199,264 Commits over 4,140 Days - 2.01cph!
I have no idea what I am doing
Fixed script errors introduced by culling merges
fix for ft shutting off every 5 seconds for one frame
Fixed warnings, manifest, phrases
renamed and resaved shaders as now no need to specify ASE over SF + merge
Disabled full stack trace (seems to be crashing the editor)
tweaking heightmap test max
Added version field to world serialization
Added water map to world serialization
squad editor can now swap current unit with a tile unit
Updated test rig and arena
Double right click to move
stripped the stuff out of icon render that I don't need
Subtracted hiz culling changes (needs more testing)
Added hiz culling changes
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Perception and Roles summaries and cleanup.
renamed buffalo to bison (trying to)
Another ceiling light client side physics optimization
Deployables no longer ignore "can rotate" flag
corn/pumpkin no longer ignore melee attacks