197,166 Commits over 4,110 Days - 2.00cph!

16 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same
16 Days Ago
metabolism_compile_fix -> main
16 Days Ago
Compile fix
16 Days Ago
Client compile fixes
16 Days Ago
player_metabolism_tick_accuracy -> main
16 Days Ago
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16 Days Ago
syncvar_demo_fix -> main
16 Days Ago
shallow_water_slowmotion -> main
16 Days Ago
chippy_repair -> main
16 Days Ago
sleeping_bag_offcentre -> main
16 Days Ago
Store progress, started featured tab
16 Days Ago
Merge from naval update
16 Days Ago
Merge from main
16 Days Ago
Committing changes to update branch
16 Days Ago
Steam inventory refresh button fix
16 Days Ago
inreased culling distance of supermarket shelves
16 Days Ago
fixed gaps in small oilrig structure top model and collider
16 Days Ago
locker open lod1 shelves fix
16 Days Ago
fixed flickering from env volume in gas station garage
16 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
16 Days Ago
fixed sewer volume clipping in water treatment
16 Days Ago
fixed flickering from env volume in oilrig computer room
17 Days Ago
large oilrig env volumes slightly brighter
17 Days Ago
Fixed delivery drones sometimes not making it to their destination
17 Days Ago
Disabling graphics jobs on Mac builds
17 Days Ago
Compile fix again
17 Days Ago
Compile fixes
17 Days Ago
Store fixes and tweaks, checkout flow
17 Days Ago
merge from climate_volume_blending_fix
17 Days Ago
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17 Days Ago
merge from main
17 Days Ago
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17 Days Ago
17 Days Ago
Reduce odds of re-hiding after peeking
17 Days Ago
Reduce odds of flanking
17 Days Ago
Improve and simplify flanking pathfinding
17 Days Ago
Don't allow partial paths when flanking
17 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
17 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
17 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
17 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
17 Days Ago
Start setting up flanking state
17 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
17 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
17 Days Ago
Generic popup are fullscreen
17 Days Ago
RustButton uses OnPointerClick
18 Days Ago
Settings screen tweaks, aligned the texts
18 Days Ago
RustButton toggle Unpress fixes
18 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
18 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling