130,938 Commits over 4,232 Days - 1.29cph!

2 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
2 Months Ago
merge from main
2 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
2 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
2 Months Ago
candeller crafting pass
2 Months Ago
Added a collider on the game trace layer to spotlights
2 Months Ago
Chandelier world model fixes
2 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
2 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
2 Months Ago
wall cabinet not in water check
2 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
2 Months Ago
rhib crane wip textures
2 Months Ago
Updated leather beanbag chair pickup, no longer fabric
2 Months Ago
beanbag crafting pass beanbag volume updates
2 Months Ago
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2 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
3 Months Ago
merge from main
3 Months Ago
Merge from parent
3 Months Ago
More/Backup
3 Months Ago
update deep_sea/portals
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Months Ago
Backup
3 Months Ago
merge from ui_mipmap_fixes
3 Months Ago
Tagged more item icons to use the UI mipmap group
3 Months Ago
Null check just in case
3 Months Ago
Fixed mannequin losing its skins
3 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
3 Months Ago
LR and AK can be heard from 500 meters away
3 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
3 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Months Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
3 Months Ago
Added LODs and COL for farm barge kiosk
3 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
3 Months Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
3 Months Ago
merge compile error fixes to naval update
3 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
3 Months Ago
Fix server restart warning NRE
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
3 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
3 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
3 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
3 Months Ago
Force mannequin to always use male body type
3 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
3 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
3 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting