reporust_rebootcancel

126,998 Commits over 4,109 Days - 1.29cph!

Yesterday
Added portrait and square image override for store takeovers
Yesterday
WIP work to speed up culling
Yesterday
WIP work to speed up culling
Yesterday
WIP work to speed up culling
Yesterday
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
Yesterday
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
merge from new_menu
Yesterday
Compile fix
Yesterday
Merge from trimmed_asset_warmup/scene_warmup
Yesterday
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
Yesterday
Show loading screen when returning to the main menu
Yesterday
Pause LoadBalancer when unloading the world
Yesterday
Merge from improvised_planks and very basic initial setup
Yesterday
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
Yesterday
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
Yesterday
merge from main
Yesterday
restore 124170 (clouds/fog)
Yesterday
restore 124169 (clouds/fog)
Yesterday
Fixing up floating walkway transforms in level
Yesterday
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
Yesterday
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
Yesterday
premium modal clean
Yesterday
reduce initial capacity of the projectile stable index cache
Yesterday
Fix BBS bone name conflict with ladders
Yesterday
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
Yesterday
Re-add party invite modal
Yesterday
Base for Quickjoin system
Yesterday
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
Yesterday
Add command to list reported players with count of how many reports, server only
Yesterday
Some skin viewer tweaks
Yesterday
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
Yesterday
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.
Yesterday
Cannons can now be placed after boat construction
Yesterday
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Yesterday
Store tweaks
Yesterday
Modular boats steering wheel tier 2 4k textures for media caps
Yesterday
Update: DemoBuildingsViewer - always visualize spawn markers Simplifies scene setup Tests: used in editor
Yesterday
Bugfix: SpawnMarker.SpawnType are now proper bitflags Tests: none, trivial change
Yesterday
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Yesterday
Clean: move Building to Benchmark namespace Tests: compiles in editor
Yesterday
Update: DemoBuildingsViewer - export spawn markers Tests: ran the export with couple markers
Yesterday
Updated limited tab styling
Yesterday
removed BatchedWaterRays option and disabled codepath
Yesterday
Added LOD3 textures for floating walkways
Yesterday
New: editor-only SpawnMarker for DemoBuildingsViewer - automatically links up to nearest building, but can override Allows to anotate the scene with spawn markers and link up to the nearest building. Needed for more complex benchmark setups Tests: loaded staging demo and checked how gizmos draw
Yesterday
merge from main
Yesterday
Update: extra scopes for Projectile perf tests Tests: ran the perf tests
Yesterday
corrected profile region name