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124,522 Commits over 4,171 Days - 1.24cph!

Add AI support to the new PT Boat
Higher HP than RHIB Slower than RHIB Setup test item
Today
merge from main
Engine speed adjustments Setup dual propellers
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
Today
Flag when textures are using an uncompressed format in the texture import analyzer tool
Today
merge from fix_texture_analyzer_npot -> main
scientist_boat_ai -> naval_update
Today
Enabled mipmaps on all atlased, need to review if they all need it later
More Waterworld map obstacles
Remove resolution field - not used Standard RHIB cleanup
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
Today
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
Today
Store page overlay are now using sprites instead of textures Converted all pages
Today
Store steam DLC atlases
Today
merge from cargo_oilrig_path_fix
Today
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
Today
merge from main
Today
merge from store_atlases/coverimage
Today
Frontier atlas
Today
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
Today
Enable sprite packing on build
Today
M15 pistol (50MB)
Today
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
Yesterday
Cleanup, compile errors
Yesterday
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
Yesterday
Seek out targets that attack us eg if you're attacked by someone then set them as the target
Yesterday
Move up #IF CLIENT
Yesterday
Codegen
Yesterday
Add ai data to all rhibs
Yesterday
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
Yesterday
fix rotatable painting socket angle values
Yesterday
Piper nigrum vines (27MB)
Yesterday
Decor DLC wallpaper (42MB)
Yesterday
Pilot ejector seat occlusion and normals (12MB)
Yesterday
Pilot hazmat (120MB, though unsure how many textures were used in end product)
Yesterday
Coconut gloves (20MB)
Yesterday
Coconut torso armor (25MB)
Yesterday
Enable streaming on mannequin textures (16MB)
Yesterday
merge from menu_optims
Yesterday
merge from menu_optims
Yesterday
merge from hackweek_crosshair_customization
Yesterday
Fix crosshair rendering below scope overlays
Yesterday
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
Yesterday
merge from main
Yesterday
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
Yesterday
merge from fix_streaming_wallpaper -> main
Yesterday
Enable texture streaming on wallpaper floors
Yesterday
merge from rotatable_paintings -> main
Yesterday
merge from main