reporust_rebootcancel

127,942 Commits over 4,109 Days - 1.30cph!

29 Days Ago
merge from lookingat_improvements
29 Days Ago
merge from feedback_report_enum_fix
29 Days Ago
merge from fridge_texture_res
29 Days Ago
Update: TestConsistency now validates repl projectiles as well Test: ran the unit test
Rin
29 Days Ago
Phrases
29 Days Ago
main -> patrol_heli_revision_2
29 Days Ago
main -> snap_deployables
29 Days Ago
Correctly show loading screen when disconnecting Swap default OpenMainMenu to use the async version
29 Days Ago
Cherry pick 124380, fix memory leaks when vine tree falls or animal spawns
29 Days Ago
Update: TestConsistency now passes - validates auth proj hit their players/shields - added utility that helps revalidate projectile hit and get more info (auth only for now) Need to expand to re-validate non-auth hits Tests: ran projectile consistency test
29 Days Ago
merge from main
29 Days Ago
reconfigured fluorescent ceiling light physics configuration - using configurable joints for better motion, small linear limit for better motion and positional drive on the Y to stop it flying through the ceiling - added toggle to reduce sleep threshold on CeilingLights - needs a line renderer setup to replace mesh cables
29 Days Ago
Fix other pooled list leaks
29 Days Ago
Fix more pooled list leaks
29 Days Ago
Add missing "using" to properly free the pooled list in State_Flank
29 Days Ago
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29 Days Ago
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29 Days Ago
fixed lods for hanging bulbs
29 Days Ago
fixed material order on lightbulb
29 Days Ago
Update: wip fixing the consistency test - fix invalid tracking of on which frame a hit is expected - extra validation code to confirm hits to expected players - revealed missmatches Need to redo how I setup the players to avoid random overlapping Tests: ran the test
29 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
29 Days Ago
foundations for legacy wood external gate store page
29 Days Ago
Reduced material IDs in remaining floating walkway pieces
29 Days Ago
Update Abyss pack to include barrels
29 Days Ago
Merge from main
29 Days Ago
Merge from console_recover_changes
29 Days Ago
Clearing whole inventory now replies with the affected player's name.
29 Days Ago
Fix for command "clearinventory playername" with no additional parameters not clearing anything on the target player, now clears entire inventory.
29 Days Ago
Merge from main
30 Days Ago
merge from save269 - Staging wipe
30 Days Ago
Merge from manifest_insert_inspector
30 Days Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
30 Days Ago
Cleaned up the hierarchy
30 Days Ago
Add some placeholder cables
30 Days Ago
Fix legacy ceiling light
30 Days Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
30 Days Ago
Move chandelier into cozy lights folder
30 Days Ago
String light bulbs + lights are now pooled
30 Days Ago
Merge from main
30 Days Ago
Merge from frontier_external_fixes
30 Days Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
30 Days Ago
Merge from main
30 Days Ago
merge from fogmethod1
30 Days Ago
fix cloud reprojection artifacts where viewDir.y < 0
30 Days Ago
Floating cities greybox cleanup
30 Days Ago
Minor changes
30 Days Ago
snap_deployables -> main
30 Days Ago
Ensure corner pivot point is added, not subtracted
30 Days Ago
sleeping bag changes
30 Days Ago
main -> snap_deployables