193,636 Commits over 4,079 Days - 1.98cph!

21 Days Ago
fixed gloves clipping with clothing
21 Days Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
21 Days Ago
merge from cocoknight_armour gloves conditionals
21 Days Ago
fixed missing hands on cocoknight gloves
21 Days Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
21 Days Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
21 Days Ago
Added conditional mesh component to arms armor
21 Days Ago
Try to orient the starting trail towards the player
21 Days Ago
bug fixes for 3p player rope climbing anims appearing stretched
21 Days Ago
merge from wood armour gloves
21 Days Ago
Fixed an issue with exporting default normal maps from the rust workshop
21 Days Ago
turned srgb off cocoknight ao
21 Days Ago
Merge from jungle_update
21 Days Ago
Fixed a potential scale issue
21 Days Ago
merge from cocoknight branch
21 Days Ago
added floor half shelves and shallow wall shelf prefab placeholders
21 Days Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
21 Days Ago
Clean up some invokes
21 Days Ago
Merge from deferred_indirect_lighting_occlusion_fix
Rin
21 Days Ago
Fixed Snake Venom worldmodel collider
21 Days Ago
Merge from jungle_update
21 Days Ago
merge from jungle_update - inital DLC item
22 Days Ago
Bump all dart velocities after feedback I nerfed them too hard
22 Days Ago
merge from jungle_update
22 Days Ago
merge from jungle_dlc (items still WIP)
22 Days Ago
merge from jungle
22 Days Ago
Merge from jungle_update
22 Days Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
22 Days Ago
More blowpipe vm tweaks
22 Days Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
22 Days Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
22 Days Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
22 Days Ago
compile error
22 Days Ago
Merge from jungle_update
22 Days Ago
vine_3d_renderer -> jungle_update
22 Days Ago
Merge from main
22 Days Ago
UV support
22 Days Ago
vine_3d_renderer -> jungle_update
22 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
22 Days Ago
Reduced vine travel speed by 25%
22 Days Ago
Force vine visual to stay on 2d rendering only
22 Days Ago
Improved rotation snapping when starting a vine wing
22 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
22 Days Ago
Fix LOD flickering issue again
22 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
22 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
22 Days Ago
Switch sprays to Decal/Deferred Decal
22 Days Ago
Trying to fix an invisible on swing bug
22 Days Ago
Profiling Better LOD values
22 Days Ago
Fixed descend option not working when more than one vine is overlapping