reporust_rebootcancel

138,462 Commits over 4,352 Days - 1.33cph!

Yesterday
All ConsoleCommands/ convars now have generated descriptions
Yesterday
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
Yesterday
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Yesterday
Scene backup & related files.
Yesterday
Fix missing text on leave clan button
Yesterday
new_console-ui -> main
Yesterday
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Yesterday
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Yesterday
Fix pool leak
Yesterday
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Yesterday
Merge from tunnel_netgroup_fix_merge
Yesterday
Subtract 146072 + merge from tunnet_netgroup_fix
Yesterday
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Yesterday
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Yesterday
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Yesterday
Rerun s2p on launch site to modify the usual heightmap texture instead
Yesterday
new_console-ui -> main
Yesterday
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
Yesterday
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Yesterday
Modify the heightmap texture directly instead of making a copy in s2p
Yesterday
Subtract 146162
Yesterday
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Yesterday
compile fix
Yesterday
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Yesterday
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Yesterday
Switch animation sequence to use a coroutine instead of invokes
Yesterday
Merge: from spectate_stay_after_dc - Update: spectating players now always stay on a disconnected player's sleeper instead of searching for new target Tests: spectated 2nd player, 2nd disconnected, spectator stayed
Yesterday
Update: when player disconnects don't try to find a new target for spectators, just let them hoves in 3p Tests: spectated a player that disconnected, stayed on it's sleeper
Yesterday
Fix compile error from heightmaps
Yesterday
Merge from chainsaw_hotspot_gathering
Yesterday
Chainsaw now gathers wood from trees as if it is always hitting the ❌ spot The ❌ has been removed from trees if hitting it with a chainsaw. Subject to change based on feedback
Yesterday
committing test multichain setup for reference
Yesterday
Added Toms CAML textures and materials
Yesterday
added support to BC for branching chains - rotation is a little iffy, but behaves itself enough to not warrant adding extra constraint control against each child
Yesterday
merge from new_console-ui
Yesterday
Make all queries check if they are in an independant navmesh volume before querying the main navmesh
Yesterday
Fixed item buttons not working in builds
Yesterday
Merge: from main
Yesterday
merge from main
Yesterday
merge from new_console-ui
Yesterday
Merge from tunnet_netgroup_fix
Yesterday
Bundle textures next to monument prefabs in the monuments bundle
Yesterday
stool a/b/c/d collision meshes
Yesterday
stools a/b/c/d and lods materials and textures single 1024 shared.
Yesterday
CAML animation set exports
Yesterday
merge tropical1/2 water fixes to main
Yesterday
Fix trop1 after merge
Yesterday
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
Yesterday
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
Yesterday
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)