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126,112 Commits over 4,201 Days - 1.25cph!

2 Years Ago
Medium core is 6P shaded Atlas iteration
2 Years Ago
New smaller mushroom atlas for better M/L difference
2 Years Ago
Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length Added support for variable length on byte[] and all string methods
2 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
2 Years Ago
hml ironsight updates
2 Years Ago
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2 Years Ago
Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
2 Years Ago
S/M/L tuning WIP
2 Years Ago
Subtract the subtract
2 Years Ago
Added Minecart Planter Textures and Materials Added Minecart Planter FBX and GIB FBX Setup GIBS, LODS and Materials Basic Minecart Planter Prefab Setup
2 Years Ago
Merge from main -> threadsafe_protobuf
2 Years Ago
Fix byte[] being read with uint length but being written with var int length
2 Years Ago
Train tunnel terrain / topology check improvements
2 Years Ago
resized textures
2 Years Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
2 Years Ago
changed the decal type in roof.triangle.up
2 Years Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
2 Years Ago
merge from main
2 Years Ago
Setup Minecart Planter Folder Structure
2 Years Ago
Scientist RHIB tests
2 Years Ago
Added storage barrels
2 Years Ago
Tunnel entrance terrain check tweaks
2 Years Ago
subtracting 87933 threadsafe_protobuf - investigating several issues
2 Years Ago
Fixed brief mouse wheel input often being missed
2 Years Ago
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2 Years Ago
Cleanup / refactor
2 Years Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console
2 Years Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
2 Years Ago
Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
2 Years Ago
Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
2 Years Ago
CraggyIsland cleanup
2 Years Ago
TerrainPlacement cliff splat fix
2 Years Ago
merge from threadsafe_protobuf
2 Years Ago
merge from teleporteveryone2me
2 Years Ago
merge from trap_optimize
2 Years Ago
increased quarry no build radius
2 Years Ago
Created a mirrored t-junction prefab Added mirrored tjunction to slope prefabs to match the pipe alignment
2 Years Ago
Added Monument topology to Topology Mask
2 Years Ago
Cherry picked forward-pass shader changes from /main/mirror2023
2 Years Ago
merge from load_underwear_fix
2 Years Ago
merge from bow_offset_fix
2 Years Ago
merge from console_window_improvements
2 Years Ago
Cherry pick and codegen.
2 Years Ago
merge from save242
2 Years Ago
More loot in launch site main building of launch site Moved light switches of LS main building to second set of entrance doors, players will now always pass one Fixed recurring LS tower skip S2P
2 Years Ago
merge from parachute
2 Years Ago
network++ save++
2 Years Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Increase mouse wheel zoom speed