reporust_rebootcancel

128,821 Commits over 4,232 Days - 1.27cph!

3 Days Ago
Merge from parent
3 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
3 Days Ago
Merging main to main/fpbuild_jenkins
3 Days Ago
Updating flare rig joints
3 Days Ago
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3 Days Ago
FC barge 3600/4200 shadow proxies
3 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
3 Days Ago
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3 Days Ago
Merge from main_merge_31_oct_try_again
3 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
3 Days Ago
Fixed wonky 3P chainsaw orientation.
3 Days Ago
Merge from shiplighting
3 Days Ago
Merge from foliage_instancing
3 Days Ago
Merge from (parent) naval_update.
3 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
3 Days Ago
Spotlight.on.cool flare tweak.
3 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
3 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
3 Days Ago
Merge from foliage_swap
3 Days Ago
Merge from main
3 Days Ago
Override the lerp, not the position
3 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
3 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
4 Days Ago
material color tweak to better track the unoptimised original look
4 Days Ago
First WIP prototype for component displaying box skins
4 Days Ago
fixed interior props cull group being disabled (was temporary)
4 Days Ago
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4 Days Ago
added walkway A ambience files
4 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
4 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
4 Days Ago
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4 Days Ago
heavy_helmet_overlay_fix -> main
4 Days Ago
Fix binoculars + the heavy helmet from rendering weird
4 Days Ago
security tower a lod3 baked now
4 Days Ago
setup flashlight refresh vm anims
4 Days Ago
Heavy plate helmet repose
4 Days Ago
Exhaust fixes.
4 Days Ago
Stray light fix. Cleanup.
4 Days Ago
Final polish.
4 Days Ago
merge from main
4 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
4 Days Ago
menu_bootstrap_change -> main
4 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
4 Days Ago
Moved ambient flies to prefab & improved them.
4 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
4 Days Ago
Adding v4 snowmobile shooting anims
4 Days Ago
riot hat repose
4 Days Ago
merge from boat_building
4 Days Ago
Fix compile error in SocketMod_Anchor
4 Days Ago
Fix compile error