Days Ago
Physics controller (#6) * Physics based player controller * Player/camera prefab * Conveyor behaviour improved, existing conveyors will need values adjusted
36 Days Ago
Make player & camera a prefab to easily setup new scenes
36 Days Ago
Try a capsule collider for the player
36 Days Ago
Ran "Prepare all prefabs"
36 Days Ago
Full manifest rebuild, lots of stuff needs rebuilding
36 Days Ago
Converted textures and material from deprecated core shader setup, to rust standard
36 Days Ago
Merge optimize_build_prefab_process -> Main
36 Days Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
36 Days Ago
Tighten up physics based movement, this seems decent
36 Days Ago
Don't update Project.LastOpened when adding it from file
36 Days Ago
compile fix
36 Days Ago
nightlight convars
36 Days Ago
Simple crush logic
36 Days Ago
BaseVelocity carries over
36 Days Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
36 Days Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
36 Days Ago
food packaging - canned food, updated scale, pre 2D final texture pass
36 Days Ago
Support for tabs in text drawing (#1460) * Fixes tabs drawing as boxes * Nicely spaces tabs to line up columns * Requires `white-space: pre` in razor https://files.facepunch.com/crayz/1b2111b1/sbox-dev_HbcLhN7N6C.png
36 Days Ago
Update ScreenText tab test