reporust_rebootcancel

97,026 Commits over 3,653 Days - 1.11cph!

Yesterday
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
Yesterday
merge from fix_ammo_unload_drop
Yesterday
merge from fix_pickafriend_dark_colors
Yesterday
merge from fix_broken_minigun_delete_ammo
Yesterday
merge from fix_place_foundation_under_floor/roof
Yesterday
merge from reduce_server_tags/compact
Yesterday
merge from tutorial_terrain_splat_issues
Yesterday
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
Yesterday
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
Yesterday
Missed pathing files
Yesterday
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
Yesterday
Added Ackermann steering to target
Yesterday
Client IO lines parenting (missed some files)
Yesterday
Yesterday
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
Yesterday
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
Yesterday
Initial test scene and client and server script setup
Yesterday
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
Yesterday
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Yesterday
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Yesterday
merge from harmony2_3
Yesterday
merge from fix_spawn_map_entities
Yesterday
merge from fix_safezone_backpack_drop
Yesterday
Changed wire culling to per-pixel; disabled by default on materials
Yesterday
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
Yesterday
Formatting changes
Yesterday
Added support for saving of database and removing items
Yesterday
Merge from unity_2022.3.24
Yesterday
BaseCombatEntity.Hurt uses pooling for HitInfo
Yesterday
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Yesterday
merge from qol_rotate_vending_machine
Yesterday
merge from tutorial_gun_unlock
Yesterday
merge from mission_improvements_may_24
Yesterday
restore 96033 mission_improvements_may_24
Yesterday
Compile fix
Yesterday
Item / ItemManager use pooling
Yesterday
Remove zones
Yesterday
subtract mission_improvements_may_24 - compile fix
Yesterday
merge from mission_improvements_may_24
Yesterday
merge from ai_zone_leak
Yesterday
merge from minigun_fixes_may_24
Yesterday
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Yesterday
Added profiling and stat command to investigate potential zone leaking.
Yesterday
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Yesterday
merge from patrol_helicopter_health_reset
Yesterday
Eliminated BaseCombatEntity.Hurt GC alloc
Yesterday
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Yesterday
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
Yesterday
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Yesterday
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets