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Automated Linux DS Build #503
Culling volume fixes for cave_large_medium
More culling volume fixes for cave_large_medium
Merge from save139 (caves)
Merge from save139 (caves)
Fixed NREs from entities that spawn as child objects of cave pieces
Fixed mesh pop in (cave_large_hard)
deploy event SFX setup for survey charge, beancan & f1 grenade
Fixed mesh pop in (cave_large_sewers_hard)
Finished power generators/COL/LODs
removed "buggy" prefix from some scripts, seems fine?
Fixed bucket lift never going back down (hopefully)
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Fixed some deployables being placeable partially inside constructions
Added Role nouns
Disabled AI manager action chain pooling as it's buggy
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Fixed mesh pop in (cave_medium_medium)
GroupKnowledge persistence WIP
Fixed cave bucket lift animator being stripped from server builds
Stricter melee / projectile AH (reduced padding)
Fixed a foundation stacking exploit
Fixed mesh pop in (cave_medium_medium)
Started working on hots style targetting
Removed legacy master server stuff