reporust_rebootcancel

134,644 Commits over 4,324 Days - 1.30cph!

Today
File organization
Today
Signal computer polish.
Today
Signal computer improvements, part 1.
Today
Final tweaks for the ambient black crush fix.
Yesterday
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2 Days Ago
signal computer transmit sound tweaks
2 Days Ago
signal computer transmit sound
2 Days Ago
merge from main/naval_update/sound_polish
2 Days Ago
merge from main/naval_update
2 Days Ago
cannon sound polish
2 Days Ago
sail sound polish
3 Days Ago
play a more agressive water movement sound when modular boats move quickly
3 Days Ago
deep sea island and ghost ship ambience tweaks
3 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
3 Days Ago
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3 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
3 Days Ago
Deep sea signal computer LODs and col
3 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now
3 Days Ago
Deepsea signal computer mesh and prefab edits
3 Days Ago
merge cannon window clipping fix
3 Days Ago
Fix ballista mounting checks failing in reasonable/well grounded spots. Fix cannons ignoring windows when checking line of sight.
3 Days Ago
Update: ServerProfiler.Core - more method annotation exclusions - release bins built from c969bbab Mostly focused on reducing the overhead of Scientists2's FSM evaluation and getting rid of injected Burst codegen gunk Tests: craggy in C+S editor, entered deep sea, went to ghostship to wake up scientists, took a snapshot
3 Days Ago
Updated HorseMask
3 Days Ago
merge from main/naval_update
3 Days Ago
Fix regression that caused scientists to not be able to throw grenades through some bottlenecks to setup a group push
3 Days Ago
Bugfix: handle similar-to-inf budget timespans Tests: spawned on Craggy - no exceptions
3 Days Ago
Merge from scientist_agitation_fix - improve perf/gameplay by fixing a scenario where nearby scientists would never stay in cover and be hyperactive - improve perf by making scientists on other floors just lay in ambush, instead of constantly trying to peek above/below their floor - fix regression that caused scientists to not group up to push when throwing grenades, landing a shot, or not seeing the player for a while - fix some scientists still trying to push or throw grenades on a location even after their allies confirmed visually that the player is not there anymore - fix a pool leak
3 Days Ago
Merge from naval_update
3 Days Ago
Also prevent double push when throwing grenades
3 Days Ago
- Reduce random chance to push after peeking - Prevent double push after landing a shot on the player
3 Days Ago
Fix bug in push assist logic which caused recursion, causing everyone to push instead of just a group
3 Days Ago
server error fix
3 Days Ago
merge from main
3 Days Ago
ghostship crate spawn increase
3 Days Ago
audio changes on the 50cal turret and tweak on ptboat engine
3 Days Ago
- Fix npc not grouping to push (bug introduced with voicelines removal) - Fix leak - Have npc always try to not push alone
3 Days Ago
Merge: from main
3 Days Ago
Buildfix: remove non-existent call Tests: none, trivial change
3 Days Ago
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3 Days Ago
Merge from naval_update
3 Days Ago
Merge from naval_missions
3 Days Ago
- Mission to kill the deep sea patrol boat scientists now also counts PT boat scientists - Add an option for kills must be in a certain biome to kill objectives - Disabled positions are exlusive flag from last tutorial mission, was causing it to fail to find a valid position - Enable "drops loot" on deep sea mission treasure chest so that it actually drops its loot
3 Days Ago
exported edited 3p north and west jog anims
3 Days Ago
Initial blockout of rentable shop kiosk, variant F (still very WIP)
3 Days Ago
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3 Days Ago
merge from naval_update
3 Days Ago
Clean: remove extra level of indentation Tests: compiles
3 Days Ago
merge from artist_pack_dlc
3 Days Ago
removed stupid native -> managed -> native process that was happening, shore distance and vectors calculated as native and remain native
3 Days Ago
merge small cannon fixes to main