160,494 Commits over 4,566 Days - 1.46cph!

12 Days Ago
Attempt 2 at fixing compute kernel lookup errors during builds
12 Days Ago
Perform BRG culling in a job
12 Days Ago
Merge from main
12 Days Ago
▅ ▆▄▊▅█▌ ▇█▇▅▊▊▋▌▆▉ ▋▅▌▊▆▅█▉█▍▋ ▊█▆
12 Days Ago
Fix terrain not rendering when instancing is active
12 Days Ago
merge from PlagueHazmat_Improvements
12 Days Ago
wip procedural animation-target skin constraint
12 Days Ago
Add toggle buttons per source, so you can toggle mixing table entries on/off for cooking workbench, etc. Search still searches across all categories, hidden or not. Pooling fixes. Layout tweaks.
12 Days Ago
merge from main
12 Days Ago
Merge from vcc
13 Days Ago
Store entity ID for position ticks in a 1000 sized cache - reduces entity ID from 8 -> 5 -> 2 bytes (8 now, would be ~5 with VarInt encoding, 2 bytes with index lookup) - also compresses the parent's network ID when parented - overkill just for network IDs but basically free since we also want to do lossy compression for positions - demos store the network ID lookup in the keyframes so it can skip forwards & backwards still - make batch position packets ordered now (not a big deal since they are way smaller than old ones and max one per server frame)
13 Days Ago
Don't poll all 100+ keys if unity tells us that no key is pressed Saves 0.04ms/frame
13 Days Ago
▇ ▍▊▋▆▊▉ ▄▊█▇
13 Days Ago
▄ ▌▌▋▍▇▆▄ ▍▆▄▉▉ ▄█▉▄▌▅▇ █▉█▌▋█▉ ▍▇▍▄▅▆▌▉▄ ▌▍▊▌ ▆█▅ ▋▅▆ ▉▋▉▅▊
13 Days Ago
Terrain diffuse base pyramid disable
13 Days Ago
▇▊▅█▄▋ ▇▉▉▆▍▍▍▇▋▊█▄▌▄▍▌▉▄▊▇▄▅▇▄▍▆▌▉▋▉▋█▋▊▋▇▌█▇▉▋▊█▊▇▉█▋▆ █▄▅▋▊▋▆▅▉ ▆▊▅█ ▉▅▍▍▇▆ ▆▊ ▄▄▊▅▉█
13 Days Ago
Merge from main
13 Days Ago
Merge from Animal_Jumping
13 Days Ago
Fixed picking up mushrooms not showing the total owned in the pickup notice
13 Days Ago
merge from optimize_upkeep_multiplier -> main
13 Days Ago
Cherrypicked 168066 "Can't use the frankenstein table if building blocked"
13 Days Ago
Can't use the frankenstein table if building blocked
13 Days Ago
merge from frankensteintable_priv
13 Days Ago
Basic setup for viewmodel animations when attaching grenades to surfaces for the grenades which have an attach anim asset
13 Days Ago
merge from aipoint_strip
13 Days Ago
▄ ▄▋▌▉▆ ▍█▄▋▄▉▋▄▇ ▅▇▊▉█▇▍▉ ▌█▊▋ ▋▄▇▉▅▍ ▆▉▄▋▆▊▌▉▄ ▍▅ ▄▍▋█▆▅▍▅
13 Days Ago
merge from cliffs_heightcollider_fix
13 Days Ago
Fixed some traincar variants not playing any SFX when destroyed/gibbed
13 Days Ago
simplified meshes on a lot of scrap king building components to accomodate revised textures, fixed lod0>lod1 mismatches across a bunch, fixed culling on corners
13 Days Ago
Strip AI cover and move points from the client, they're only used by the server Had 13k of them
13 Days Ago
Fixed cliffs not stripping their Add_To_Height heightmap mesh collider when loading from a cached map I had ~6500 of these enabled on a proc gen map
13 Days Ago
Refactor + cleanup
13 Days Ago
▍ ▅▌▄ █▊▌▍▋ ▌▅█▅▄█ ▇▄▌▌▍▋▇▍ █▌▆▉▄▉▊▉▄ ▅▉▅▌█▌ ▄█▌▉ █▄▋▅▉▍▊ ▉▌▍▅▌█▊▆█ ▆▅▅▌
13 Days Ago
▅▊▋█▅▆ ▋▌▇▉▊ ▇█▆▆▌▌▉▌▄ ▍█▌▌▇▅▉▊ ▊▊▆▉ ▊▊▉▆▊▇▍ ▄ ▆▉▍▍▋█ ▆█▅
13 Days Ago
Remove leftover log in RotaryGunCylinderViewmodelComponent
13 Days Ago
merge from pool_review
13 Days Ago
Ballista and static ballista 8 -> 2 Battering ram and catapult seats 8 ->
13 Days Ago
▍ ▊▋▆▊█ ▆▌▄▌▇▉▉ ▄▆ ▉▊▇▉▅▊ ▄▅▇▇▊▍▉▌▊ ▊▌▊█▄▌▇ ▉▅▇▉▋ ▅▌▉▊▌▆▅ ██▆▊█▆ ▌█▇ ▍▍█▋▄ █▆ █▍▅ ▄▇▆▅▅▆▊ ▍▌▇▌▊▌▋ ▇█▅▇▆ ▅▅▅▇ ▍▉▆ ▌▋▋▋ ▉▅▋▋▆▋▅ ▇▄█▌▆▄▅▉ ▆▅ ▋█▊▇ ▌▅▋▍ ▌▄▇▉▍▇▌ ▆▅▋▋▍
13 Days Ago
Reduced bonuses provided by Advanced, Pure and Creamy/Milky teas. Creamy tea variant is now what Pure used to be, advanced and Pure reduced below that to compensate. Average nerf: Advanced ~11%, Pure / Milky ~18%, Creamy ~20%. Healing, Crafting Quality and Rad Removal teas unchanged.
13 Days Ago
All arrows 100 -> 25 Paintball projectile 100 -> 5 Speargun spear 100 -> 5 Shotgun slug 100 -> 10
13 Days Ago
Fix the guide not detecting if the sail would block when lowered but doesn't block when up - caused the sail to be blocked only when lowered despite the guide making it look ok
13 Days Ago
Pool review: Admin cars 2 -> 0 Snowball 100 -> 5 Snowball gun projectile 100 -> 5 Boat building blocks 100 -> 15
13 Days Ago
Fixed the codelock on frankenstein table appearing underneath the table on the floor
13 Days Ago
Tests
13 Days Ago
▌ ▉▅▄ ▍▉▋▋▅▅▍▄▉▅▊▊▉ ▉▆▉ ▆▆▄▉▊ ▌▋▋▊▍▌▆▇▆ ▆▋▉▌▍▅▊ ▇▋█▆█▉▉█▅▍▉▋▊▊▉▉▊ █▅ ▌▄▅▅ ▆▊▋ ▇▌▌▄▊▊▅▍▌▉▊ ▇▆▆▅▇█▄ ▆█▊▉ ▋▆▍█▌▆▊▆▉▅ ▉▊▆ ▊▉▄ ▆▍▊▋ ▋▄▌▆▅▌ ▊▊▋▅▍▆ ▅▋▅▊▅ ▆▋▌▆ ▊▄▉▌▉▄█▋ █▋ ▇▌▌▌▋█▊▆▍▊▍▉▇▅▆▉█▉▍ ▍▍▅▋▉▄▄ ▇█▊▌▅ ▍▆▇▊▇▆▌▇ ▆█▄▌ ▆▆▅▊ ▇▉▄
13 Days Ago
Update demos to read the new batched packet format
13 Days Ago
Update SendNetworkPositions() to use the new batched path - famous last words but batched position updates shouldn't break so we shouldn't need a ConVar to toggle behavior at runtime
13 Days Ago
merge from deepsea_unloading
13 Days Ago
Merge from hemp_colour_swap
13 Days Ago
Add batching for position ticks - new packet type EntityPositionBatch so old demos keep working - batches together entity position updates per player per server frame - flushes batches after ServerMgr * Invokes - skips sending time field if it's the same as the entity before it