reporust_rebootcancel

97,799 Commits over 3,683 Days - 1.11cph!

Yesterday
bike lods
Yesterday
merge from fix_compressed_modded_tag
Yesterday
merge from electricity_power_fixes/2/doorcontroller
Yesterday
merge from gunaudiofixes
Yesterday
merge from helk_qol_01
Yesterday
merge from external_holdtobuild
Yesterday
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
Yesterday
Merge from handcuffs
Yesterday
Merge from main
Yesterday
Laptop screen emits onto things.
Yesterday
Screen bloom improvements.
Yesterday
Opacity fix.
Yesterday
Hacking laptop interface improvements
Yesterday
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
Yesterday
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
Yesterday
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
Yesterday
Edit pedal bike gears
Yesterday
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Fixed steering speed bug when turning one direction and and then immediately in the other direction
Yesterday
One more tweak, align both condensed and normal versions with the same right offset on the amount text so we can maximise the size of the font
Yesterday
Spacing tweaks
Yesterday
Use the condensed item pickup notice when displaying a pickup greater than the stack size of the item Condensed item pickup notice amount text so it's more legible
Yesterday
Pedal bike mass, suspension, power, handling setup
Yesterday
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
Yesterday
Fixed doors going crazy when spamming power into door controllers, we now discard actions if the door is busy
Yesterday
Minor suspension edit on pedal bike
Yesterday
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
Yesterday
Merged helicopter fixes
Yesterday
Removed debug stuff
Yesterday
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
Yesterday
Fix gun shooting slower when it has muzzle boost + burst module rather than burst module alone
Yesterday
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
Yesterday
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
Yesterday
Tweaked wooden shop front door controller socket position
Yesterday
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
Yesterday
[André request] DoPrepare adds "TugboatDeployable" label to all deployables that can be used on a tugboat
Yesterday
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
Yesterday
Fixed high wooden gate and both hatches double door controller deployement
Yesterday
Better underwater distance benchmark prefab.
Yesterday
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
Yesterday
Merge from main
Yesterday
Recycler now gives out remainder scrap rather than rounding up scrap values - also fixes some components giving 1 extra scrap due to floating point errors
Yesterday
Ensure some space is allocated for collisions prior to the death spinout
Yesterday
Added convar to disable monument crashing
2 Days Ago
Ensured monuments that have default tier don't slip through the cracks
2 Days Ago
Additional check for monument type
2 Days Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
2 Days Ago
Fixed wobbly pedal bike wheels, adjusted suspension