197,431 Commits over 4,110 Days - 2.00cph!

36 Days Ago
Update header image and store icon
36 Days Ago
backup
36 Days Ago
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36 Days Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
36 Days Ago
watergun_achievements_fix -> main
36 Days Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
36 Days Ago
merge from iconrender_improvements -> iconrender_improvements/batch
36 Days Ago
merge from main -> iconrender_improvements
36 Days Ago
Removing more logs when changing AA, DLSS, and DLAA settings
36 Days Ago
watergun_achievements_fix -> main
36 Days Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
36 Days Ago
simple_snow_usage -> main
36 Days Ago
Remove some debug stuff
36 Days Ago
Fix incorrect beehive boolean trigger
36 Days Ago
main -> simple_snow_usage
36 Days Ago
main -> syncvars
36 Days Ago
main -> new_menu
36 Days Ago
compile_simulator_window -> main
36 Days Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
36 Days Ago
Tweaked brick foundation wallpaper pos again
36 Days Ago
pooling_test_command -> main
36 Days Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
36 Days Ago
merge from adobe_floor_split
36 Days Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
36 Days Ago
pooling_test_command -> main
36 Days Ago
Wrap whole thing in client block instead
36 Days Ago
Compile error
36 Days Ago
pooling_test_command -> main
36 Days Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
36 Days Ago
merge from main
36 Days Ago
Settings keybinds tab
36 Days Ago
adobe floor models split for ceiling wpp
36 Days Ago
cleanup
36 Days Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
36 Days Ago
vine_pooling_nre -> main
36 Days Ago
Ensure vine renderer is not null
36 Days Ago
36 Days Ago
merge from wallpaper/floor
36 Days Ago
Can put wallpaper outside on triangle foundation too
36 Days Ago
merge from wallpaper/floor
36 Days Ago
Wallpaper tool stack size and category, craft one at a time
36 Days Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
36 Days Ago
Can put wallpaper on foundation outside
36 Days Ago
Removed ConVar logs when changing DLSS settings
36 Days Ago
Remove turntables from Wallpaper Starter Pack view
36 Days Ago
Floor and Ceiling pack page setup
36 Days Ago
removed some jungle procedural components from empty procedural map
36 Days Ago
Merge from parent
36 Days Ago
Merge from main