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124,522 Commits over 4,171 Days - 1.24cph!

Today
Switched out dropdown item type selector for a list with updated styling
Today
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
Today
Atlases cleanup, fixes
Today
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
Today
Restored missing assets on exhibit decor pack and floorpaper pages
Today
merge from meta_shift
Today
meta_shift/loot -> meta_shift
Today
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
Today
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
Today
water treatment plant puzzle update s2p
Today
updated trainyard puzzle s2p
powered_water_purifier_pickup_fix -> main
Fixed not being able to pickup the powered water purifier even when its empty
Today
Fixed jungle building skin sprite atlas not referencing the right folder
Today
Fixed bad merge on UI_Settings.cs
Today
merge from main
browser_scroll_bug_fix -> main
Today
sewer branch puzzle update s2p
Some more changes to try and get browser scrollview to work properly
Today
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
Today
merge from main
Today
merge from menu_warmup_fixes
Today
merge from main
Today
powerplant puzzle update
Today
Store DLC tab ref fixes
Today
Compressed some ui assets, fixed some refs
Today
Fixed some texture refs not using sprites
Today
Rebase on /main
Today
Fixed soundtrack dlc page still referencing some assets
Today
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
Today
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
Today
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Today
Removed mipmap on more store stuff
Today
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Today
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
Today
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
Today
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Today
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
Today
harbor_2 puzzle update
Today
harbor_1 puzzle update
Today
Added mountable versions of seats and replaced static ones in floating city (WIP)
hurt_overlay_nvg_fix -> main
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
Today
airfield fragment puzzle spawn setup
Today
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
Today
merge from main
Today
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.