reporust_rebootcancel

127,945 Commits over 4,109 Days - 1.30cph!

31 Days Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
31 Days Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
31 Days Ago
M15 Pistol - Added cinematic 4k textures
31 Days Ago
upped fridge workshop texture size to 2048
31 Days Ago
Hide interaction modal in bootstrap
31 Days Ago
Experiment with async menu loading when going back to main menu on disconnect.
31 Days Ago
Merge from parent
31 Days Ago
merge from manual_anchor
31 Days Ago
Merge from main
31 Days Ago
Crafting modal prefab variant steam inventory scroll fixes
31 Days Ago
Fixed store weekly modal state, blocking store clicks on start
31 Days Ago
Store padding and mask fixes
31 Days Ago
Steam inventory warning modal 1:1 with the mockup
31 Days Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
31 Days Ago
Merge from multi_wallpaper_block_spray_fix
31 Days Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
31 Days Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
31 Days Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
31 Days Ago
merge from serializable_fields_cleanup
31 Days Ago
Merge from workshop_render_fixes
31 Days Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
31 Days Ago
merge from main
31 Days Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
31 Days Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
31 Days Ago
merge from fogmethod1
31 Days Ago
reformat conditional
31 Days Ago
testing blackness fix
31 Days Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
31 Days Ago
Merge from gunner_multi_fix
31 Days Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
31 Days Ago
Merge from main
31 Days Ago
Merge from kill_countdown_fix
31 Days Ago
Merge from livestock_animals
31 Days Ago
Merge from pilot_hazmat_dlc
31 Days Ago
Merge from parent
31 Days Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
31 Days Ago
Merge from main
31 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
32 Days Ago
merge from abyss_sound_fx fix
32 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
32 Days Ago
merge from fogmethod1
32 Days Ago
ensure shaders are included
32 Days Ago
forgotten null check
32 Days Ago
Cow animation update (walk)
32 Days Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
32 Days Ago
Fixed issues opening menu
32 Days Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
32 Days Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
32 Days Ago
Missed files
32 Days Ago
deployable anchor update