224,765 Commits over 3,714 Days - 2.52cph!

11 Days Ago
merge from fix_heavy_scientist_static_loadout
11 Days Ago
merge from roulette_random
11 Days Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
11 Days Ago
Leaderboard backup, run #11226
11 Days Ago
First pass on new UI layout for conversations and mission acceptance
12 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
12 Days Ago
S2P compound and bandit town
12 Days Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
12 Days Ago
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12 Days Ago
Adjusted minimum font size on tutorial popup
12 Days Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
12 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
12 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
12 Days Ago
Adjustments to boost mechanic
12 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
12 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
12 Days Ago
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12 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
12 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
12 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
12 Days Ago
Add package version api
12 Days Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
12 Days Ago
Leaderboard backup, run #11202
13 Days Ago
Change the actual code that uses `isHoldingShift`
13 Days Ago
Pass `isHoldingShift` to Construction.Placement
13 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
13 Days Ago
WIP
13 Days Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
13 Days Ago
Exaggerate rotateDifference float more
13 Days Ago
move_shuffle
13 Days Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
13 Days Ago
13 Days Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
13 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
13 Days Ago
13 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
13 Days Ago
Define types that must be exposed during cached graph serialization
13 Days Ago
WIP
13 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
13 Days Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
13 Days Ago
Library manager, list available libraries
13 Days Ago
Leaderboard backup, run #11178
14 Days Ago
Fixed a few IO line parenting loading issues + refacto and naming
14 Days Ago
More accurate time display use cool icon for medals
14 Days Ago
Clean up + map info
14 Days Ago
Display more info about map
14 Days Ago
Use map setting name for scoring data
14 Days Ago
Test map
14 Days Ago
Null check Merge branch 'main' of sbox-unicycle-frenzy
14 Days Ago
enable static, ufmap file, s1 update