197,165 Commits over 4,110 Days - 2.00cph!

16 Days Ago
Include fx prefabs in warmup too
16 Days Ago
removed old bullet_container folder and contents as it's no longer needed
16 Days Ago
Security Spotlight Prefab update
16 Days Ago
cherrypicking 123058
16 Days Ago
atmosphere height falloff
16 Days Ago
Prefab update speakers
16 Days Ago
WIP propper build area check using bounds instead of the temporary radius test
16 Days Ago
cherrypicking 123053 123054 123059 123083 123102 123106
16 Days Ago
Speaker blockouts update
16 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
16 Days Ago
ship_searchlight textured
16 Days Ago
Spawn new scientists on small oilrig
16 Days Ago
Reduce odds of scientists charging
16 Days Ago
- Vary angles, don't be predictable and peek from the same place twice - Improve and simplify the way we measure the quality of a flanking path, prevent very direct paths being accepted as "flanking" paths
16 Days Ago
syncvar_ilpostprocessor_hook -> main
16 Days Ago
Update: Merge Terrain and FoliageGrid benchmarks - Re-enabled terrain rendering in FoliageGridBenchmark - Delete TerrainBenchmark Tests: autobench in editor
16 Days Ago
Revert file change
16 Days Ago
Dont print anything on weaving success - only failure Wrap lots of weaver variables in using statements to help prevent any leaks/issues in the future
16 Days Ago
Merge from additional_environment_volume_shapes
16 Days Ago
Merge from main
16 Days Ago
Do not highlight cart button on owned items
16 Days Ago
codeanalysis_build_stripping -> aux3
16 Days Ago
Include editor
16 Days Ago
merge from j25_monument_fixes
16 Days Ago
codeanalysis_build_stripping -> aux3
16 Days Ago
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16 Days Ago
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16 Days Ago
Bugfix: MonumentBenchmark - don't clean up reflection probes between monument spawns This would cause sporadic exceptions during benchmark run. Tests: autobench in editor
16 Days Ago
S2P all
16 Days Ago
jungle_floor_shadow_proxy -> main
16 Days Ago
Fixed jungle floor shadow proxy. Parse object name in highlights to remove the shadow proxy cube
16 Days Ago
cave_entrance_a disabled no sunlight on a volume - too close to surface
16 Days Ago
increased culling distance on static doors
16 Days Ago
Fix scientists not reacting to loud gun sounds when patrolling
16 Days Ago
When checking out, fallback to browser if the steam overlay didnt open for whatever reason
16 Days Ago
Only create new stopwatch if we need to
16 Days Ago
Remove editor menu item - doesnt work well with il post processor (as expected)
16 Days Ago
Make stop watch static. Add editor menu item to show weaving performance information (time taken to weave etc)
16 Days Ago
Prevent scientist's eyes from staying at their standing height when they are crouching, potentially allowing them to see what's going on above their cover without peeking
16 Days Ago
- Fix scientists being able to see through some covers (pallets, pipe piles) - Better line of sight debugging
16 Days Ago
created new em_cold material for industrial wall light white (em_cold_dlc) and upped emissive from 2.3 to 3.3
16 Days Ago
syncvar_ilpostprocess_hook -> aux3
16 Days Ago
Cleanup, and more server defines checks
16 Days Ago
Hooked up the sphere and capsule mesh to the SpatialEnvironmentVolumePass component on the Main Camera prefab
16 Days Ago
spotlight_cleanup
16 Days Ago
Merge from main
16 Days Ago
Security Spotlight blockout update
16 Days Ago
Fix new scientists not being able to open doors
16 Days Ago
Fixed the ambient lighting when painting on signs at night
16 Days Ago
Add some randomness to the way scientist sample candidate positions, so that they don't pick the same too often, or multiple scientists don't pick the same