225,852 Commits over 3,714 Days - 2.53cph!

33 Days Ago
Merge from unity_2022.3.24
33 Days Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
33 Days Ago
more splats/terrain tweaks
33 Days Ago
Action graph editor layout fixes
33 Days Ago
Fix formatting
33 Days Ago
Don't show keycard in item scrapper Close button on item scrapper ui
33 Days Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
33 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
33 Days Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
33 Days Ago
Coin Chest
33 Days Ago
Swapped weakspot pools over to using GetList
33 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
33 Days Ago
Minigun plus ammopack world model
33 Days Ago
Merge main
33 Days Ago
Meta files
33 Days Ago
Code changes
33 Days Ago
CurrentVersion, ProjectSettings
33 Days Ago
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quick level fixes
33 Days Ago
Update art_showcase.scene
33 Days Ago
Type updates on demo_02_level
33 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
33 Days Ago
Fixed editor compile
33 Days Ago
latest topologies
33 Days Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
33 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
33 Days Ago
Include library dll in publish
33 Days Ago
merge from mission_improvements_may_24
33 Days Ago
merge from christmaslights_menu
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merge from io_entity_snapping/fixes/2
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merge from io_entity_snapping/fixes/2
33 Days Ago
merge from barrel_leak
33 Days Ago
merge from minigun_fixes_may_24
33 Days Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
33 Days Ago
Leaderboard backup, run #11082
33 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
33 Days Ago
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Display how much the minigun slows down the player in the gun information panel
33 Days Ago
Assigned the minigun a unique description
33 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
33 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
33 Days Ago
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33 Days Ago
Leaderboard backup, run #11080
33 Days Ago
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33 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
33 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
33 Days Ago
Fix nav mesh generate trying to add bodies with no shapes